Chipp Zanuff

Chipp Zanuff

4796 bookmarks
Custom sorting
Guilty Gear Strive - Chipp Zanuff Combo Guide
Guilty Gear Strive - Chipp Zanuff Combo Guide
Some combos can be ended with a super for damage + oki, or Alpha Blade (Horizontal) into Escape (236[4P] for the whole sequence) for a crossup. Introduction - 0:00 Punch Starter - 0:14 Kick Starter - 0:17 Kick Starter (Side Swap) - 0:21 5S 6HS (Easy Confirm)- 0:26 5S 2HS (Midscreen Optimal) - 0:31 Charged Dust - 0:36 j2K - 0:46 Senshuu (Rekka Overhead) - 0:51 Senshuu (Side Swap) - 0:58 Senshuu (Carry to Corner) - 1:04 Senshuu (Corner) - 1:16 5S 6HS Roman Cancel - 1:28 6K Roman Cancel - 1:38 Senshuu Roman Cancel - 1:51 Genrouzan (Command Grab) - 2:03 Genrouzan (Corner) - 2:18 5S Corner Roman Cancel Wall Run - 2:31 Throw Roman Cancel - 2:43 Throw Roman Cancel (Carry to Corner) - 2:51 Throw Roman Cancel (Corner) - 3:04 Throw Roman Cancel (Side Swap) - 3:17 Air Throw Roman Cancel - 3:30 Air Throw Roman Cancel (Carry to Corner) - 3:37 Air Throw Roman Cancel (Corner) - 3:50 Air Throw Roman Cancel (Side Swap) - 4:03 5S 2HS (Counter Hit) - 4:14 5S 2HS (Counter Hit) (Corner) - 4:25 2HS (Counter Hit) - 4:36 2HS (Counter Hit) (Carry to Corner) - 4:41 2HS (Counter Hit) (Corner) - 4:53 2HS (Counter Hit) (Corner) (Super) - 5:04 6HS (Counter Hit) (Close) (Mixup) - 5:18 6HS (Counter Hit) (Far) - 5:24 6HS (Counter Hit) (Close) (Side Swap) - 5:29 6P (Counter Hit) - 5:36 6P (Counter Hit) (Corner) - 5:39 Punch Starter Roman Cancel (Side Swap) - 5:49 Kick Starter (Side Swap) - 6:00 5S 2HS Roman Cancel (Side Swap) - 6:05 Senshuu (Counter Hit) - 6:17 Senshuu (Counter Hit) (Corner) - 6:30 5S 2HS Gamma Blade (Setup) (Mixup) - 6:41 Notation/Document: https://docs.google.com/document/d/1zCKzxckHf7l_dF8FHbMmVWjhGhwbgQiCsB5c8hr_bTQ/edit?usp=sharing
mario050987·youtube.com·
Guilty Gear Strive - Chipp Zanuff Combo Guide
Keaton on Twitter
Keaton on Twitter
My brain couldn't even process what happened in the match. Who lets this man get away with this? #GGST #GGST_CH pic.twitter.com/WjjN2q6QKP— Keaton (@Unreal_Freak) June 15, 2021
mario050987·twitter.com·
Keaton on Twitter
SynderFGC on Twitter
SynderFGC on Twitter
Just something i think looks tight, the wall on, wall off combo #GGST_CHhttps://t.co/3h64MuboZf pic.twitter.com/gHPD8GTYBY— SynderFGC (@Synderino) June 15, 2021
mario050987·twitter.com·
SynderFGC on Twitter
Yensen Lim on Twitter
Yensen Lim on Twitter
5 options for Chipp's wallrun mix from 2D:- Air BD j.D- Fall 2D- Crossup j.S - Crossup 2K- Dive 2D Unfortunately you need meter to wallbreak from every option. Every option is meaty however. Crossup j.S can be comboed meterless with 2S every 100 times I tried.#GGST_CH pic.twitter.com/Q1o1BZ8W7T— Yensen Lim (@arcadeinc) June 15, 2021
mario050987·twitter.com·
Yensen Lim on Twitter
tragic on Twitter
tragic on Twitter
Chipp c.S > 2369P (Tiger Knee Version) into meterless follow-up for great damage and wall break. Different characters require different follow-ups. Can also work off 5K > 2369P.Will do even more if Risc gauge is high.#GGST_CH #GuiltyGearStrive pic.twitter.com/UCQKfwGFRY— tragic (@fightelement) June 15, 2021
mario050987·twitter.com·
tragic on Twitter