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Donghun Lee on Twitter
Donghun Lee on Twitter
카이 운영 1.상대방을 쓰러뜨리고, 스턴 엣지 - 차지 어택 후 로망 캔슬 → 푸드라흐크를 이용한 역가드 테크닉. 마무리는 상황에 따라 쓰면 된다. 텐션 게이지가 모두 충전된 상태라면 화면 중앙에서 라이드 더 라이트닝으로 벽 파괴도 가능. 푸드라흐크 타이밍 조절로 정가드 공격 가능. #GGST_KY pic.twitter.com/skv4Q5panO— Donghun Lee (@_donghun_lee) June 11, 2021
mario050987·twitter.com·
Donghun Lee on Twitter
おちゃ茶ちゃちゃ on Twitter
おちゃ茶ちゃちゃ on Twitter
アイン式からのf式できた!青きゃんの仕組み理解するまで苦労したーーもっと伸ばせないかな#GGST_KY #PS4sharehttps://t.co/8gGQsmbXhx pic.twitter.com/TZEgzOt9Ia— おちゃ茶ちゃちゃ (@otyahaayataka) June 11, 2021
mario050987·twitter.com·
おちゃ茶ちゃちゃ on Twitter
ヤギ(山羊) on Twitter
ヤギ(山羊) on Twitter
クソでかカウンター後のアルク地上ヒットは2Kが繋がることを知っておくと少し幸せになれるかもしれない#GGST_KY #PS4sharehttps://t.co/cPfOOm6S1w pic.twitter.com/Gy0hkGZSo3— ヤギ(山羊) (@bump_yagi) June 11, 2021
mario050987·twitter.com·
ヤギ(山羊) on Twitter
Guilty Gear Strive Ky combo counter hit examples
Guilty Gear Strive Ky combo counter hit examples
#ggst #guiltygearstrive #ggxx Ironically once again the thing that the community at large(shillers)at least complained about the wonky counter hits, and interface with it, is one of the more interesting aspects of the game, since counter hits basically seem to have a set amount of time that the guy is stunned for.. so example obviously normally stand h, doesnt combo to flippy kick, but if a duck s, or stand s, hits on counter hit, you can then actually do s, to hs, then flippy kick which will combo, THEN link off it... other stuff like then stand hs counter hit to flippy kick, then allows you to run in and still link. So that kinda thing is interesting in its own way.. sadly of course we are talking about combos, and combos are pretty wack in this game because of the wall, so in general it feels kinda meh talking about combos since even if their is a more optimal idea perhaps, in real match situations, a lot of times its better safe than sorry... and lets not get into the push back even cuz surely there is some other cool stuff you could do with this, in terms of even jump in combos then linking more stuf that doesnt normally work, but push back is just to extreme and again then we have the wall blah blah... so anyway counter hits are pretty neato in their own way in this game and put a new spin on things, but then they are in a flawed game on many levels so its kinda meh again I dunno if im gonna do a lot for this game video wise as it doesnt particularly interest me in terms of like making my... brain want to go to work? I guess but will see.... I gotta do another follow up video talking about some other things and thoughts on the game as well as responding to some other questions and comments. https://amzn.to/3ziDY1n what is dis wonky game you say? Welp its right here! Affiliate link but it doesnt cost you to click. You may get your nut sack burned extra crispy though so be careful
mario050987·youtube.com·
Guilty Gear Strive Ky combo counter hit examples
TimesUp on Twitter
TimesUp on Twitter
#GGST #GGST_KY DI activation threadUsing RC is easy, but 100% meter for DI is often not a good idea. I wanted a meterless situational combo which leads into it.Tough part is spacing the wallsplat.Also, due to the wall being based on frames, delay 214K a little bit. pic.twitter.com/ximv3u1KsR— TimesUp (@TimesUp75) June 10, 2021
mario050987·twitter.com·
TimesUp on Twitter
TimesUp on Twitter
TimesUp on Twitter
#GGST #GGST_KY Also take this sideswitch 214K, maybe someone can find a better setup which doesn't require meter or the opponent to be in the air.This gives full oki while barely doing anything to the wall. pic.twitter.com/njdefIFaTf— TimesUp (@TimesUp75) June 10, 2021
mario050987·twitter.com·
TimesUp on Twitter