
Character Matchups
カガミハラ on Twitter
ソルのよくある手癖行動を狩る。ちょっとバリガしてガンフレイムの動きが見えたらざらめ雪確定!安定行動を後悔させろ!#GGST_NA #GGST_SO #ろぼうの研究所 #PS4share pic.twitter.com/2GZvrr9PAK— カガミハラ (@KatsudonNeet) January 10, 2022
Never go to Seaworld Again! 5 Must know Counters to May in Guilty Gear Strive
I've had a lot of time reverse Enginner May and to be honest, she is a Great Character, But she has little to no room for growth. They wanted her to play the game well. Things is Players grow, counter strategies get developed and outside her Obvious strengths she can't really counter adapt. It'll make more since in the video, as always if you have any questions or concerns let me know in the comments
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TimeStamps -
Intro - 0:00
Taming May's Round Start - 00:30
May's Neutral Structure - 2:10
May has no "mix" - 3:59
Control the Dolphin Control the world - 5:18
Canceling your Seaworld Membership- 6:38
BGM - Guilty Gear XX - Blue Water Blue Skies (May's theme)
Terms Used:
Startup: The period of time that occurs after pressing your attack button, but before your attack is capable of making contact with the opponent. It's one of the three stages of an attack, along with active and recovery, and is measured in frames.
Recovery: The period of time that occurs after your attack has finished hitting, but before you gain back control of your character for more actions.
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
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ライムキー on Twitter
足払い単発確認紅出来たら強いよなー。出来んけど #GGST_AN #PS4share pic.twitter.com/iE7aUqr1VH— ライムキー (@limecay7) January 10, 2022
ライムキー on Twitter
足払い単発確認紅出来たら強いよなー。出来んけど #GGST_AN #PS4share pic.twitter.com/iE7aUqr1VH— ライムキー (@limecay7) January 10, 2022
Garuda dp bait spacing on Leo
Watch "Garuda dp bait spacing on Leo" on Streamable.
How To Beat Happy Chaos Zoning
I stream everyday at https://www.twitch.tv/leffen
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#Leffen #GuiltyGearStrive #GuiltyGear
Garuda dp bait spacing on Leo
Watch "Garuda dp bait spacing on Leo" on Streamable.
Bacon_Gundam on Twitter
Guess another possible punish for axls J.s would be flick #GGST_POhttps://t.co/MiYlmDn9wo pic.twitter.com/UzPlCJ8G9F— Bacon_Gundam (@BaconGundam) January 10, 2022
MoryuyroM on Twitter
闇慈が飛び上がるのが見えたらジャンプして、針だと確信したら下青RCボンバー→ダッシュボンバー→拾い〜2S割込よりも割込猶予が長く火力も高い見間違えで紅、臨、一足飛びだったとしてもジャンプでかわせるorガードできる#アクセルコンボ集#GGST_AX pic.twitter.com/pjRae59fYG— MoryuyroM (@moryuyrom) January 10, 2022
Anji Mito Matchup Enjoyment Tierlist
#ggstrive #guiltygear #guiltygearstrive #anji #anjimito
MoryuyroM on Twitter
Bacon_Gundam on Twitter
Guess another possible punish for axls J.s would be flick #GGST_POhttps://t.co/MiYlmDn9wo pic.twitter.com/UzPlCJ8G9F— Bacon_Gundam (@BaconGundam) January 10, 2022
wall damage 😟
Watch "wall damage 😟" on Streamable.
Sanad on Twitter
#GGST_MI Apparently a well timed backdash can avoid steady shot, I didn't think it was possible pic.twitter.com/mOjEKs4lj6— Sanad (@SnappySanad) January 9, 2022
MoryuyroM on Twitter
チップの幻朧斬、見てからジャンプで避けても何も反撃できないし、咄嗟にボンバー入力はさすがに無理すぎて悩んでたけど、これならいけるかもただ、モーション紛らわしいαブレードは食らっちゃうんだよなぁ…バクステ後ろ青RCボンバー→ボンバー→5P(6K)鎌閃鬼灯#GGST_AX pic.twitter.com/BbSR7Fn0IL— MoryuyroM (@moryuyrom) January 9, 2022
eru#2220 on Twitter
can whale be used as a guaranteed trade against steady aim? or could HC cancel aim before whale hits? can't lab because i only have base game 🥲 #GGST_MA #GGST_HC pic.twitter.com/PuNT1nWAwc— eru#2220 (@izhartelier) January 9, 2022
MoryuyroM on Twitter
チップの幻朧斬、見てからジャンプで避けても何も反撃できないし、咄嗟にボンバー入力はさすがに無理すぎて悩んでたけど、これならいけるかもただ、モーション紛らわしいαブレードは食らっちゃうんだよなぁ…バクステ後ろ青RCボンバー→ボンバー→5P(6K)鎌閃鬼灯#GGST_AX pic.twitter.com/BbSR7Fn0IL— MoryuyroM (@moryuyrom) January 9, 2022