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Agni Kai on Twitter
Agni Kai on Twitter
#GGST #GGST_KY Meterless corner route from close slash (highest damage I could get so far)There is not enough time for 626HS>626HS to link at the end pic.twitter.com/Rf1Fwja7cG— Agni Kai (@AgniKai27) June 11, 2021
mario050987·twitter.com·
Agni Kai on Twitter
Ren on Twitter
Ren on Twitter
#GGST_KY ShockState CSE gives high low. It can be a true block-stringed where dp comes after overhead but requires frame perfect execution. Sol dp tested and worked but is tighter window. pic.twitter.com/gNOXKPTc2E— Ren (@Ren29072351) June 11, 2021
mario050987·twitter.com·
Ren on Twitter
Juste Meta Gaming TV on Twitter
Juste Meta Gaming TV on Twitter
#GGST_KY May's jump ins are annoying. Heres a little combo off an anti air i found for her jH. Have to wait for her to fall then do 6p and she should land into it! pic.twitter.com/7M8bIMkRDK— Juste Meta Gaming TV (@JusteMetaTv) June 11, 2021
mario050987·twitter.com·
Juste Meta Gaming TV on Twitter
Juste Meta Gaming TV on Twitter
Juste Meta Gaming TV on Twitter
#GGST_KY Another long stream in the books! Played on PC and I have to say it feels alot smoother than the ps4 version! Passed host to @IzzyFgc ! Clip : Made up this conversion on the spot to punish a burst and it lead to huge dmg and wall break. 5k anti airs Ky Gang! pic.twitter.com/m2XO7lBnhl— Juste Meta Gaming TV (@JusteMetaTv) June 11, 2021
mario050987·twitter.com·
Juste Meta Gaming TV on Twitter
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
欲望の開幕6HSカウンターヒット始動カイ使いは誰もがこれをワンチャン狙っているという決まると気持ちいいよね6HS(CH)>214K>6HS>214K>2S>HS#GGST#GGST_KY pic.twitter.com/W7Hts51vop— 蒼鬼ぼたん🍩バ美肉練習中 (@aoki_botan) June 11, 2021
mario050987·twitter.com·
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
きれはし on Twitter
きれはし on Twitter
CHの入力上書きを利用したライド仕込み6PエクラRCから壁割りまで行けるならいらないし、ライドの入力が遅いと6Pがスカッたときにライドが漏れるしで実用性は微妙かも#GGST_KY #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/LZFLByT5Nb— きれはし (@kirehashi_31) June 11, 2021
mario050987·twitter.com·
きれはし on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Nino_Allah — Yesterday at 11:40 PM @skd would you mind im sure youve had to a million times on the throw safe jump Im confused if its just iad immediately then adjust the air fd for what you want to time on it or if its microdash first then iad and adjust the fd I doubt the crossup can be made safe to dp but i am having issues to get the iad js to hit wakeup crouch from throw timing momentum skd — Today at 12:02 AM either just delay or microdash first you can microdash and then IAD for a tighter spacing, which i generally like you can microdash and IAD and still go meaty low which char are you not hitting meaty low on for the crossup? ky mirror? the delay makes it so that jD actually functions as a throw bait which is kinda nice Nino_Allah — Today at 12:05 AM Yeah i am messing with micro dash then iad It feels looser to do then i was imagining Like i was actually way too fast i think skd — Today at 12:06 AM you can get it to hit crouch no problem if you did want to sideswap and you can still safejump sol s vv Nino_Allah — Today at 12:06 AM Yeah that im getting all on sol I was just unsure if it also safe jumped crossup skd — Today at 12:06 AM it does yeah Nino_Allah — Today at 12:06 AM If feels like it did a couple times Ok cool skd — Today at 12:06 AM do you want me to do it lol and record it Nino_Allah — Today at 12:07 AM Hey i wont say no lol I got the concept but im just ironing out the kinks on it today haha Also when i try and implement from 214s it feels like they get pushed out further randomly? skd — Today at 12:08 AM its proration based Nino_Allah — Today at 12:08 AM Is that part of the engine or char specific Ah oj skd — Today at 12:08 AM yeah it sucks lmao Nino_Allah — Today at 12:08 AM Smh skd — Today at 12:08 AM so because of the angle, most chars 6p's are lower than their crouch hurtbox so a lot of chars can 6p, you can backdash OS it though, generally the spacing is quite good but just something to keep in mind, you land block if your jS whiffs on 6p so you can just OS whatever Nino_Allah — Today at 12:09 AM It just whiffs right not a clash skd — Today at 12:09 AM just whiff Nino_Allah — Today at 12:09 AM Ah ok can we 2h? skd — Today at 12:09 AM you can probably 6p their 6p lol Nino_Allah — Today at 12:09 AM Lol So for throw it feels consistent then skd — Today at 12:10 AM your jS whiffs but they 6p you block it, you have to avoid the 6p somehow so Nino_Allah — Today at 12:10 AM Which obv is important since throw is half my dmg lol skd — Today at 12:10 AM spacing is quite good yeah, its just nice to have the option Nino_Allah — Today at 12:10 AM So he cant actually tick throw a mashing sol p or k Off any button skd — Today at 12:10 AM throw protection is 5f, so by the rules no Nino_Allah — Today at 12:11 AM That makes sense Shout out to command grabs being 6 and 7 for chars :rofl: Nice of them to make meaty CSE not plus enough to iad and beat some chars 5p Wouldve liked the classic low oh off it
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
skd — Today at 9:49 AM so actually [9:50 AM] turns out there are three dust combos [9:50 AM] since uhhh [9:50 AM] the amount of time you have to combo after dust changes based on original screen positioning [9:50 AM] so optimal is actually [9:51 AM] jHS JC jHSH JC jSKK for back to corner [9:51 AM] midscreen, you can do the one in the video [9:51 AM] with opp in corner, you want to do jHS JC jHSH JC jSS [9:51 AM] so pretty much all very similar, just change the ender [9:51 AM] the damage variance is a pittance, so you might as well just do jSS for every single situation [9:51 AM] its like 6 less damage [9:51 AM] 217 vs 211 [9:52 AM] i guess from a perspective of "wow, youre pushing them to the other screen!" it makes sense but the total variance is a few frames [9:52 AM] like ~7f difference or some garbage from wall to wall, what is the point [9:52 AM] why make it so arbitrary lol
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Donghun Lee on Twitter
Donghun Lee on Twitter
카이 운영 2.더스트 콤보는 이게 가장 안정적이고 대미지가 높다.더스트 → HS → S → (점프) HS → S → HS → (점프) S → 마무리#GGST_KY pic.twitter.com/lL3h2BfFb7— Donghun Lee (@_donghun_lee) June 11, 2021
mario050987·twitter.com·
Donghun Lee on Twitter