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PC_volt in lab on Twitter
PC_volt in lab on Twitter
2H airblocked > 2H will very often be frametrap (or tight), giving a sweet combo if they do anything. If they airFD'd, it will not frametrap anymore (but still won't let them jump out).Combo: 2H(2) 214S md 2K 6H dl 623H 2K ws 214S(can't finish on heavies)#GGST_KY pic.twitter.com/w4veOGQq1r— PC_volt in lab (@PC_voltInLab) July 15, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
Airthrow gives you around the same mixups as a regular throw would in the corner (iad jH safejump, iad fdc jD, empty throw, empty cS anti-jump) but emphasizes on the throw/ad mixup.Here is a sequence of airthrow > empty jump throw, safe from mash throw.#GGST_KY pic.twitter.com/ogTt0NErcB— PC_volt in lab (@PC_voltInLab) July 15, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
Kyōjurō on Twitter
Kyōjurō on Twitter
Fast/Drift RC mid to corner on Sol/Medium bodiesPRC/RRC dependent on starter c.S, 2S, 2D , 2HS starters shownDo not use Heavy VT or they will overshoot on mediums #GGST_KY pic.twitter.com/41DvRDVOo1— Kyōjurō (@ItsKyojuro) July 14, 2021
mario050987·twitter.com·
Kyōjurō on Twitter
FightHouseAnime on Twitter
FightHouseAnime on Twitter
Ky '6K Loops.'I've found some creative routes for Ky's 6K Loops. Check it out and hope you enjoy. Your support is much appreciated. Thanks#GGST #GGST_KY https://t.co/JXZjKFyQ2T— FightHouseAnime (@FightHouseAnime) July 14, 2021
mario050987·twitter.com·
FightHouseAnime on Twitter
社長@ここたま!! on Twitter
社長@ここたま!! on Twitter
あまり世間で見ない運用中、運用予定のコンボをつらつらと。今さら感の否めない通常技拾いコンボ。それなりの火力があり、始動気にせず壁が割れるのが特徴。とりこれコンボ。#PS5Share, #GUILTYGEARSTRIVE #GGST_KY pic.twitter.com/KUeCc5aUlb— 社長@ここたま!! (@LostedName) July 14, 2021
mario050987·twitter.com·
社長@ここたま!! on Twitter