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Juste Meta Gaming TV on Twitter
Juste Meta Gaming TV on Twitter
#GGST_KY Thanks for all the love! MOAR TECH : You can down drift PRC cartwheel and mash 5D to instant cancel then go for anything you want. It works because you mashing 5D in the air itll try to do jD but then you touch the ground and do nothing, so you just instant drop! pic.twitter.com/fRY5DvbEE2— Juste Meta Gaming TV (@JusteMetaTv) June 9, 2021
mario050987·twitter.com·
Juste Meta Gaming TV on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
skd — Today at 11:52 AM It's not a short answer since you're really just trying to call out different defensive responses but the general idea is threaten throw and then try to frame trap them attempting to either escape the throw with backdash, mash the throw with a jab, jump, or throw on their own. So everything is super limited when it comes to sustained offense since you realistically get one guess at what the opponent will do anytime you go past p normals, the only way you can feasibly try to "reset" there is by threatening with delay cancel into DE or using foudre Ephi — Today at 11:52 AM Finna be playing p1 side only and moving left with my pinky [11:52 AM] (Hitbox) skd — Today at 11:53 AM So you just have to really condition them with delays to try to sit there but it involves putting yourself in a compromising position as part of the innate rps of the throw system [11:54 AM] pretty much you have to "be right", but in terms of specific options it feels like 6k currently blows lmao Ephi — Today at 11:54 AM 'be right' isn't true for all of those options is it? Whiff jab is safe vs backdash and jump right? [11:54 AM] Or whiff c.S Arc — Today at 11:55 AM I've been having some success conditioning them to expect FA and then swapping in DE, which usually finds my opponent fishing for the CH on FA. Timmcd — Today at 11:55 AM People block 6K a lot for me so far after blocked FA > 2K > 6K, basically just lets you start to condition for another BRC mix spot [11:55 AM] Which is fine, mostly meh skd — Today at 11:55 AM Your offense should primarily consist of threatening with 6h cancels from 2k/5k, staggered 2p's to leave gaps, staggered 6p, delayed 5H cancels from your slash normals [11:56 AM] Then you can start to take more risk with wagering FA in there and it they're sitting to react to it you can make them block stunedge but...usually this is out of DE range so [11:56 AM] The alternative is if they commit to something and you do you can control space via aa and whatnot [11:56 AM] But realistically there's not a lot in the way of sustained pressure [11:57 AM] I think right now there are a lot of answers to the first layer stuff people are running with de spacing [11:57 AM] FD makes DE whiff in most of these cases [11:57 AM] And there's no commitment to an option to prevent them from dealing with foudre [11:58 AM] I've been IB fding foudre pretty consistently [11:58 AM] It's going to loop back around lol Arc — Today at 11:58 AM If they IBFD FA, shouldn't you just assume your turns over? skd — Today at 11:58 AM We're getting early days "this works!!" Timmcd — Today at 11:58 AM the first time you IB FA and throw them is a frustrating wake-up for the Ky player lol. A welcome back to reality. skd — Today at 12:00 PM Yes, but it's significantly safer to go for than commit mashing or whatever, the "load" you deal with is a lot lighter cause the reaction time to answer it opens up so much [12:00 PM] Even if you can mash FA on reaction, you could just pay more attention to the other options etc [12:00 PM] Clean stunedge punishes wheee [12:01 PM] There's not going to be a like(edited) [12:02 PM] Textbook gameplan with tools that all hinge on reactability and specific spacing, so like as the level of play increases it'll become more constrained [12:02 PM] I already have people fding "safe" DE string spacings and whiff punishing lol 1 [12:02 PM] It's the best you can do, but DE still boils down to a guess in the same form due to the game root issues [12:03 PM] So like that ram video is the baseline for what you have to be mindful of to stay safe but the counterplay doesn't end there at all 2 [12:03 PM] that's the issue though Seti — Today at 12:03 PM at this point it seems like against ram your best bet might be to end at 6H or 5H skd — Today at 12:03 PM You're already trying to deal with this in ways that are exploitable Seti — Today at 12:03 PM since they are -7 and -8 skd — Today at 12:04 PM Yea, spaced 6h, 5h are good Seti — Today at 12:04 PM so she shouldnt be able to tag you with anything I'm Not — Today at 12:04 PM man I took notes on GG strive terms and I'm still lost trying to figure out what you said lol skd — Today at 12:04 PM Somebody has ib punished my DE too lmao [12:04 PM] It's just part of his design
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
時々検証勢@格ゲー用 on Twitter
時々検証勢@格ゲー用 on Twitter
カイのDI版HSヴェイパースラストについてキャラによって追撃猶予が変わることを確認ポチョ・レオ・名残雪はノーマルカウンター共に6F女性キャラはノーマルカウンター共に7Fそれ以外のキャラはノーマル時7F、カウンター時6Fでしたhttps://t.co/lCgmrCSY3d#GGST #GGST_KY pic.twitter.com/o98WbTPlRZ— 時々検証勢@格ゲー用 (@apI4fRGlmFAaJ5T) June 9, 2021
mario050987·twitter.com·
時々検証勢@格ゲー用 on Twitter
Guilty Gear -Strive- whats king Ky BNB gotta do to get his D sucked by Ram? 9 inch dare devil combo
Guilty Gear -Strive- whats king Ky BNB gotta do to get his D sucked by Ram? 9 inch dare devil combo
#ggxx #guiltygear #strive I feel like doing combo videos for this game is pretty stupid because of how the game works generally speaking, and the fact well I already showed it off before and its 2 years old now honestly.. but I guess just showing off this does significantly more than the regular idea that I see people doing... you can actually add a duck hs before the dp link as well, but it actually makes the combo do less damage. https://store.playstation.com/#!/tid=CUSA19210_00
mario050987·youtube.com·
Guilty Gear -Strive- whats king Ky BNB gotta do to get his D sucked by Ram? 9 inch dare devil combo
Lon on Twitter
Lon on Twitter
端or端付近暴れ潰し6HS始動 dm278ダイアまで入れ込み。6HS>HSVTのパーツがキャラ限くさい…。完全に端からの始動だと近S>ダイアまで入るんですが、ちょっと中央寄りだと近Sで張り付く。最後をHSVT〆にすると dm260#ggst_ky pic.twitter.com/zhkzWlcEDk— Lon (@looonlon) June 8, 2021
mario050987·twitter.com·
Lon on Twitter
Juste Meta Gaming TV on Twitter
Juste Meta Gaming TV on Twitter
#GGST_KY 2H Counter hits can go into Charged Stun edge and then a micro dash and sweep. Also cS counter hit gatlings into 6K then into 2k or 5k. I have to say i didnt expect KY to have so much sauce 😂 pic.twitter.com/elypSql8u2— Juste Meta Gaming TV (@JusteMetaTv) June 8, 2021
mario050987·twitter.com·
Juste Meta Gaming TV on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
If you do this correctly off cS, the whole mixup should be air tight. So fdc safejump gives you airtight cS, etc pic.twitter.com/inKSdEYI47— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) June 8, 2021 It's the safe jump after DE here Fdc jS You cancel the early momentum of airdash and delay the normal So you get early momentum + active frames at whatever point Rather than if you were to cancel into a normal, you would run out of active frames By the time you wanted to land
mario050987·twitter.com·
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter