#GGST_IN If you can hit confirm your frame trap K dive after a blocked jD, you can whiff an air throw to set up an autotimed safejump in the corner. The safejump is basically as deep as it can be. If your opponent FDs the jD K dive has a tendency to whiff, so idk. pic.twitter.com/lZP25jbpUs— Unluckythirteen (@unlucky13irteen) December 19, 2021
Song used: https://youtu.be/4vq9yGrOGvU
Safejump notation:
9j.S 66j.S
66j.P IAD j.S
66AT 66j.S
There's of course more that I didn't show, but you can use your head to categorise them as you see fit. These are the 3 that I use mainly.
I didn't go through OTG safejumps in the corner because they're like type 1 safejumps and don't work at higher scaling, but honestly I didn't really look into it since I now only use 66AT 66j.S because AAAAA it's so good. They work off throw though, which is cool.
Big thanks to https://twitter.com/DrTobogganM for discovering all of this, the only thing I did was put all of this information in a video.
Should work on everyone for both JS CH and JD CH (These combos assume you do both js and jd no matter what since it can be hard to confirm ch js if you intend to js jd)