Kuro$u on Twitter

Chipp Zanuff
Dadpool on Twitter
hope this helps pic.twitter.com/HnMdLxphon— Dadpool (@Dadpoolss) June 22, 2021
紅ヶ紗🏺🐚🔮 on Twitter
@tos 端端でカルヴァドスガード後はダッシュ近Sが間に合う(バー対の時はカルヴァドスガード後に残星確定するのでそっち #GGST_CH #PS4share pic.twitter.com/rMdB8GF7Km— 紅ヶ紗🏺🐚🔮 (@kougasya_meria) June 22, 2021
そるゔぁ on Twitter
無敵技の確定とる前に青キャンしたら何か伸びそうな感じになったコンボどうすればいいかわからん #PS4share #GGST #GGST_CHhttps://t.co/3djKadrLuZ pic.twitter.com/DGD7vA6DKz— そるゔぁ (@wacchan4) June 22, 2021
Rukio on Twitter
Command grab into wall conversion.170 DMG, 1 RC (50 meter use), 13% meter gain#GGST_CH #GuiltyGearStrive pic.twitter.com/9YPerU1Vgw— Rukio (@Ruikion) June 22, 2021
D1G | Toiletlawd on Twitter
0 RISC fun corner combo #GGST_CH #GGST pic.twitter.com/zKlV77NDVp— D1G | Toiletlawd (@toiletlawd) June 22, 2021
Kenshiro on Twitter
de las jugadas mas lindas que he hecho hasta el momento #GGST_CH pic.twitter.com/RNbsu7HpI8— Kenshiro (@KenshiroCL) June 22, 2021
Kenshiro on Twitter
#GGST_CH Cross in to j2k pic.twitter.com/ayXor76mIu— Kenshiro (@KenshiroCL) June 22, 2021
Gadget_Guru on Twitter
Here's a similar corner route, but from a counter hit into climb instead! #GGST_CHhttps://t.co/uCtnMfkjv6 pic.twitter.com/nR902ZBx7O— Gadget_Guru (@The_Fight_Guru) June 22, 2021
Gadget_Guru on Twitter
I like wall climbing with Chipp. This feels mondo cool. #GGST_CH https://t.co/uCtnMfkjv6 pic.twitter.com/oEILBwXVW2— Gadget_Guru (@The_Fight_Guru) June 22, 2021
tragic on Twitter
More BRC tricks from Chipps Back Dash. With Dash Button you can quick cancel. 4DASH, DASH~BRC. jP for overhead or 2K for low. Dash in after.Last option hits behind and the BRC time slow allows a follow-up. If back dash goes too far, can be blocked.#GGST_CH @HiFightTH pic.twitter.com/jdunN5xW6s— tragic (@fightelement) June 22, 2021
⦮ ֆ𝔭𝖆𝖗кչ! ⦯ on Twitter
#GGST_CH The COUNTER slowdown makes confirming off 5HS strict af and for some reason the camera stays zoomed in. pic.twitter.com/mXRVLvijrO— ⦮ ֆ𝔭𝖆𝖗кչ! ⦯ (@ieSparkz) June 22, 2021
Dogzea@GGST_CH on Twitter
#GGST_CH meaty j.236b beats leo flashkick and leads into a safejump, tech found by @beven215 #PS4share pic.twitter.com/Sf3Kveub2l— Dogzea@GGST_CH (@DogzeaNY) June 22, 2021
Andrew #BlackLivesMatter on Twitter
Chipp is SO cool man lol #GGST_CHhttps://t.co/ENuDf6TpF4 pic.twitter.com/ZqXpZsY6z7— Andrew #BlackLivesMatter (@Yatterman300) June 22, 2021
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PunPunch — Today at 7:34 AM
So using the hitbox viewer and going frame by frame I counted Chipp's active frames (I left out his supers). I'll just paste it all in one post
[7:34 AM]
Chipp Active Frames (plus some extra notes):
Normals:
5P: 2 active
2P: 2 active
5K: 5 active
2K: 4 active
cS: 6 active
fS: 2 active
2S: 4 active
5H: 7 active
2H: 9 active (hits once but hitbox changes twice on active frames 3 and 6)
6P: 5 active (Chipp's upper body hurtbox shrinks on frame 1 of start-up and shrinks further on frame 3)
6K: 5 active (airborne on frame 6)
