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Bedman? 101 | Strategy, Combos, Overview and Advanced Tips | Guilty Gear Strive Starter Guide
Alternative title: How to see the circle. Don't understand some of the terminology used in this video? Click here: https://youtu.be/BM-Wj09ode4
00:00 Intro
00:39 Chapter 1: Normals
08:56 Chapter 2: Specials
13:22 Chapter 3: Combos
15:20 Chapter 4: Okizeme
18:45 Chapter 5: Strategy
23:18 Chapter 6: Advanced
Edited by Caste - https://www.youtube.com/castehappy | Twitter: https://twitter.com/CasteHappy
My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links and subscribing:
Bedman? 101 | Strategy, Combos, Overview and Advanced Tips | Guilty Gear Strive Starter Guide
Bedman
⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_
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#GGST #Bedman? #bedman
10 Must Know Bedman Combos in Guilty Gear Strive - Patch 1.26
(Combo Tips and Notation Below)
Bedman in guilty gear strive had me sleepy at first. BUT THAT WAS ALL PART OF HIS PLAN 🧠! Once I let the machine take over The Bread and Butter Combos came, than then the Godlike Oki, and then... Well, you just need t o see for yourself. Daisuke has somehow done it again! This character brings a lot to Strive but you must learn to let go of everything you thought about strive before. This combo guide should leave you with a soft pillow to rest your head on while Bedmans Legacy takes you to worlds unknown. In between snoozes let me know if you have any questions or comments in the... 😴😴😴🙏🏾❤
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BGM: Guilty Gear Strive OST (Bedman? Theme) - The Circle
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J = Jumping
Jc. = Jump Cancel
CH = Counter Hit
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
~ = pressing the second input immediately after the first.
[X] = Hold button
]X[ = Error follow-up should come out and hit at this part in the combo
Combo Notation:
Counter hit close slash RC Combo: CH CS, 5[D], 5K, 66BRC, CS, 236[HS], DASH, CS, 2S, 2HS
- Don't worry about the setup for the first hit, just practice Counter Hit close slash from midscreen and you'll be fine, its easier than it seems. 👍🏾
Counter hit close slash combo: CS, 5[D], 2K, 5k, 236S/HS
- Works anywhere on screen. 236S Combo ender for corner carry or 236HS for Damage
Far/Crouch Slash RC Combo: 2S, 2HS, 236S, 88RRC, DASH, CS, 5[D], 236]S[, dash, CS/5k, 6HS, 236HS, 5HS/6HS
- Bedman's pokes are good this combo will net a ton of value, get it down!
- You can wall break with 6HS if your closer to the wall upon splat
Charged Dust while holding up, JK, JS, 99 Air Dash, JK, JS, JP, JP (finish blow)
or for more damage
JS, JP, 66, JS, JP, JD, JD (Finish Blow)
Uncharged Dust RC combo : 5D, 88RRC, dash, CS, 5[D] , dash, CS, 2S, 2HS, 236HS, 6HS/5HS
Throw RC Combo: throw 88 RRC, dash, CS, 5[D], 2k, 5k, 236S
- Wall breaks when started near corner
Air to Air CH. JS: CH.JS, 66 Air dash, JS, CS, 2hs, 236S/HS
- 236S Combo ender for corner carry or 236HS for Damage
Midscreen CH.2D/5HS Combo: CH. 5HS, 236S, 66PRC, CS, 5[D], 2K, 236]S[, DASH, CS, 6HS, 236HS
- Works off CH 5HS as well. Practice starting with both so you'll get used to using both tools.
Midscreen CH.236HS Combo: Ch. 236HS, Dash, CS, CS, 2S, 2HS, 236HS, Dash ,6HS
Alternate version that you might like more OR 👇🏾
Midscreen Close ch 236hs: 236hs, CS, 5[D], 2K, 5K, 236 error followup, dash, 2hs, 236S
Midscreen(Far) Ch.236hs Combo: 236HS, DASH, 2S, 2HS, 66PRC, CS, 5D, 236]HS[, 6HS
Chipp TOD 100 risc: 5HS, dash, 5HS, 236HS, 66BRC, 5HS, 5HS, 236HS, 63246HS
- In case you were wondering, you press heavy Slash 7 times in this combo. And each one feels great.
