May vs Ramlethal

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HOW THE BEST JAPANESE MAY BEATS RAM
HOW THE BEST JAPANESE MAY BEATS RAM
🐬I AM A CERTIFIED METAFY COACH, CONSIDER BECOME A STUDENT OF MAY 🐬 ► https://metafy.gg/@yomifgc ► yomifgc-youtube-gang (Promo for 15% off) This video is me going over matches from top May player Yuu against Ramlethal! I hope you learn something interesting from this! Watch our streams at: ► https://www.twitch.tv/yomifgc Join the Discord at: ► https://discord.gg/GMQxZr7tcT Thumbnail art and creation: ► https://twitter.com/Suns9S Here is the original video of this match: ► https://youtu.be/bXrOfCYF-ic 0:00 Game 1 (Roundstart) 1:33 Dolphin RPS on Ram 2:05 Game 1 (Cont') 4:14 Playing around Ram 6P 5:16 Game 2 5:58 Stagger Pressure with 5P 6:43 Game 2 (Cont') 7:08 Yuu Mix-ups 8:04 Game 2 (Cont') 8:54 Defense against Ram 9:48 Game 2 (Cont') 10:55 Game 3 11:55 Defend against Ram specials 12:27 Game 3 (Cont')
mario050987·youtube.com·
HOW THE BEST JAPANESE MAY BEATS RAM
Ram VS May Doc
Ram VS May Doc
General gameplan: Don't let her corner you However you shouldn't play too passively as that will let her run at you Use May's superior mobility to keep her guessing when you'll jump Round start: None of Ram's normals can directly beat May's 2S on roundstart, her 2K trades with it but unfavoura...
·docs.google.com·
Ram VS May Doc
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
General gameplan: Don't let her corner you Her reward from midscreen is much better this patch, playing defensively is encouraged In neutral: - Carelessly swinging will get you killed, her combo game and reward midscreen was massively improved - Her f.S and 5H are commanding checks - 6P beats them as a counterpoke - After blocking 5H microdash to take the space - Her j.H can be pesky but is easier to deal with this version - It can clash with you 6P so be ready if it does to clash cancel - Meeting her air to air is your best bet with jP, j.K or j.S - If she does j.H from too high she is punishable when she lands, even on hit - The pushback on the move is pretty big so blocking it and doing nothing is not bad - Don't let them do IAD j.S at you, 6P her - Use your superior air mobility to your advantage, if you're going to jump mix up what you'll do from that jump On defense: - Rekka (214P and its followups), this move is insane - This is probably the only move in the game that needs to be IB'd - There is a 2 frame gap between rekka 1 and 2, if you IB rekka 1 you're more likely to be close enough to throw punish - Backdashing is very ill-advised, May has short invuln and rekka followups will catch it - H sword in the corner - If you IB a c.S you can throw her before the H sword reaches you and put her in the corner - The main mixup is she will either 2K you trying to escape or throw you trying to block - If you FD her attacks before sword she becomes too far to 2K so she has to 5K to stop you - You can then 6P the 5K or microdash forward and block, this makes her less able to pick up the sword again - She then has to run further to pick up the sword so you can gamble on reversal throw when she runs forward - If you IBFD a move she's too far to keep you trapped - You then pick between jumping, dolphin, or microdash out. 3K is also a good button to represent - If you think a throw is coming then jump or attack, be aware of the risk however - YRCing is very good, it makes her sword stay on the ground and you're now plus to do some pressure - When she has meter she will do rekka to forcibly pick up sword, FD it to not build unnecessary risc or IB to throw punish - H sword far away - Ram is too far away to force you in the corner so its a chance to escape - She will either pre emptively hit a button to stuff a dolphin or jump to catch you air to air - You can take minimal risk instead and microdash block Dolphin RPS: Ram's options in the RPS are a bit riskier than most characters S Dolphin 6P, mainly to beat f.S - Will beat f.S - Will lose to 2S S Dolphin Backdash, riskier in this matchup because of f.S - Will lose to f.S - Reset to neutral if she did 2S S Dolphin Jump, this is a bit nuanced - If she does f.S with reversal timing she will catch you airbourne - If she doesn't then you jump over f.S and get to punish with j.S - Also get a punish if she 2S'd with j.S S Dolphin block, deciding to not take a risk - If you blocked a f.S its back to neutral Random things you should know: - When Ram ends a combo in grounded Dauro she is +5 - If you're mid screen you can backdash if you think she will do a P or K move - Or 6P if you think she will f.S to catch your backdash - Calvados (her laser super) can be super jumped after the flash and you can stall in the air with j.D - You have to get to her before the animation ends for a punish however Chefmania — Yesterday at 7:45 PM You get guaranteed grab if she goes for multiple rekkas 100% guaranteed and guaranteed in corner IB is very easy honestly and it will cream her after guaranteed grab I have labbed this and taught this class to players to oblivion If you IB FD you get 5H FD the first rekka t max distance gets punish unless she goes for it at max distance grab is good, she can frametrap you training mode ib is so crucial these notes are insane tho, Highly highly appreciate. Do you mind if I add to dustloop?
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
ラムのJHSに対するメイの2HS対空、アプデ後は高めか距離があると相殺になることが多いので2HSは連打しとくと良さそう。ヒットorガード時も技が洩れないのが押し得感あって○。ラムのJHSに勝てる日が来て泣いてる。 #GGST pic.twitter.com/EfzdbCAYnk— のどごしダイナミック (@nodogoshi0811) August 29, 2021
mario050987·twitter.com·
のどごしダイナミック on Twitter
がるまっぞ on Twitter
がるまっぞ on Twitter
ラム対策。画面端で6HSガードを確認したら五所川原を回しましょう。暗転返しされても相殺するので有利取れます。 #GGST_MAhttps://t.co/oIaqPDg9tL pic.twitter.com/J9pSHugpMJ— がるまっぞ (@mituya_328_) July 16, 2021
mario050987·twitter.com·
がるまっぞ on Twitter
むっくる on Twitter
むっくる on Twitter
メイのS横イルカ後の読み合いについて。偶に6Pを見せると好き放題できるかも…🤔❓#GGST_MA pic.twitter.com/LAfBBfWUZ3— むっくる (@HUBUKI999) June 20, 2021
otakupcgaminghd·twitter.com·
むっくる on Twitter
広島TEAM iXA / 剛田 on Twitter
広島TEAM iXA / 剛田 on Twitter
即ロマキャンしちゃダメとかあるんだ・・・ #GGST_MAhttps://t.co/Sh493cFkMB pic.twitter.com/nPbcusJD5D— 広島TEAM iXA / 剛田 (@Getyamogera_T) June 15, 2021
mario050987·twitter.com·
広島TEAM iXA / 剛田 on Twitter
とむ101 on Twitter
とむ101 on Twitter
#GGST_MA #PS4sharehttps://t.co/dOsIKIJVOG pic.twitter.com/8cDVGvOONR— とむ101 (@101pikiO) June 12, 2021
mario050987·twitter.com·
とむ101 on Twitter
へぶん on Twitter
へぶん on Twitter
このキャラ死ぬまてワンチャンあるのでは #ggst_ma #PS4share pic.twitter.com/bigd4guevT— へぶん (@buchimake2000) June 10, 2021
mario050987·twitter.com·
へぶん on Twitter
Slash on Twitter
Slash on Twitter
YAMADA SAAAAAAAAN #GGST_MA pic.twitter.com/NAiwrLfvQV— Slash (@SlashoSlash) June 8, 2021
mario050987·twitter.com·
Slash on Twitter
【GGST v1.03】メイちゃんvs端ぶっぱカルヴァドス【個人保管用】
【GGST v1.03】メイちゃんvs端ぶっぱカルヴァドス【個人保管用】
たまにやられる事があるので、ちゃんと対処できるようにしたい。 ラム側はゲージ満タンなら途中で紫キャンセルも出来るけど、その場合ゲージ空っぽになってモルトバート出来なくなるから結果アド。 トレモ設定:メイ側のHPが4、ラム側のHPを39に設定。 メイ側が3以下だと間に合わずやられるし、ラム側も40以上だとギリギリ足りなくなる。
mario050987·youtube.com·
【GGST v1.03】メイちゃんvs端ぶっぱカルヴァドス【個人保管用】
How to Punish and Interrupt Ramlethal with May in Guilty Gear Strive
How to Punish and Interrupt Ramlethal with May in Guilty Gear Strive
These simple examples are meant to help people stop flowchart Ram. Good luck and thanks for watching! Command normals 0:00 6P 0:06 6H Special attacks 0:20 Dauro 0:25 Erarlumo 0:51 Sildu Detruo 0:58 Bajoneto 1:17 Sabrubato 1:26 Agressa Ordono Overdrives 1:39 Calvados 2:02 Mortobato Common strings 2:16 fS, delayed 5H 2:32 jS xx Dash, jK 2:37 fS, 5H xx Bajoneto Version: 1.03. Frame data: See https://www.dustloop.com/wiki/index.php?title=GGST.
mario050987·youtube.com·
How to Punish and Interrupt Ramlethal with May in Guilty Gear Strive