6H: 6 active
5D: 5 active (same with 5[D])
2D: 2 active
jP: 5 start-up, 4 active
jK: 6 start-up, hits twice. 2 active frames, 3 frame gap, 2 more active frames
jS: 9 start-up, 4 active
jH: 8 start-up, 12 active (Hits twice but has 4 different hitboxes, 2 for each hit. Changing after every 3rd active frame)
jD: 8 start-up, 4 active
j2K 16 start-up, active frames: until Chipp hits the ground
Special Active Frames:
All Alpha Blades, both inputs, air or ground: 3 active
236H: 10 active
236S: 5 active
236S -> 236S: 8 start-up, 2 active
236S -> 236K: 25 start-up, 6 active
623S: 20 active frames (first 2 are fully invincible, rest are upper body invincible, air 623S is identical)
63214S: 11 active frames (only has 16 recovery frames)
Chipp BnB doc !READ NOTES AT BOTTOM!
before breakfast number in brackets = damage on Sol @ wallsplat ^if damage missing, no alternatives to compare to ".." = delay "W!" = wallsplat green row = universal,Sol,Ky,May,Axl,Chipp,Potemkin,Faust,Millia,Zato-1,Ramlethal,Leo,Nagoriyuki,Giovanna,Anji,I-No Fullscreen (wont reach wall) cS 2H...
sparkz! on Twitter
#GGST_CH DO NOT TRY THIS AT HOME, KIDS! pic.twitter.com/8UiJlU81qt— sparkz! (@ieSparkz) June 21, 2021
Tweak on Twitter
Another frame kill into throw #GGST_CH pic.twitter.com/M7Qd04B2UQ— Tweak (@Tweakk_FGC) June 21, 2021
Tweak on Twitter
Very consistent frame kill for sweep into throw to beat DPs #GGST_CH pic.twitter.com/T0soPQ3mdY— Tweak (@Tweakk_FGC) June 21, 2021
GG STRIVE - Chipp Zanuff Combo Video
1st time to the GG Series
1st Week Combos
Chipp full screen wall break
https://store.playstation.com/#!/tid=CUSA19210_00
sparkz! on Twitter
#GGST_CH Confirms off of random hits I've been getting in neutral or off of meaty 5K. pic.twitter.com/sSsTluZBWF— sparkz! (@ieSparkz) June 21, 2021
tragic on Twitter
Anti-Ram variant of BRC after throw. Besides the BRC usually freezing the opponent (adding to their mental stack) it's also safe from her fastest super!You can also air-throw a jump attempt.#GGST_CH #GuiltyGearStrive @HiFightTH pic.twitter.com/vIppH160fL— tragic (@fightelement) June 21, 2021
takaiyo on Twitter
charged dust that does 233 and way more consistent than some others ive seen so far. starts with a slight delay so that the jS hits every character.#GGST_CH pic.twitter.com/DT6zI9uoIx— takaiyo (@Takaiy0) June 21, 2021
tragic on Twitter
Chipp 4-way mixup after throw using BRC slow. Requires precision input for earliest backdash BRC cancel to remain close for all options. If too slow, 6K won't hit crouch, or jump frames, and can be DP'ed.Boosting @rottomen's original idea!#GGST_CH #GuiltyGearStrive @HiFightTH pic.twitter.com/EUAsVDU3jB— tragic (@fightelement) June 21, 2021
sparkz! on Twitter
#GGST_CH Fast Cancel Drift RC corner to corner stuff pic.twitter.com/WNTcIwTnYX— sparkz! (@ieSparkz) June 21, 2021
DT on Twitter
aight I'm a Chipp main now#GGST #GGST_CH pic.twitter.com/HNLKoje92D— DT (@DTerminism_) June 21, 2021