RVNT | T.K.Breaker 🌸🦋🌊 on Twitter
Dust #GGST_KY #PS4sharehttps://t.co/Fvz35TYYij pic.twitter.com/giLRiwgAdF— RVNT | T.K.Breaker 🌸🦋🌊 (@TKTheGodBreaker) June 12, 2021
chilly. on Twitter
#GGST_KY side switchhttps://t.co/bK2dUH7SCl pic.twitter.com/Rzho1NfAy1— chilly. (@ChillYouf) June 11, 2021
ProblemSkater on Twitter
CH c.S combo #GGST_KY #GGST pic.twitter.com/HQh22FxLAX— ProblemSkater (@problem_skater) June 12, 2021
YoraDowner on Twitter
#GGST_KY pic.twitter.com/jyR4LJ7QYT— YoraDowner (@DownerFGC) June 11, 2021
Kadaj on Twitter
178 meterless air to air corner combo off jS starter #GGST_KY #PS5Share, #GuiltyGearStrive pic.twitter.com/c93Cke76pr— Kadaj (@IFCxKadaj) June 11, 2021
青葉紅葉🍾BuckeTReaLisT🥂 on Twitter
#GGST カイウォールブレイクメモ pic.twitter.com/SXqSOYprqk— 青葉紅葉🍾BuckeTReaLisT🥂 (@AOBA_kouyou0719) June 12, 2021
こう on Twitter
端5Sガードからの崩しのリターンすごいってお話 #GGST_KY #PS4share pic.twitter.com/pxvDnvvPnP— こう (@moko_exe) June 11, 2021
こう on Twitter
中央ダッシュ感性あるとだめ #GGST_KY #PS4sharehttps://t.co/HTI4RuXCMa pic.twitter.com/haJ38setKv— こう (@moko_exe) June 11, 2021
こう on Twitter
端に追い詰めたとき5Sため5Dするとソルの2Pすかって硬直にあたるみたい #GGST_KY #PS4share pic.twitter.com/Vf9OOKEwcy— こう (@moko_exe) June 11, 2021
こう on Twitter
相手がビリビリでアルクしゃがみガードしてコパンこすった時のコンボ #GGST_KY #PS4share pic.twitter.com/DDiOYbq6Ur— こう (@moko_exe) June 11, 2021
Agni Kai on Twitter
#GGST #GGST_KY Meterless corner route from close slash (highest damage I could get so far)There is not enough time for 626HS>626HS to link at the end pic.twitter.com/Rf1Fwja7cG— Agni Kai (@AgniKai27) June 11, 2021
chilly. on Twitter
https://t.co/bK2dUH7SCl pic.twitter.com/7vITGPyvya— chilly. (@ChillYouf) June 11, 2021
King Jon⚡@Home on Twitter
-I Feel That Not Much People Are Getting As Much As They Can From Air To Airs. - Here Are a Few Basic Ideas To Get People Started#GuiltyGearStrive#GGST_KY pic.twitter.com/LrloDMnd9R— King Jon⚡@Home (@KingJon_TTV) June 11, 2021
CommonHazard on Twitter
Might be my secondary character #GGST_KY #PS5Share #GuiltyGearStrive pic.twitter.com/GZ3Un48c70— CommonHazard (@_elvss) June 11, 2021
Marcus Richardson on Twitter
Ky side switch idea into corner #GuiltyGearStrive #GGST_KY #GGStrive #GGST https://t.co/uRxxSp3WLb pic.twitter.com/sKpuZPsqlt— Marcus Richardson (@Marcster02) June 11, 2021
Ren on Twitter
#GGST_KY ShockState CSE gives high low. It can be a true block-stringed where dp comes after overhead but requires frame perfect execution. Sol dp tested and worked but is tighter window. pic.twitter.com/gNOXKPTc2E— Ren (@Ren29072351) June 11, 2021
Juste Meta Gaming TV on Twitter
#GGST_KY May's jump ins are annoying. Heres a little combo off an anti air i found for her jH. Have to wait for her to fall then do 6p and she should land into it! pic.twitter.com/7M8bIMkRDK— Juste Meta Gaming TV (@JusteMetaTv) June 11, 2021
Juste Meta Gaming TV on Twitter
#GGST_KY Another long stream in the books! Played on PC and I have to say it feels alot smoother than the ps4 version! Passed host to @IzzyFgc ! Clip : Made up this conversion on the spot to punish a burst and it lead to huge dmg and wall break. 5k anti airs Ky Gang! pic.twitter.com/m2XO7lBnhl— Juste Meta Gaming TV (@JusteMetaTv) June 11, 2021
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
欲望の開幕6HSカウンターヒット始動カイ使いは誰もがこれをワンチャン狙っているという決まると気持ちいいよね6HS(CH)>214K>6HS>214K>2S>HS#GGST#GGST_KY pic.twitter.com/W7Hts51vop— 蒼鬼ぼたん🍩バ美肉練習中 (@aoki_botan) June 11, 2021
BLM | ++PyncKBoii++ on Twitter
#GGST_KY #PS4share #GuiltyGearStriveFounde Arc has a left/right mix, crouching onlyhttps://t.co/ujLd9F9e5v pic.twitter.com/vUL6izNG0x— BLM | ++PyncKBoii++ (@LameBabii) June 11, 2021
凍 on Twitter
きれはし on Twitter
CHの入力上書きを利用したライド仕込み6PエクラRCから壁割りまで行けるならいらないし、ライドの入力が遅いと6Pがスカッたときにライドが漏れるしで実用性は微妙かも#GGST_KY #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/LZFLByT5Nb— きれはし (@kirehashi_31) June 11, 2021
Unknown
Guilty Gear -Strive-_20210611011401
https://store.playstation.com/#!/tid=CUSA19210_00
Discord - A New Way to Chat with Friends & Communities
Nino_Allah — Yesterday at 11:40 PM
@skd would you mind im sure youve had to a million times on the throw safe jump
Im confused if its just iad immediately then adjust the air fd for what you want to time on it or if its microdash first then iad and adjust the fd
I doubt the crossup can be made safe to dp but i am having issues to get the iad js to hit wakeup crouch from throw timing momentum
skd — Today at 12:02 AM
either just delay or microdash first
you can microdash and then IAD for a tighter spacing, which i generally like
you can microdash and IAD and still go meaty low
which char are you not hitting meaty low on for the crossup?
