I-no

I-no

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STN_Kaien on Twitter
STN_Kaien on Twitter
#GGST #GGST_IN Ideas for a follow up for I-no's hop, nice corner carry too pic.twitter.com/X0waLJHVkE— STN_Kaien (@STNKaien) May 14, 2021
mario050987·twitter.com·
STN_Kaien on Twitter
Woozie on Twitter
Woozie on Twitter
Another ugly recording #GGST_IN pic.twitter.com/EgO9QUUsL1— Woozie (@Woozziee) May 14, 2021
mario050987·twitter.com·
Woozie on Twitter
evan on Twitter
evan on Twitter
S stroke combo you can probably mash out of. #GGST_IN pic.twitter.com/BDEjdCnD7l— evan (@ggdeku) May 14, 2021
mario050987·twitter.com·
evan on Twitter
STN_Kaien on Twitter
STN_Kaien on Twitter
#GGST #GGST_IN Sweet little I-no jumping loop using J.d pic.twitter.com/0TA9zi7ICC— STN_Kaien (@STNKaien) May 14, 2021
mario050987·twitter.com·
STN_Kaien on Twitter
ChansonNoire on Twitter
ChansonNoire on Twitter
Close 6H meterless bnb combo for i-No #ggst #guiltygearstrivehttps://t.co/pen17Dm458 pic.twitter.com/bR2xcUqpcr— ChansonNoire (@zehcroo) May 14, 2021
mario050987·twitter.com·
ChansonNoire on Twitter
Rooflemonger on Twitter
Rooflemonger on Twitter
I-No command grab super is not jumpable after the superflash. So works in true Zangief/T.hawk super fashion.If you see it, its already too late. pic.twitter.com/caLHFXTVFN— Rooflemonger (@Rooflemonger) May 14, 2021
mario050987·twitter.com·
Rooflemonger on Twitter
Noah on Twitter
Noah on Twitter
You cant punish ground fort if the projectile comes out but you have od time to punish between #PS4share pic.twitter.com/KZOXOpLjTK— Noah (@Havoc_Noah) May 14, 2021
mario050987·twitter.com·
Noah on Twitter
Noah on Twitter
Noah on Twitter
Ultimate fortissimo no longer f0 post flash #PS4sharehttps://t.co/tROKTihWey pic.twitter.com/VikoteYD1d— Noah (@Havoc_Noah) May 14, 2021
mario050987·twitter.com·
Noah on Twitter
PEMDAS|Jamestrombone on Twitter
PEMDAS|Jamestrombone on Twitter
#ggst_In #ggst_Ino j.D doesn't launch anymore best follow is divekick??? #PS4sharehttps://t.co/LXIzyW6470 pic.twitter.com/XFAwpdGDrQ— PEMDAS|Jamestrombone (@jamestrombonee) May 14, 2021
mario050987·twitter.com·
PEMDAS|Jamestrombone on Twitter
Dave B on Twitter
Dave B on Twitter
I had a feeling #GGST #PS4sharehttps://t.co/P6IAyP18uN pic.twitter.com/We8531LnuG— Dave B (@waysouth_dave) May 14, 2021
mario050987·twitter.com·
Dave B on Twitter
ChansonNoire on Twitter
ChansonNoire on Twitter
Basic i-no dust combo #ggst #guiltygearstrive #PS4sharehttps://t.co/pen17Dm458 pic.twitter.com/XX32a6pTuO— ChansonNoire (@zehcroo) May 14, 2021
mario050987·twitter.com·
ChansonNoire on Twitter
スギ_vs on Twitter
スギ_vs on Twitter
イノのコマ投げ暗転後ジャンプ不可 #GGST #PS4sharehttps://t.co/CU0QhIstRh pic.twitter.com/i43qygBgcP— スギ_vs (@sugi_vs) May 14, 2021
mario050987·twitter.com·
スギ_vs on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Popeyes Crispy Chicken — Today at 8:44 PM 2K > 2D > Note 2K > 6P > HCL j.S > C.S > 5H > HCL ​ CH j.H > 2S > HCL CH j.H > 5K > 2D > Note CH H Stroke > 5K > HCL j.H > 2H > S STBT > RC > S STBT > HCL CH AA 6H > SJ j.S > j.H > dash j.K > j.D > H Dive > wallbreak [8:44 PM] Combos we seen so far
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Guilty Gear -Strive- Starter Guide #16 - I-No
Guilty Gear -Strive- Starter Guide #16 - I-No
■Official website: https://www.guiltygear.com/ggst/jp/news/obt2/ -GUILTY GEAR : the next entry to the series- 「GUILTY GEAR」シリーズ最新作「GUILTY GEAR -STRIVE-」始動! *This video is based on the open beta test #2 version of Guilty Gear -Strive- ※動画の内容はオープンβテスト版に準じます。 【ゲーム内容】 常に"最先端"を産み出し続ける「ギルティギア」シリーズが贈る最新作『GUILTY GEAR -STRIVE-』 洗練されたシステム、極まるアニメーション映像、個性あふれる15キャラクターによる、手に汗握るぶつかり合いの連続を体感せよ! ◆超美麗、手描きアニメと見紛うグラフィック! 手描きアニメにしか見えない超美麗グラフィックは更に進化。細部まで徹底的にこだわり抜いた新世代の映像表現! ◆格闘ゲームの最先端! 対戦格闘の新機軸を目指して制作された本作。プレイヤーの裾野を広げつつ、ギルティギアらしい奥深いゲーム性を両立。ステージ端を取り払う大胆なギミックをはじめ、格闘ゲームならではの熱い読み合いを生み出す緻密なシステム。 ◆因縁、決着! 20余年に渡り紡がれてきたギルティギアの奥深いストーリー。描かれてきた数々の因縁がついに決着!そして明かされる驚愕の真実とは―― 【ストーリー】 脅威の元凶「慈悲無き啓示」を討ち倒したソル=バッドガイ。 再び手に入れた休息を楽しむ暇もなく、彼の元に驚愕のニュースが飛び込んで来た。 GEARを生み出し聖戦を引き起こし、人類史上最大最悪の大罪人と呼ばれる「あの男」こと「飛鳥=R=クロイツ」が米国政府に投降したのだ。 自分をGEARに改造した男。積年の復讐の相手であり、かつての親友でもある。 真意を推し量りながら、ソルは得物を手に立ち上がるのだった。 ―――「あの男」との因縁に決着(ケリ)をつけるために。 © ARC SYSTEM WORKS
mario050987·youtube.com·
Guilty Gear -Strive- Starter Guide #16 - I-No
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
