Didnt know frame advantage on stage transition depends on move u used. xD#ggsthttps://t.co/SFzVahcUza pic.twitter.com/VZlvmjL2lw— vryu先生 (@vryu123) June 8, 2021
GGStrive Instant Blocking Counterplay & Analysis: This One Complicated Technique Made My Sweep Safe!
TL;DW: You can skip to 12:10 for a summary on what exactly happens with the timing change :V
Probably one of the most dense, informative, and outright boring videos I've ever made. This is like, an extremely rare topic, probably because it's SO much to cover and incredibly boring/analysis focused for examples. It really is a ton of analysis in a single video, but I think it's pretty self contained if you don't fall asleep. If you apply thinking around IB like this, you gonna make moves. Props if somebody can count how many times I say "so" or "right".
Link to the tweet in vid: https://twitter.com/SuperKawaiiDesu/status/1397222125375823873
If you want my whiteboard picture, it's here: https://puu.sh/HK5X3/4f076fb87e.jpg
lmfao
#GGST OB2 Attack Level DataMostly same from OB1 but counter hit frame are all reduced by 1, Kedako is unsure if this an error on his end from last time or is a change. Cells highlighted in yellow are the attacks he found and investigated. https://t.co/GB3acgspdO pic.twitter.com/ydl5VxXsSO— TENMA (@TENMA0105) May 15, 2021
#GGST OB2 Wake Up TimingSame as OB1, all characters share same wake up time of 55F, regardless of face down or up. Throw Invuln after wake up is 5F for all characters. https://t.co/QaaRJ2urXN— TENMA (@TENMA0105) May 15, 2021
#GGST_AN anji data for now. I'm going to try and get some armor values tomorrow. Let me know if something is off. I'm tired and it's late pic.twitter.com/DfEkiNyY7t— matosh.lee(auggis) (@matosh_lee) May 14, 2021
#GGST_IN I-no frame data for what I could grab. I could be off on sultry(j.236X). and Stroke the big tree(236X) on hit is weird to mash out of pic.twitter.com/uA9DOvu9jx— matosh.lee(auggis) (@matosh_lee) May 14, 2021
I-no dash jK is 16 I think, ky airdash back jS overhead is 14f if first active connects, but requires prox guard for first active. Not really a problem, but it's impossible to confirm without blue RC I think. jH gives you a confirm, but that's a 20f high option in comparison lol.— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) May 14, 2021
Took on ky, but im assuming it's universal:-New "avg" jump startup: 4f + 1f off the ground restriction-3f unactionable landing recovery on air normals, dj, airdash-Prox OS bdash is gone, bdash priority on trip guard (single jump only)-Prox DP should still work, lol— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) May 14, 2021
Sheet1 Probable first active frame,ACR Data,Change,Other Notes 5P,4,4,0,Knocks upwards to juggle 5S,6,7,-1 5HS,14,15,-1 2H,21,20,1,Seems just as situational as +R, with usability in combos 2D? 2K?,8,2D = 7, 2K = 8 ,1 or 0 Lean back fans (Maybe 4S),11,Doesn't exist,-,They are blocking before the ...
#GGST_AX Did some personal frame data now the beta's ending, idc about various values, people smarter than me can fix them, beta ends tomorrow, I just wonder if they'll make Rensen not molasses pic.twitter.com/E9sGT5nr0O— Vex (@vexatiousIdler) February 22, 2021
#GGST (1/2) frame data spreadsheet for everyone for Febuary Beta; sol,gio,ram,and millia have had a slight change in startup for multiple moves by 1 frame due to human error from my previous tweetshttps://t.co/tFSUsLoc5n— matosh.lee(auggis) (@matosh_lee) February 22, 2021
General Ping me on twitter is something seems wrong https://twitter.com/matosh_lee General information Throw startup is 2 frames regular wallbreak is 0 wallbreak super is at least +36 when tested with ky's super 2K > 2D causes opponent to wakeup 2 fr...
#GGST_ZA zato frame data. I'll work on spreadsheet tomorrow and maybe a few more zato things such as actives for drill(22H),236H guard point, etc pic.twitter.com/LXzrpjJ3lR— matosh.lee(auggis) (@matosh_lee) February 22, 2021
Sheet1 * Verified against Ky Type,Damage,Startup,On Hit,On Block,Notes 5P,High,28,5,+1,-2,Special cancelable 5K,High,30,9,+1,-2,Jump / Special cancelable Close S,High,30,7,+5,+2,Jump / Special cancelable Far S,High,39,12,-5,-8,Special cancelable 5HS,High,67,13,+18,-14,Special cancelable 2P,High,...