I think you're going to see a lot of "Ky Kiske INSANE comeback !!!" videos with this new DI. #GGST_KY pic.twitter.com/4MxMIZ7gxt— Redgrave (@dmc_redgrave) August 27, 2021
Two meterless CH 6H routes (now that DI builds meter) #GGST_KY1. Light/Med2. Heavy It's important to note that 5[D] is the max meterless wallbreak damage while in DI. All of Ky's specials become multi-hitting moves, and the first hit will wallbreak. pic.twitter.com/E5xWmD9Jqe— Agni Kai (@AgniKai27) August 27, 2021
#GGST_KY A corner combo from a counter-hit 6H with DI, can work at max range. Also doing Sacred Edge does more damage than RTL for some reason lol pic.twitter.com/9LPwsTICRI— Jesus Martinez (@Jackerler2001) August 27, 2021
Throw PRC OS works against Sol’s post-5H options on your defense. This OS covers all options they will generally do after 5H which is bandit bringer, fireball, and bandit revolver. Explanation below in thread#GGST #GuiltyGearStrive #GGStrive #GGST_KY pic.twitter.com/Uq7XljVCfm— supers4iy4n_kid (@supers4iy4nkid) August 27, 2021
#ggst_ky #GGST #ggstrive #GuiltyGearStrive I've been labbing DI combos due to the upcoming buffs in the next patch. This is my highest damaging combo I found midscreen on counterhit. It's quite practical, good corner carry, and leads into oki. pic.twitter.com/5WlJu3miaB— Jesus Martinez (@Jackerler2001) August 26, 2021