Exploring some mix off Bad Moon RRC. Timing to get only the last hit of BM to connect is pretty tight and needs to be done to combo off of it. Roll left/right is pretty ambiguous but bad timing can cause auto guard. #GGST_MI pic.twitter.com/EqWsLc0AVn— Momus (@MomusKP) September 24, 2021
#ggst_mi this is atrue blockstring only with run momentum, 5h frame traps otherwise #PS4share pic.twitter.com/xO0ibloxg5— Alioune (@Alioune85) September 22, 2021
UPDATE - Bah Draik beat it with 303 https://twitter.com/DraikPD
Messing around w/ Draik trying to see how far we can push it. Can anyone beat this Millia 100% meter combo. Same position, same Ky, same starter, 100% meter.
Probably not new tech but I wanting a more easy way to relaunch heavy bodies cS >jK>jD>jS>Delay jS>cS #GGST_MI pic.twitter.com/4rgsW372QS— Simone (@SimoneAlcazar) September 22, 2021
#GGST_MI Full Tension No Risc 257 dmg on Ky (235+ without winger/septum voices) If anyone can help optimize please do so! @LordKnightBB @SMDisband pic.twitter.com/CE3umHzqyF— Arcana (@ArcanaMD) September 22, 2021
This guide is made for new Millia players to help them out with a starting point
on how to play Millia.
Going from anti-airs to basic combos and mixups and so on.
Enjoy!
timestamps below
------------------------------------------------------
00:00 Introduction
00:14 explanation on numpad shortcuts and buttons
01:45 Anti-airs
02:19 How to get in with Millia
03:41 combos when you get in
04:38 mixups
05:19 combos after the mixup
05:59 wake-up pressure
07:31 extra combo examples
08:45 outro
If you have any questions let me know in the comment section and I will try to answer them.
thanks for watching!
Combo's used:
6P ⟶ 214K / 214P
5P ⟶ 6HS ⟶ 214P
ch close S ⟶ close S ⟶ ...
S / K ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236P
instant air dash ⟶ HS ⟶ 2K ⟶ 2D
dash 2K ⟶ 2D
instant air dash ⟶ HS ⟶ 5K ⟶ 2D
dash 5K ⟶ 2D
Close S ⟶ 5HS ⟶ 214P
2K ⟶ 2D ⟶ 236 HS
5K ⟶ 2D ⟶ 236 HS
2K ⟶ 2D ⟶ 236 HS ⟶ air dash (crossup)
5K ⟶ 2D ⟶ 236 HS ⟶ delay air dash (same side)
2K ⟶ 2D ⟶ 236 HS ⟶ 2k (low option)
2K ⟶ 2D ⟶ 236 HS ⟶ block (to block versus dp and super then punish)
2K ⟶ 2D ⟶ 236 HS ⟶ air dash ⟶ Close S ⟶ jump K ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236P
2K ⟶ 2D ⟶ 236 HS ⟶ air dash ⟶ Close S ⟶ jump S ⟶ D ