#GGST OB2 Attack Level DataMostly same from OB1 but counter hit frame are all reduced by 1, Kedako is unsure if this an error on his end from last time or is a change. Cells highlighted in yellow are the attacks he found and investigated. https://t.co/GB3acgspdO pic.twitter.com/ydl5VxXsSO— TENMA (@TENMA0105) May 15, 2021
#GGST OB2 Wake Up TimingSame as OB1, all characters share same wake up time of 55F, regardless of face down or up. Throw Invuln after wake up is 5F for all characters. https://t.co/QaaRJ2urXN— TENMA (@TENMA0105) May 15, 2021
#GGST_AN anji data for now. I'm going to try and get some armor values tomorrow. Let me know if something is off. I'm tired and it's late pic.twitter.com/DfEkiNyY7t— matosh.lee(auggis) (@matosh_lee) May 14, 2021
#GGST_IN I-no frame data for what I could grab. I could be off on sultry(j.236X). and Stroke the big tree(236X) on hit is weird to mash out of pic.twitter.com/uA9DOvu9jx— matosh.lee(auggis) (@matosh_lee) May 14, 2021
I-no dash jK is 16 I think, ky airdash back jS overhead is 14f if first active connects, but requires prox guard for first active. Not really a problem, but it's impossible to confirm without blue RC I think. jH gives you a confirm, but that's a 20f high option in comparison lol.— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) May 14, 2021
Took on ky, but im assuming it's universal:-New "avg" jump startup: 4f + 1f off the ground restriction-3f unactionable landing recovery on air normals, dj, airdash-Prox OS bdash is gone, bdash priority on trip guard (single jump only)-Prox DP should still work, lol— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) May 14, 2021
Sheet1 Probable first active frame,ACR Data,Change,Other Notes 5P,4,4,0,Knocks upwards to juggle 5S,6,7,-1 5HS,14,15,-1 2H,21,20,1,Seems just as situational as +R, with usability in combos 2D? 2K?,8,2D = 7, 2K = 8 ,1 or 0 Lean back fans (Maybe 4S),11,Doesn't exist,-,They are blocking before the ...
#GGST_AX Did some personal frame data now the beta's ending, idc about various values, people smarter than me can fix them, beta ends tomorrow, I just wonder if they'll make Rensen not molasses pic.twitter.com/E9sGT5nr0O— Vex (@vexatiousIdler) February 22, 2021
#GGST (1/2) frame data spreadsheet for everyone for Febuary Beta; sol,gio,ram,and millia have had a slight change in startup for multiple moves by 1 frame due to human error from my previous tweetshttps://t.co/tFSUsLoc5n— matosh.lee(auggis) (@matosh_lee) February 22, 2021
General Ping me on twitter is something seems wrong https://twitter.com/matosh_lee General information Throw startup is 2 frames regular wallbreak is 0 wallbreak super is at least +36 when tested with ky's super 2K > 2D causes opponent to wakeup 2 fr...
#GGST_ZA zato frame data. I'll work on spreadsheet tomorrow and maybe a few more zato things such as actives for drill(22H),236H guard point, etc pic.twitter.com/LXzrpjJ3lR— matosh.lee(auggis) (@matosh_lee) February 22, 2021
Sheet1 * Verified against Ky Type,Damage,Startup,On Hit,On Block,Notes 5P,High,28,5,+1,-2,Special cancelable 5K,High,30,9,+1,-2,Jump / Special cancelable Close S,High,30,7,+5,+2,Jump / Special cancelable Far S,High,39,12,-5,-8,Special cancelable 5HS,High,67,13,+18,-14,Special cancelable 2P,High,...
What this means in practical terms is that heavy attacks that are airblocked higher up are substantially more advantageous than they would be otherwise.This means you can fish for air CHs with big buttons, and maintain advantage against people trying to chicken guard. https://t.co/D9v0ysBDT8— Krackatoa (@Koryuken) February 21, 2021
#GGST_LE forgive me for not having Brynhildr Stance(BT) normals while staying in stance. Weird trying to figure out and I should move on to some other characters due to the limited nature of the beta. pic.twitter.com/9ztJ1O61Fu— matosh.lee(auggis) (@matosh_lee) February 21, 2021
#GGST Attack Level DataIn addition to the sheet, depending on the attack there are different Counter Hit properties applied.P K buttons are usually Weak CounterS buttons are usually Medium CounterH 2D are usually Strong CounterjS JH jD are usually Medium Counter(cont) https://t.co/YK4m7g9Fnx pic.twitter.com/QpPZ2Xc0wz— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021