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Ortega_games on Twitter
Ortega_games on Twitter
【GGST】めくりアルクがトレモで練習できないわけは【ヒットフラグ】にあります。CPUは直前までガードモーションを取らないので、ニュートラルの状態だと、どうやってもアルクがめくって被弾しません。ガードモーションが出ている場合だと、当たり判定が上に伸びてヒット&ガードします。#GGST_KY pic.twitter.com/A6SQgu8iQV— Ortega_games (@ortega_game_ana) September 22, 2021
mario050987·twitter.com·
Ortega_games on Twitter
きなこ on Twitter
きなこ on Twitter
何もしないと投げられるのは、射程内だから当たり前なんだけどなんでその場で何かしら攻撃すると投げられない?前歩きですら投げられないのはなぜ?どなたか教えていただけると助かります...#GGST https://t.co/pVTPv6DwNu— きなこ (@Slowly_Slothy) September 13, 2021
mario050987·twitter.com·
きなこ on Twitter
Ortega_games on Twitter
Ortega_games on Twitter
【GGST】カイはニュートラルの状態でエリシオンドライバー先出しされたら、暗転みてからジャンプの他にライドザライトニングが割り込めます。#GGST_Ky pic.twitter.com/v3GYNLsdFf— Ortega_games (@ortega_game_ana) August 29, 2021
mario050987·twitter.com·
Ortega_games on Twitter
KrsJin on Twitter
KrsJin on Twitter
Nothing glamorous or exciting but this change is actually freaking me out. I love using Dire Eclat because I think it looks sweet, but being able to land Stun Dipper so consistently and more often is very helpful.#GGST_KY pic.twitter.com/SDK7UnMynt— KrsJin (@KrsJin) August 27, 2021
mario050987·twitter.com·
KrsJin on Twitter
GGST 1.07 Ky Kiske Advanced Combos Guide | Guilty Gear Strive
GGST 1.07 Ky Kiske Advanced Combos Guide | Guilty Gear Strive
The purpose of this video is to demonstrate Ky’s combo theory and damage potential for those who want to be somewhat more optimal with the character. Notations, OST, and social media will be linked below. #GGST_KY #GGST #guiltygear #guiltygearstrive #strive Extra note: c.S Starter 4 is supposed to say 2K into 6H is a tight link, apologies for the confusion - Music: Sword of Biting Gale - Sen no Kiseki III OST - Notation: P = Punch K = Kick S = Slash c. = Close f. = Far H = Heavy Slash D = Dust CH = Counter Hit AA = Anti Air (N) = Attack must deal N amount of hits SS = Shock State (Ky specific) dl. = delay 66 = dash RRC = Red Roman Cancel PRC = Purple Roman Cancel ↖️⬆️↗️ = 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ = 1 2 3 - Timestamps: 0:21 Combo Enders 0:57 S Normals Starters 1:48 6H Starters 2:07 Special Starters 2:19 Anti Air Starters 2:29 Throw Starters - Credit: Warewa Jin’s combo: https://twitter.com/jin_kisaragi4/status/1411540425903685632?s=21 Kizzie Kay’s combo (8:53): https://youtu.be/7wGDJxC5uMw - Social media: Twitter: https://twitter.com/rebirthofkira
mario050987·youtube.com·
GGST 1.07 Ky Kiske Advanced Combos Guide | Guilty Gear Strive
Jay Hit on Twitter
Jay Hit on Twitter
#GGST_KY Having trouble getting the last hit of Stun Dipper (236K) up close to combo?You can actually use the large cancel window to delay Stun Dipper so the last hit will combo on a close Low Slash.Works mid-screen & corner as shown in the clip pic.twitter.com/EdZ9yH9t6A— Jay Hit (@Jay_Hit) August 6, 2021
mario050987·twitter.com·
Jay Hit on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
Apparently 6K and 6H have the exact same total.Meaning this works absolutely the same on top of being extremely deceptive.Sequence: 2K/5K/cS(OTG) 6K/6H(whiff) throw#GGST_KY pic.twitter.com/FsPYrPlase— PC_volt in lab (@PC_voltInLab) July 28, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
King Jon⚡@Playing Guilty Gear on Twitter
King Jon⚡@Playing Guilty Gear on Twitter
Sooooo, I Was Looking At Ky's Frame Data And For SOME REASON, His S DP Has 11f Startup Which Probably Means Ky Can Get Universally Safe Jumped To Death.... You Can Also Sweep His DP lol BUFF KY #GGST_KY pic.twitter.com/CXJ6Q5AhuS— King Jon⚡@Playing Guilty Gear (@KingJon_TTV) July 20, 2021
mario050987·twitter.com·
King Jon⚡@Playing Guilty Gear on Twitter
Jideo Colima on Twitter
Jideo Colima on Twitter
So I found out that, or at least it seems, that supers don't scale combo damage.So if you can get the super to NOT wall break, you can get some crazy damage.Enjoy. (also the timing on the music was so perfect I swear it wasn't on purpose)#GGST_KY pic.twitter.com/0Vw9jJzJ7I— Jideo Colima (@JideoC) July 13, 2021
mario050987·twitter.com·
Jideo Colima on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
cS 5[D] punish with BRC.(I know I should go for run CSE for oki)Punish: 66BRC 2K 5[D] 2S 5H 214K> 2P run cS 5H dl 236K is easier.> 5K is very tight but could allow for jumpcancel combos#GGST_KY pic.twitter.com/IjhxbKCS1v— PC_volt in lab (@PC_voltInLab) July 11, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
Every Ky Player Should Learn This Combo
Every Ky Player Should Learn This Combo
With meter, Ky can wall break from anywhere on screen and get the positive bonus reward. Always worth cashing out because the bonus will boost your meter anyways 5S-6hS-236K (whiff)-PRC Drift-5S-2hS-214K-632146hS (Ride The Lightning) Purple Roman Cancel allows you position yourself and does not effect the scaling and gravity of your combo that Red Roman Cancel would, allowing for better damage and consistently finishing the combo https://store.playstation.com/#!/tid=CUSA00572_00
mario050987·youtube.com·
Every Ky Player Should Learn This Combo
KyKispendium
KyKispendium
(WIP) Everything Ky Kiske (GGST) First of all I would like to point out that I am a complete beginner regarding fighting games and even more when it comes to Guilty Gear. Strive is the first game of its series that I am touching, so everything that I write here is taken from other experienced pl...
mario050987·docs.google.com·
KyKispendium
[GGS] Gameplan: WHY IT MATTERS
[GGS] Gameplan: WHY IT MATTERS
#ggs_kyk #ggs_nag #ggs_ky #ggs_na Some notes on why Gameplan matters. You have to be aware of how your character's kit encourages the way they're meant to be played! By understanding gameplan, you can implement one of your own!
mario050987·youtube.com·
[GGS] Gameplan: WHY IT MATTERS