#guiltygearcombos #bedmancombos #guiltygearstrive
Become "That Man" - 5 Must Know Baiken Counters in Guilty Gear Strive (Patch 1.24)
Baiken is here, Loud and Clear (I Hope). Real talk, this has got to be the best Guide I've done so far. New quiz format, Universal Options selects, and a new Mic! Its all thanks to you guys and I must admit my excitement for the future fighting game landscape may have made more overzealous during production. But there it is how to Beat Baiken. The battle is only half done though Now I need you guys to share the content and give me that juicy feedback in the comments! Adapt and Overcome, thats were about and its not stopping here!
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Even more FGC Tech ► https://twitter.com/KairosFGC
BGM (In Order Played):
Guilty Gear Xrd Rev 2 -ROKUMON- (Baiken's Theme)
Samurai Shodown (2019) - Smoking Hot (Baiken) OST
TimeStamps:
Intro - 0:00
Overview 0:33
1. Best RoundStart, NO Roundstart - 01:38
2. How to Samurai Showdown - 02:51
3. Survive the Onslaught - 08:12
4. Breach Baiken’s Defense - 14:57
5. Baikens Final Form - 17:47
Quiz Time! - 19:40
Rankings - 24:24
Terms Used:
Check - A low-risk, fast attack you'll do (usually in close-range situations) to try and interrupt the opponent if they're insisting on playing very aggressively.
Whiff punish - A particular kind of punish that will hit an opponent after they have whiffed an attack, and are left recovering in the open.
Microwalk - Walking for an incredibly short amount of time, usually 1 or 2 frames. This will reposition your character by a few pixels.
Disjointed - A specific type of hitbox that isn't close to any hurtbox. Normally when a game designer puts hitboxes around an attack, they'll also put some hurtboxes in a similar space. This means if you whiff the attack, the opponent has something hittable sticking out for you to whiff punish. A disjointed hitbox ignores this rule and just puts out a fat hitbox that has no way to be hit back;
RPS - Stands for Rock Paper Scissors, the classic game where each option beats one thing and loses to one thing.
Tiger knee - A method to perform a special move in the air as fast as possible after you leave the ground.
Plus - When you are able to freely act, but your opponent cannot (usually because they are still trapped in block stun from your attack). Being plus (or "positive") in a fighting game is quite strong; it means you always have a headstart on your next attack, even if it's only by a very slim margin.
Safe jump - A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block.
Grab Protection - After getting up from a knockdown you cannot be grabbed for 5 frames after getting up (this also include command grabs)
Meaty - The most common definition of meaty is an attack that hits an opponent on the very first frame possible after they rise from a knockdown (or other similar situations, like being flipped out). This guarantees the opponent must either block the attack, or immediately do an invincible move (like a dragon punch).
Wakeup - The act of rising from the ground after you've been knocked down. Since you are usually invincible when you are on the ground, there's a specific period of time when you become hittable again; this moment in time and the decisions around it from both players comprise the "wakeup game".
Mid - An attack that can be blocked in either a standing or crouching position.
Option select - A situation where performing the same inputs can lead to several different outcomes depending on how the characters interact. Often abbreviated as "OS"
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
Recommened Meaty projectiles:
Sol - Gun Flame
Ky - HS Stun Edge
Testament - Charged Grave Reaper
Jacko - Servent - Attack Command
Nagoriyuki - Zarameyuki (Clone)
Millia - HS Tandem
Chipp - Gamma Blade (clone), Alpha Strike (H/D)
May - Arisugawa Sparkle
Zato - Invite H*ll, any attack from Eddie
Ino - Antidepressant Scale (Note)
Happy Chaos - Steady Aim, Fire
Anji - Shitsu
Leo - HS Gravierte Würde
Faust - Love
Axl - Sickle Flash
Ramlethal - HS Bajoneto
Goldlewis - Thunderbird
Bridget - Stop and Dash
#BaikenGuide #GuiltyGearStrive #Counters
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