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Guilty Gear Strive - Ky Cool 88 RRC Launch Midscreen Combo
Guilty Gear Strive - Ky Cool 88 RRC Launch Midscreen Combo
Ky Up Drift Red Roman Cancel Midscreen Combo - 88 RRC Launcher Please Support this Channel! SUBSCRIBE - LIKE - COMMENT and SHARE! Ring the Notification Bell for Content Updates! Follow Me on Twitter: https://twitter.com/RansomSeraph Thank You For Watching!! Guilty Gear -STRIVE- OST Full Album Playlist: https://youtube.com/playlist?list=PLn4dzTecxGFUEPykO_V_blfunh-ogWIPt Heaven or Hell - Duel 1 - Let's Rock! #GuiltyGearStrive #GGST #GuiltyGear #RansomSeraph
mario050987·youtube.com·
Guilty Gear Strive - Ky Cool 88 RRC Launch Midscreen Combo
#GGST | Ky 'Rapid RC' Overhead Combos | Combo Recipe Included | Guilty Gear Strive
#GGST | Ky 'Rapid RC' Overhead Combos | Combo Recipe Included | Guilty Gear Strive
This video displays how Ky can Rapidly Overhead the opponent from Foudre Arc using Rapid RC. Guilty Gear Strive | Ky 'Rapid RC' Overhead Combos | Combo Recipe Included Please 'Like' and/or 'Subscribe.' I appreciate all the support Follow my twitter @ twitter.com/FightHouseAnime #GGST
mario050987·youtube.com·
#GGST | Ky 'Rapid RC' Overhead Combos | Combo Recipe Included | Guilty Gear Strive
Ortega_games on Twitter
Ortega_games on Twitter
【GGST】これは完全同じタイミングで出しているのだが、同じタイミングでダストアタックしても、画面端に追い詰められた状態だと、ダストの最後の入力がやや長く受け付けていることが分かったぞ。#GGST pic.twitter.com/Njjcru4X5u— Ortega_games (@ortega_game_ana) July 13, 2021
mario050987·twitter.com·
Ortega_games on Twitter
Guilty Gear Strive - Ky - Exploring Mix Further
Guilty Gear Strive - Ky - Exploring Mix Further
There was a good point in the comments to https://www.youtube.com/watch?v=5FMeAfgsdY4 about the lack of low option to make it true high/low mix, so I decided to lab this real quick. 1. Low option does exist and you can't mash out of it. Block stun from RC makes it nigh impossible. But you can throw. 2. If you go for the low option, your opponent can't stand block until the very moment low comes out. Sounds and feels really weird, I assume you just transition to stand block if high is coming, but I'm still not completely sure this is how it really works - RC-timing-wise 2 recordings seem bout the same, so this is the only explanation I have atm. If you go for stand-block as by-default reaction after getting hit with high option once or twice, it's hella confusing when you can't stand and low is already coming. But then you realize that the fact you can't stand is actually indicator there will be no high, so you can just continue crouch-blocking and throw. 3. Personally I was unable to throw in high version of the mix, but this requires further testing. Overall there are ways to deal with both high and low, but seems like you gotta be very prepared mentally and be quick about your decision making. Also, for those willing, you might wanna test it further, since I was really short on time with this one. If you have any thoughts or suggestions, leave a comment, this type of discussions usually make my day.
mario050987·youtube.com·
Guilty Gear Strive - Ky - Exploring Mix Further
まいまい on Twitter
まいまい on Twitter
エモーショナルグラッチェを参考にしました。ライド全段ヒットさせたかっただけ#ggst_ky #PS4sharehttps://t.co/gsAbz9tQCq pic.twitter.com/T36idbsfKG— まいまい (@maimai_tafume) July 9, 2021
mario050987·twitter.com·
まいまい on Twitter