Bridget Patch 1.24 Tech!! This character is very cool!New EASY auto-timed safejump into a 50/50 mix. Faster recovery on the 214S allows an easy safejump from raw 2K>2D or an extended combo that ends in 2K>2D!Can also loop from a high roll>j.D!#GGST_BR ttv nagaiyen pic.twitter.com/27pmqvrDqS— nagai (@nagaiyenCAT) December 15, 2022
#GGST_BR initially I thought that getting a follow-up was dependent on the number of hits, but it is much more dependent on height. An example of a 2k follow-up with 2 hits, then 4 hits, before the KSMH pic.twitter.com/mWJLvmYiUm— Aviaan (@AviaanFGC) December 15, 2022
I’m really liking the new Bridget buffs. Combo only works with dash momentum, but the conversion feels so fun to do!#GuiltyGearStrive #GGST #GGST_BR pic.twitter.com/viJ92mSdMd— KoJ | MechaMEK (@MechaMek) December 15, 2022
This seems like it would be pretty good (you can get 2k 236kk after brake too), but it only works on middleweights LOL.Arcsys pls 😭#GGST_BR https://t.co/PR3Ppy2CgM— Diaphone (@Diaphone_) December 15, 2022
The bridget stonks rose as predicted.The Stop and Dash decreased recovery is huge. In this situation alone, you can see it 1) make cS 2H 214(S/H) into an actual safejump, and 2) give you a lot more leniency to go for optimal punishes#GGST_BR pic.twitter.com/dpg4nQurmb— Aviaan (@AviaanFGC) December 15, 2022
#GGST_BR Here's some new 2d mixes fellow Bridget gamers. The same side empty 2k can be thrown but you can also just do jS or jH to make it a true blockstring. pic.twitter.com/WzLop3auLl— SkylarOVA (@ova_skylar) December 15, 2022
Throw Combo from @Tsuneml new brake changes allow for you to just stop the combo short, keep the wall, meaty and be reversal safe without being hard to pull off