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Juno on Twitter
Juno on Twitter
Honestly some of the most fun I've had labbing in an FG#GuiltyGearStrive #GGST_KY #PS4sharehttps://t.co/eHoLvDH9sw pic.twitter.com/nSaXnwQq2A— Juno (@EverlastingJuno) June 10, 2021
mario050987·twitter.com·
Juno on Twitter
Ryan Price on Twitter
Ryan Price on Twitter
Parts of this do work for reasons I don't understand and parts of it don't work for reasons I don't understand but CH c5S > 5H lets you combo 214K vs standing, if Shock State is on this turns into a full combo. Moral of story is not messing up meaties is valuable lol #GGST_KY pic.twitter.com/oAPQkiCw21— Ryan Price (@BGCallisto) June 10, 2021
mario050987·twitter.com·
Ryan Price on Twitter
Lon on Twitter
Lon on Twitter
新ヴェイパーループ。僕が知ってる6P始動のコンボではソル相手時、dm205で最大でした。最後をSスタンにすると4下がるけどショックステート付与。#ggst_ky pic.twitter.com/syPe2ovre2— Lon (@looonlon) June 9, 2021
mario050987·twitter.com·
Lon on Twitter
Rashad Henry on Twitter
Rashad Henry on Twitter
#PS5Share, #GGST_KYCH 2S 236S hit confirm for midscreen and corner. Black beats on Sol, Ky, May, Gio, Anji. Everyone else it's guaranteed. pic.twitter.com/e689z4OLvX— Rashad Henry (@bkaSwordz) June 9, 2021
mario050987·twitter.com·
Rashad Henry on Twitter
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
対ラムレザルなど軽いキャラ相手には途中の2Sを抜くと繋がるっぽいダッシュ慣性が無くても繋がるので安定ルート2HS(CH)>214K>5HS>214K(66rc)2S>5HS>214K>66HS#GGST #GGST_KY https://t.co/jS7Ml8vAy8 pic.twitter.com/ENeBFGSnd2— 蒼鬼ぼたん🍩バ美肉練習中 (@aoki_botan) June 9, 2021
mario050987·twitter.com·
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
6HSカウンターヒット始動結構実用的だけど軽い相手だと5HS届かないので相手を選ぶ誰かラムレザル戦で有効なコンボ教えてくだち6HS(CH)>214K>5HS>214K(66rc)溜D>2S>HS>214k>66HS#GGST #GGST_KY pic.twitter.com/IOpl6s7PjA— 蒼鬼ぼたん🍩バ美肉練習中 (@aoki_botan) June 9, 2021
mario050987·twitter.com·
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
Guilty Gear -Strive- Ky Kiske Combo Exhibition
Guilty Gear -Strive- Ky Kiske Combo Exhibition
Guilty Gear is finally out and here's a look at Ky in the full release version of the game. To be honest he hasn't gotten any notable changes from Beta 2 as far as I can tell. His combo routes are pretty much the same, as such, the combos in the previous video should still work as well. I got a little more time to lab with him so there is some new stuff in this video of course. Overall with the game it seems like ArcSystem Works are hitting their goals. Players I've talked to that are new to the franchise like the changes and feel like the game is overall more approachable now. So those changes that they made that veteran players (myself included) dislike about the game seem to have had the desired effect for ArkSys. I still feel like combo routes are too rigid and that most characters lack basic options that were available in previous titles. I always hate when a character comes into a new game with less moves than the previous as well. Grab is WAY too powerful in this game at the moment, it comes out in like 2 frames and is invincible on startup. The character balance feels off to me as well, so I won't be getting too competitive in this game just yet. I'm still willing to play matches for fun, mind you, just not with a competitive intent. I'm looking at trying Chipp, Nagoriyuki, Giovanna, Leo, and Sol out next (maybe in that order). Music: The Re-coming ( Sol vs Ky Theme) - Guilty Gear Overture 2 OST
mario050987·youtube.com·
Guilty Gear -Strive- Ky Kiske Combo Exhibition