Gamma Blade PRC setup also works on Sol. You can crossup with A.Blade for a reset or stay +6 if they block. #GGST_CH pic.twitter.com/xBKcNm4Ztj— スペースジバロ (@spacejibaro) July 6, 2021
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Kyle Ellis | The Chipp Life™ Chose Me | on Twitter
You don't even need to burn more after a meaty command grab its just cool to wall break after all that. #GGST_CH pic.twitter.com/cAk838S8ZB— Kyle Ellis | The Chipp Life™ Chose Me | (@Zer0Solis) July 6, 2021
#GGST_CH corner cS confirm using 2S > 2HS > 236S loops that build a good amount of meter before wall break pic.twitter.com/HZLRkMboD3— Jamien (@oklimbo) July 6, 2021
#GGST_CH meterless corner 2S > 2HS confirm, using a high wall bounce 236S to link cS for rejump ender and wall break pic.twitter.com/mAwc4uGxPP— Jamien (@oklimbo) July 6, 2021
Kyle Ellis | The Chipp Life™ Chose Me | on Twitter
AND if you're quic, the timing is tight but you can still do all of this for 50 meter. #GGST #GGST_CH pic.twitter.com/W57lYhu2Ot— Kyle Ellis | The Chipp Life™ Chose Me | (@Zer0Solis) July 6, 2021
Kyle Ellis | The Chipp Life™ Chose Me | on Twitter
Shuriken is a de facto air CH conversion safe...land?! You get this off and they'll never wake up DP AGAIN! #GGST_CH pic.twitter.com/Jhf7ColZT1— Kyle Ellis | The Chipp Life™ Chose Me | (@Zer0Solis) July 6, 2021
Kyle Ellis | The Chipp Life™ Chose Me | on Twitter
BRC is sick! Here's a couple ideas for getting wallbreak on pesky hurtboxes! #GGST #GGST_CH #PS4share pic.twitter.com/lalXscwFul— Kyle Ellis | The Chipp Life™ Chose Me | (@Zer0Solis) July 6, 2021
Max range mid-screen CH 5H confirms. Since Chipp's 5H has no hurtbox on the front half, it's very likely you can score a counter hit from a distance. Knowing how to convert is key! Most are pretty easy, too!#GGST #GGST_CH pic.twitter.com/FNAZASjOT1— tragic (@fightelement) July 6, 2021
#GGST_CH WIP/proof of concept for oki after corner jD. Meaty shuriken has enough hitstun to link microdash 2S or fS pic.twitter.com/sKiXxZ7n5W— Jamien (@oklimbo) July 6, 2021
#GGST_CH a staircase combo for use just outside corner after 2HS > 236K done with dash momentum pic.twitter.com/CVZKn4YPCY— Jamien (@oklimbo) July 6, 2021
#GGST_CH whether or not a Chipp has dash momentum dramatically changes potential follow ups after 236K pic.twitter.com/9VxaLLW6YY— Jamien (@oklimbo) July 6, 2021
#GGST_CH a double rejump route. On corner counter hit, cS has enough hitstun for IAD jHS to combo pic.twitter.com/FU4bprvFtr— Jamien (@oklimbo) July 6, 2021
#GGST_CH meaty shuriken 214P vs common wake-up options. Hits wakeup jump. 2S combos on hit, frame traps on block pic.twitter.com/uqOHF81NbH— Jamien (@oklimbo) July 6, 2021
#GGST_CH meaty shuriken > 2S from 2HS > delayed 236K > jD in the corner. Dummy: guard all, jump after block/recovery pic.twitter.com/rOx1t8nAAs— Jamien (@oklimbo) July 6, 2021