Beta 2

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cocojam™ on Twitter
cocojam™ on Twitter
ch snail route with OV active and some spice#GGST_AX pic.twitter.com/08SwT5tavm— cocojam™ (@cocojamGG) February 20, 2021
mario050987·twitter.com·
cocojam™ on Twitter
Guilty Gear Strive Open Beta 2 Online - The Neutral King w/Sylint
Guilty Gear Strive Open Beta 2 Online - The Neutral King w/Sylint
Guilty Gear Strive Open Beta Online - The Neutral King w/Sylint Had a long set with one of main training partners Sylint and I definitely learned a lot a this matchup has changed a lot! Don't forget to take a moment follow the channels below to keep up with updates! #ShinKensou #GuiltyGear #GuiltyGearStrive ➽ 2nd YT Channel: https://www.youtube.com/channel/UCtfb2L2jMkHn-_ay3da-bMw ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/
mario050987·youtube.com·
Guilty Gear Strive Open Beta 2 Online - The Neutral King w/Sylint
Guilty Gear Strive Post Beta 2 Thoughts On Axl w/Sylintasassyn
Guilty Gear Strive Post Beta 2 Thoughts On Axl w/Sylintasassyn
Guilty Gear Strive Post Beta 2 Thoughts On Axl w/Sylintasassyn Had the opportunity to sit down with one of my greatest training partners Sylintasassyn to discuss his thoughts about Axl during the latest open beta. He shares his insight on things from matchup spreads to his neutral tactics. Feel free to start and stop as you like and be sure to leave a comment if you think I missed something or wish to express your thoughts as well. Don't forget to take a moment follow the channels below to keep up with updates! #ShinKensou #GuiltyGear #GuiltyGearStrive ➽ 2nd YT Channel: https://www.youtube....
mario050987·youtube.com·
Guilty Gear Strive Post Beta 2 Thoughts On Axl w/Sylintasassyn
Guilty Gear Strive Beta Axl Low Combo Showcase
Guilty Gear Strive Beta Axl Low Combo Showcase
Here Is a Combo Showcase For Axl Low In Guilty Gear Strive To Get Everyone Started Before The Games Release On April 6th. I Will Have An Actual Combo Video For All Characters On Release So Look Forward To That. Hope You All Enjoy! Don't Forget To Like, Share, And Subscribe For More Gaming Challenges, Speedruns, Fighting Game Content, And Retro Games. My Social Media/Accounts Twitter: https://twitter.com/SpeedKing125​​​​​​​​ Reddit: https://www.reddit.com/user/Speedking...​ Mix: https://mix.com/speedking125​​​​​​​​ PSN: SpeedKing623
mario050987·youtube.com·
Guilty Gear Strive Beta Axl Low Combo Showcase
AXL LOW COMBOS | Guilt Gear Strive Open Beta
AXL LOW COMBOS | Guilt Gear Strive Open Beta
Salve galera, Nesse vídeo vos trago apenas combos, combos com AXL LOW na versão beta de Guilty Gear Strive. São apenas combos de primeiras impressões, como não temos mais muito tempo com a versão beta gravei esses rapidão pra postar. Com certeza deve dar pra otimizar muitos desses combos, mas pra quem está perdido e curte o personagem já deve ajudar muito. AXL LOW com certeza não é aquele personagem que vc vai buscar acertar muitos combos, AXL é um personagem de espaçamento, ele deve passar a maior parte do tempo acumulando life lead a distancia, mas se pintar uma oportunidade de combar ele...