STRIVE I-NO CHANGES: -Her normals are so far the same move set -Her airdash forward moves her downward -She can airdash cancel her j.s and j.h (this is universal in strive) however she can do it both forward and backwards -Her fireball note moves upwards by itself? (like XRD ramlethal) -Only one version of STBT? -It looks combinable on hit -Her supers are her EX supers, an upwards flip kick that then leads into fortissimo on hit, and Megalomania which is her Xrd Instakill, and a regular super in EX and boss mode -HCL is still a laser projectile property fireball (eats fireballs and hits you anyways) -HCL doesn’t knockdown -Seems like VCL is out -Seems like her command grab is out -She has multiple divekicks -Her p-dive bounces her forward? Seems to be used for pressure on blocks -Her j.h spikes people across the stage on counter-hit(edited) [11:40 AM] How she will work: Not entirely sure, how she is supposed to mix up into her lows since they tried to take that out from strive. Most characters can gatling 2k > 6p so I’m assuming that’s also a possibility for her, but I don’t think any of her combos will end in knockdowns and setups [11:40 AM] Still don’t know what j.d does on hit. But it seems like it’s still part of her mixups [11:41 AM] Since you can tridash from air normals now, she may be able to do something like j.h > airdash > low / high... but I don’t know if that even matters since you just land normally which is quicker and the fact that j.d is still in the game From Waffle from the I-No Discord Analysis by Waffle in the I-No discord(edited) [1:35 AM] Update from 3/4/2021 Gameplay Trailer (again): -Her hover seems slower than xrd, still relatively fast -She has about the same frame data on her moves, but the animations differ slightly to add more "weight" to them (like 5h) -HCL seems to be a bit shorter than Xrd -Her airdash is now a downwards airdash and does not require you to hover first to use it , like the xrd version of her tri airdash (66366) -She seems to be able to airdash cancel from any normal (both forwards and backwards) -Her air backdash is also a downwards airdash. -Her ground backdash seems a bit faster? It has a different animation that makes it looks like she flies backwards quickly -Her jh seems to have a smaller reach, but to compensate it is a much higher attack level now. (can combo max height jh > 2h) -Both S STBT and H STBT are still in the game -Both STBTs do not launch, no stagger, new animation that hits them upwards but not airborne -5h ground bounces if it connects with an airborne opponent (RIP IAD combos) -2s has good reach and may now even low profile (unless the hat is hittable) -Far S is a singular hit and comes out pretty fast (not known if it still has a disjointed hitbox) -6h seems to still have a very fast start up (if the microphone part still hits) [1:37 AM] -jh now launches the opponents upwards (instead of spiking them downwards like older games) -She only has 3 divekicks now -K dive is a divekick with Pdive animation that deals hitstun only (no knockdown. same angle as Xrd P dive) -S dive sends them flying away (about the same as Xrd S dive) -H dive is still her psycho crusher, travels a bit further than HCL -Divekicks now have follow ups that make her bounce forward and continue your combo / pressure -Note is still controllable -Note is one consistent speed throughout the trajectory and will gain hits as it travels -Note is fast on start up which will cause something like 2K > 2d > note to whiff on an opponent -However, 2d has a longer reach now so poke 5k > 2d > note will hit meaty with 5 hits -j.d no longer launches opponents from the ground, however the air version does launch them up a bit. -j.d still seems to hold ino in the air a bit and can be used as a mixup tool -Fortissimo now has a grounded and air version. The ground version starts with her EX Homeostasis super (her old EX DP super) -New Fortissimo input: 632146S -Commentator said that "Air fortissimo comes out instantly" (I do not know if that means it has 0 frame startup, or if the explosion comes out without the Homeostasis part) -Megalomania input is: 632146H -Megalomania seems to shoot lasers out like boss mode ino? (The animation was cut off before it shot
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities