Ky Kiske

Ky Kiske

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PC_volt in lab on Twitter
PC_volt in lab on Twitter
cS 5[D] punish with BRC.(I know I should go for run CSE for oki)Punish: 66BRC 2K 5[D] 2S 5H 214K> 2P run cS 5H dl 236K is easier.> 5K is very tight but could allow for jumpcancel combos#GGST_KY pic.twitter.com/IjhxbKCS1v— PC_volt in lab (@PC_voltInLab) July 11, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
Guilty Gear Strive - Ky - Exploring Mix Further
Guilty Gear Strive - Ky - Exploring Mix Further
There was a good point in the comments to https://www.youtube.com/watch?v=5FMeAfgsdY4 about the lack of low option to make it true high/low mix, so I decided to lab this real quick. 1. Low option does exist and you can't mash out of it. Block stun from RC makes it nigh impossible. But you can throw. 2. If you go for the low option, your opponent can't stand block until the very moment low comes out. Sounds and feels really weird, I assume you just transition to stand block if high is coming, but I'm still not completely sure this is how it really works - RC-timing-wise 2 recordings seem bout the same, so this is the only explanation I have atm. If you go for stand-block as by-default reaction after getting hit with high option once or twice, it's hella confusing when you can't stand and low is already coming. But then you realize that the fact you can't stand is actually indicator there will be no high, so you can just continue crouch-blocking and throw. 3. Personally I was unable to throw in high version of the mix, but this requires further testing. Overall there are ways to deal with both high and low, but seems like you gotta be very prepared mentally and be quick about your decision making. Also, for those willing, you might wanna test it further, since I was really short on time with this one. If you have any thoughts or suggestions, leave a comment, this type of discussions usually make my day.
mario050987·youtube.com·
Guilty Gear Strive - Ky - Exploring Mix Further
KY KISKE | Essential Combos | Guilty Gear Strive
KY KISKE | Essential Combos | Guilty Gear Strive
Essential combos for Ky Kiske. Most of these combos are frequently used in matches. ⚡️Ky Kiske Beginner Guide: https://youtu.be/XfD194MHkfk 0:00 Intro - Notation below 0:22 2P, 2P, 6P xx 214S 0:33 5K, 2D xx 214S 0:45 2K, 2D xx 214S 0:58 c.S, 5H xx 236K 1:12 2S, 2H xx 214S 1:25 [D], [8], H, S, jc.H, S, H, Finishing Blow 1:55 j.S, j.H 2:07 j.K, j.D 2:19 Shock State 214K, 2K, 2D xx 214S 2:29 counter 214K, 2K, 2D xx 214S 2:43 air counter 214K, 5H, 214K, 5H 3:01 air counter 6P xx 236S 3:13 air counter 2H, 214K, 5H, 214K, 5K, 6H xx 623HS 3:43 counter 6K, 2K, 2D xx 214S 4:04 counter 6K, c.S, 5H xx 236K 4:20 236K, RC, c.S, 2H, 214K, 5K, 6H xx 623HS (staple RC wall break combo) 4:50 corner 6H, 214S, 5H, 214K, 5K, 6H xx 623HS 5:18 corner 5K, 2D xx 214S, RC, 623HS, c.S, 2H, 214K, RtL 6:03 2P, 2P, 6P xx Sacred Edge 6:15 j.H xx RtL 6:41 2S, 5H xx 7:08 2K, 2D xx RtL 7:34 2H xx RtL 7:54 Outro #GuiltyGearStrive #KyKiske #GGST
mario050987·youtube.com·
KY KISKE | Essential Combos | Guilty Gear Strive
ろず on Twitter
ろず on Twitter
確反のダメージ差は結構あるから、状況により使い分けしよう。#PS5Share, #GUILTYGEARSTRIVE #GGST_KY pic.twitter.com/1cE1Q1YBI1— ろず (@roz_ky_GG) July 11, 2021
mario050987·twitter.com·
ろず on Twitter
Fun on Twitter
Fun on Twitter
Neat corner loop I labbed up for Ky. I'm sure it can be optimized beyond this.234 damage.I'd prolly call these shock loops if anything. Ky's j.D halts his momentum and allows him to loop between j.K and j.D until a wall breaks.#ggst_ky #ggst_kyk pic.twitter.com/M2qtbTstQ5— Fun (@gfx_fun) July 11, 2021
mario050987·twitter.com·
Fun on Twitter