mario050987·youtube.com·
AXL LOW COMBOS | Guilt Gear Strive Open Beta
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
NuttaconYesterday at 10:53 PM (Damage values are against Sol) ===Basic=== 5P > 6K > Snail (89 damage) 2P > 6K > Snail (86 damage) - range is quite generous where this works! 5P > 6P 5K > 2D > Snail (96 damage) 5K > 2D > Sickle Storm (170 damage) 5K > 2D > Rensen (87 damage) – can’t followup anymore due to minimum range for Rensen (8). Snail does more damage. All hail snail. 5K > 2D > Rainwater (92 damage) – including for the sake of thoroughness, but Snail seems the better combo option for damage. 5K (or 2K) > 6P - perhaps can condition the opponent with 5K (or 2K) > 6P > Rainwater (not a true combo but can catch them pressing buttons), then can go for 5K (or 2K) > 6P > Winter Mantis instead when they are scared into blocking. 2K > 2D > Snail (69 damage) (nice) c.S > f.S > 5H > Snail (132 damage) c.S > f.S > 2H > Snail (130 damage) f.S > 5H > Snail (109 damage) f.S > 2H > Snail (106 damage) 6H – you can gatling to 6H from 5P, 2P, 5K, 2K, and c.S. ===Jump-In=== j.H > 2K > 2D > Snail (91 damage) j.H > c.S > 5H > Snail (117 damage) j.H > 2K > 6H – not a combo, but just an example of a high/low/high mixup. Not that Axl's really a high/low mix character, but hey he's got 'em... j.5S > 2H > Snail (89 damage) – j.5S has to hit pretty deep ===Anti-Air=== 5P > Rensen(8) > 5H (108 damage) 5P > 66RC > c.S > 5H > Snail (99 damage) 5P > 66RC > c.S > TK Bomber > Rensen (109 damage) (snail does 2 less damage if you don’t have the charge) 6P > Snail (65 damage) 6P > Snail > 66RC > c.S > 5H > Snail (126 damage) 6P > Snail > 66RC > c.S > TK Bomber > Rensen (134 damage) 6K > Snail (79 damage) 2S > Snail > 5P > Rensen (135 damage) 2S > Snail > 88RC > Bomber > Rensen (140 damage) (just demonstrates you can RC drift upwards, but not sure how practical this is – they have to be really close) (While Cornered) 2S > (delay) Snail > 66RC > (run under) > 5K > TK Bomber > ??? Not sure if you can do more after, haven't gotten to wall combos much yet, but hey now they're in the corner(edited) [10:53 PM] ===Air-to-Air=== j.5P > Snail (63 damage) j.5P > 66RC > c.S > TK Bomber > Rensen (110 damage) j.5K > jc. > j.D > Snail (84 damage) j.5K > jc. > j.5S > 66RC > c.S > TK Bomber > Rensen (115 damage) ===Dust=== 5K, 2K, and c.S gatling into Dust. 5D (launch) > j.P > j.D > jc. > j.P > j.D > j.S > Axl Bomber (182 damage) 5D (launch) > j.P > j.D > jc. > j.P > j.D > j.S > j.S (197 damage and auto side-switch) After landing from dust, you have advantage and can start offense with 2H or 6H but 6H can be countered since it is slow startup. ===Throw=== Throw > 66RC > c.S > 6K > Snail (126 damage) (can use 2S instead of 6K for slightly less damage but more consistency in Snail being in range) Throw > 66RC > c.S > TK Bomber > Rensen (OTG) (133 damage) Throw > RC > c.S > 5H > Snail (129 damage, has to be near corner) Winter Mantis (far) > RC > c.S > 6K > Snail (107 damage) Winter Mantis (far) > RC > c.S > TK Bomber > Rensen (OTG) (117 damage) Winter Mantis (close) > 6K > Snail (95 damage) Winter Mantis (close range) > 5P > Rensen > Winter Cherry (106 damage) Winter Mantis (close range, corner) > c.S > f.S > 5H > Snail (117 damage) Winter Mantis (close range, corner) > 5K > c.S > f.S > 5H > Snail (wall stick) > 5P (163 damage) ===Counterhit=== (CH) 6P > 5K > 2D > Snail (96 damage) (CH) 6P > c.S > f.S > 5H > Snail (134 damage) (CH) 6K > 5P > Rensen (CH) 6H > c.S > f.S > 2H > Snail (145 damage) (CH) 2D > c.S > 6K > Snail (119 damage) (CH) Snail > 5P > Rensen ===Frametraps=== 5P / c.S > (delay) 6P (example: 5P / c.S > (delay) 6P (counterhit) > c.S > 5H > Snail) 2K > 6K 2P > 6K 2K > Delay 2D 5K > Delay 2D might work too but haven’t gotten it to work yet Other than built in frame traps, comboing into Rainwater is probably going to be a way to catch opponents pressing buttons. 5K > 6P > Rainwater > (Opponent Counterhit) > Snail (79 damage, assuming 5K > 6P was blocked)
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities