Ramlethal style double super comb for fun #GGST_RA #PS4sharehttps://t.co/omVjd7mz85 pic.twitter.com/xB6X8uazoQ— Talios, The Science Experiment (@TaliosDrakei) February 24, 2021
Wall breaks seem to be a no brainer for her#GGST_RA #PS4sharehttps://t.co/jaiTuY2wia pic.twitter.com/ZAOm2cy7Yp— It's Matt (@anothrwintr) February 23, 2021
About Dust Jumps, looks like you have to think about both its time limit and your positioning. The further back into the corner you are when launching, the more time you can spend in aerial rave mode before you reach the edge of the screen. Meaning longer combos #GGST pic.twitter.com/GpQOmPKtwE— UFOrange (@UFOranges) February 23, 2021
#Ramlethal Midscreen to Corner Combo from s.S starter, good for punishments? 🤔 #GGST_RA #GuiltyGearStrive #GuiltyGearStriveOpenBeta #GGST #PS4Share #PS5Share pic.twitter.com/i6011rGZHM— DarKaoZ (@DarKaoZ) February 22, 2021
I didn't have a good midscreen RC conversion so I fixed that. 217 damage #GGST_RAhttps://t.co/VYUK509EtV pic.twitter.com/5PLFmCHE1L— SQ (@SQuirrel147) February 22, 2021
There is something about doing loops on a @Hit_Box that just feels (and sounds) better. Love the damage you can get off AAs in this game pic.twitter.com/CVy9haLCVP— Gill (@GillArcade) February 21, 2021
Counter hit 2HS confirm on high jump arc for 185, no wall or meter used. A little difficult #GGST_RA PS4share pic.twitter.com/CKsQjXGfg1— Talios, The Science Experiment (@TaliosDrakei) February 22, 2021
Air to air jump foward J.D starter with RC that goes corner to corner, and wall breaks for 201... Ok #GGST_RA pic.twitter.com/QcvAeycMYq— Talios, The Science Experiment (@TaliosDrakei) February 22, 2021