ky mirror?
the delay makes it so that jD actually functions as a throw bait
which is kinda nice
Nino_Allah — Today at 12:05 AM
Yeah i am messing with micro dash then iad
It feels looser to do then i was imagining
Like i was actually way too fast i think
skd — Today at 12:06 AM
you can get it to hit crouch no problem if you did want to sideswap
and you can still safejump sol s vv
Nino_Allah — Today at 12:06 AM
Yeah that im getting all on sol
I was just unsure if it also safe jumped crossup
skd — Today at 12:06 AM
it does yeah
Nino_Allah — Today at 12:06 AM
If feels like it did a couple times
Ok cool
skd — Today at 12:06 AM
do you want me to do it lol
and record it
Nino_Allah — Today at 12:07 AM
Hey i wont say no lol
I got the concept but im just ironing out the kinks on it today haha
Also when i try and implement from 214s it feels like they get pushed out further randomly?
skd — Today at 12:08 AM
its proration based
Nino_Allah — Today at 12:08 AM
Is that part of the engine or char specific
Ah oj
skd — Today at 12:08 AM
yeah it sucks lmao
Nino_Allah — Today at 12:08 AM
Smh
skd — Today at 12:08 AM
so because of the angle, most chars 6p's are lower than their crouch hurtbox
so a lot of chars can 6p, you can backdash OS it though, generally the spacing is quite good but
just something to keep in mind, you land block if your jS whiffs on 6p so
you can just OS whatever
Nino_Allah — Today at 12:09 AM
It just whiffs right not a clash
skd — Today at 12:09 AM
just whiff
Nino_Allah — Today at 12:09 AM
Ah ok can we 2h?
skd — Today at 12:09 AM
you can probably 6p their 6p
lol
Nino_Allah — Today at 12:09 AM
Lol
So for throw it feels consistent then
skd — Today at 12:10 AM
your jS whiffs but they 6p you block it, you have to avoid the 6p somehow so
Nino_Allah — Today at 12:10 AM
Which obv is important since throw is half my dmg lol
skd — Today at 12:10 AM
spacing is quite good
yeah, its just nice to have the option
Nino_Allah — Today at 12:10 AM
So he cant actually tick throw a mashing sol p or k
Off any button
skd — Today at 12:10 AM
throw protection is 5f, so by the rules no
Nino_Allah — Today at 12:11 AM
That makes sense
Shout out to command grabs being 6 and 7 for chars :rofl:
Nice of them to make meaty CSE not plus enough to iad and beat some chars 5p
Wouldve liked the classic low oh off it
Discord - A New Way to Chat with Friends & Communities
skd — Today at 9:49 AM
so actually
[9:50 AM]
turns out there are three dust combos
[9:50 AM]
since uhhh
[9:50 AM]
the amount of time you have to combo after dust changes based on original screen positioning
[9:50 AM]
so optimal is actually
[9:51 AM]
jHS JC jHSH JC jSKK for back to corner
[9:51 AM]
midscreen, you can do the one in the video
[9:51 AM]
with opp in corner, you want to do jHS JC jHSH JC jSS
[9:51 AM]
so pretty much all very similar, just change the ender
[9:51 AM]
the damage variance is a pittance, so you might as well just do jSS for every single situation
[9:51 AM]
its like 6 less damage
[9:51 AM]
217 vs 211
[9:52 AM]
i guess from a perspective of "wow, youre pushing them to the other screen!" it makes sense but the total variance is a few frames
[9:52 AM]
like ~7f difference or some garbage from wall to wall, what is the point
[9:52 AM]
why make it so arbitrary lol
AmeKawa on Twitter
jump kick corner combo (can alternatively end with other supers or Dire Eclat/Vapor Thrust)#GGST_KY pic.twitter.com/wNzegOM2Tv— AmeKawa (@AmeKawa_HD) June 11, 2021
Donghun Lee on Twitter
카이 운영 2.더스트 콤보는 이게 가장 안정적이고 대미지가 높다.더스트 → HS → S → (점프) HS → S → HS → (점프) S → 마무리#GGST_KY pic.twitter.com/lL3h2BfFb7— Donghun Lee (@_donghun_lee) June 11, 2021