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Frame Traps, Staggers and maybe French Kick, a Ky Pressure Guide
Frame Traps, Staggers and maybe French Kick, a Ky Pressure Guide
If you are unclear on some of the terms refer to the fighting game dictionary https://glossary.infil.net/index.html Last long Ky thing cause Jack-O is coming home soon. Timestamps: 00:00 intro 00:40 Use with caution. 01:23 Natural Frame Trap, Forward Punch -Dire Eclat 01:52 Natural Frame Trap, Down Dust -Dire Eclat 02:14 Natural Frame Trap, Close Slash-Heavy Slash 02:29 Natural Frame Trap, Close Low Slash-Heavy Slash 02:38 Natural Frame Trap, Far Slash/Heavy Slash - Slash Stun Edge 02:51 Natural Frame Trap, Close Slash - Jumping Dust 03:10 Delayed Frame Trap, Intro & Punch Examples 03:26 Delayed Frame Trap, Slash Examples 03:53 Warning some whiff. 04:23 Combos off Delayed Frame Trap 06:00 The Importance of throws 06:22 Some strings cant grab everything. 06:56 Staggers Intro, Punch examples 07:28 Kick Staggers 07:56 Slash Staggers 08:24 Practical use of Jumping Dust 08:56 A note on French Kick 09:38 Pressure Footage.
mario050987·youtube.com·
Frame Traps, Staggers and maybe French Kick, a Ky Pressure Guide
Caliber on Twitter
Caliber on Twitter
Utilizing positive bonus after a hard knockdown allows Ky to do four loops of pressure with only 50 meter, this is similar to how rams infinite pressure works. #GGST_KY #GGST https://t.co/Ms70m7bofD— Caliber (@CaltropCaliber) August 23, 2021
mario050987·twitter.com·
Caliber on Twitter
みお on Twitter
みお on Twitter
空対空JKコンボ。JKJSライドより少し減るし運べる。(でも、壁に届くならライドのほうがいい。)だいたいは2回目のアルクで壁貼り付けになるけど、ギリギリの距離だとダメ。なので、動画のようにディッパーでむりやり貼り付けるか、チャージ起き攻めで。#GGST_KY pic.twitter.com/Seay6PVdkY— みお (@hLLDt2LTLEDJuYG) August 23, 2021
mario050987·twitter.com·
みお on Twitter
🐌Darian🦆 on Twitter
🐌Darian🦆 on Twitter
CH 214k stuff> c.s > 5hs > 236k = 125> c.s > 2d = 96 + 236hs oki> c.s > 5hs > RTL = 194 + (3/5? 3/4?)screen wallbreak or 159 + corner carryc.s needs dash momentum before 214k on crouchers.(Am I trying too hard by using Holy Orders here and syncing each 214k?)#GGST #GGST_KY pic.twitter.com/Miderils0j— 🐌Darian🦆 (@Lack0fCreativiT) August 23, 2021
mario050987·twitter.com·
🐌Darian🦆 on Twitter
ルル LukasDMania on Twitter
ルル LukasDMania on Twitter
ミリア戦で狙っていきたい一点。ライドより結構減るしライドで壁割れない距離で正に良き。コメント欄に簡単バージョンも載せるので見てください。Punish vs S disc. easier and still more damage than RTL options in comments.#GGST_KY@ainman0107 @roz_ky_GG pic.twitter.com/d5rlwU49YR— ルル LukasDMania (@LukasDMania) August 23, 2021
mario050987·twitter.com·
ルル LukasDMania on Twitter
ふとまさ on Twitter
ふとまさ on Twitter
カイSEコンボ2もう出てるかもしれませんが置いときます。近S始動の暴れ潰しから近S>6HS>エクラ>微ダ>2K>6HS>SE> 5K>6HS>HVS>お好み(一応最速でライドも入ります)こっちの方がお手軽かもしれません。参考程度に。#GGST #GGST_KY#GuiltyGearStrive #GGST_カイ pic.twitter.com/R4WiX9IIap— ふとまさ (@B_igoli09) August 19, 2021
mario050987·twitter.com·
ふとまさ on Twitter
ふとまさ on Twitter
ふとまさ on Twitter
SE織り交ぜるコンボがあんまり見当たらないなぁと思ったのでやってみました。下段始動の暴れ潰し択5k>6HS>SE>近S>6HS>HVS>2k>6HS>お好みで安定はしません、、、SE前の高さと距離がポイントなのかなぁと思ってます。#GGST #GGST_KY#GuiltyGearStrive #GGST_カイ pic.twitter.com/Ez83psHW9W— ふとまさ (@B_igoli09) August 19, 2021
mario050987·twitter.com·
ふとまさ on Twitter
GGST - Ky Kiske - Stun Dipper RC Examples
GGST - Ky Kiske - Stun Dipper RC Examples
Stun Dipper RC is one of the reasons why Ky is still a more than viable character. Just a little vid on stun dipper RC stuff. No where near as in-depth as I woulda liked to and probably rather shabbily made but I’ll save the whole can of worms that is the topic of meter usage as Ky for another video. For now enjoy these nice combos. Regarding these combos on heavyweights (Leo, Nago, Pot, Goldlewis): These combos all work on them but the general juggle rule still applies: Because they have more gravity and fall to the ground sooner than the other characters the timing for pickups in the middle of combos that put them aerial are much much tighter. As they fall from the sky after a SS VT (Shock State Vapor Thrust) in the middle of the combo you need to substitute c.S for 2P since it's your fastest button and the only button that will catch them if you choose to go for VT combos. I always recommend people to do OTG 5H into Foudre Arc Loops after Dire Eclat on heavies because even though they are possible and better in terms of damage, they are a lot more finicky. Just go with consistency over damage on heavies. They are NOT the characters you want to whiff VT in front of. CHAPTERS: Midscreen (Roundstart Position): 0:16 Midscreen (Slightly Past Roundstart, Towards the corner): 1:00 Deep in Corner Only: 1:43 Behind Roundstart Position: 2:28 Sideswap Wallbreak: 3:28 Conclusion: 4:04 As always, much thanks for watching. #GGST #GuiltyGearStrive #GuiltyGear #GGST_KY
mario050987·youtube.com·
GGST - Ky Kiske - Stun Dipper RC Examples
www.famousrats.com on Twitter
www.famousrats.com on Twitter
easy 5k/2k to 6k trade confirm with easy wall ender selection (apply shock state, dp, super). have to mash 5H at the end to get the proper otg hit tho #ggst_ky pic.twitter.com/dSdllUaOI1— www.famousrats.com (@Joe_Silly) August 6, 2021
mario050987·twitter.com·
www.famousrats.com on Twitter
SeanE on Twitter
SeanE on Twitter
A couple of burst safe routes I found off of Stun Dipper RRC situations. It probably can be used in other situations too. #ggst_ky pic.twitter.com/SczEvR09Js— SeanE (@EngrishVEN) August 5, 2021
mario050987·twitter.com·
SeanE on Twitter