前verではいまいちだったのでお蔵入りにしていた、青rcc2択。jDの浮き向上 x 潦引き寄せ でかなり使いやすく変化していた。これなら使えそう。ヒットガードでレシピを基本変えなくて良いので楽なのもいい。#GGST_AX pic.twitter.com/uXBGAh74SK— Savaki💉x4 (@svk_jpn) January 28, 2023
This left me speechless. Watch Ky closely. I think it might have been a frame-perfect kara in the corner? I'm not sure whether he was wallsplat or just bouncing from the cancelled scooter hit. Haven't seen this before. #GGST_BR pic.twitter.com/p7rWrqL7LK— BluestThings 💙 (@Bluest_Things) January 25, 2023
Messing around with a random Burst punish using charged 5D & c.S dash cancel #GGST_ZAhttps://t.co/3cUaCciL2j pic.twitter.com/hw9vnS7ZaK— Whateverdude151 (@whateverdude151) January 27, 2023
proof of concept for unparryable safe jumps. This is a flexible setup that can be done from many of bridget's best starters, especially counterhits. The iad fdc j.k i do here is very consistent, but the low should be fuzzyable. j.d or j.s would be preferable. #GGST_BR pic.twitter.com/H3oCtkCh2Q— Duff (@Orphalesian) January 19, 2023
Midscreen brc punish after a fuujin trade hit. Thanks to @moraedev1 for posting the brc example in one of their clips that I stole for this combo. #GGST_AN pic.twitter.com/m4A7m1NEMZ— Ret (@retnuhs) January 28, 2023
This did an insane 290 damage with one bar, Gio is just crazy #GGST_GI #GuiltyGear #GuiltyGearStrive pic.twitter.com/ycmQni2nxY— eh (@dirtydan302) January 27, 2023
I found another weird Baiken bug last night... When you do yozansen FRC jH jD, the jump cancel window on jD becomes SUPER late. this doesn't happen if you do a normal RC, and it doesn't happen if you do jS or jK into jD. mostly doesn't matter, but weird #GGST_BA pic.twitter.com/fcv1fp4eLb— Element★ (@Element921) January 27, 2023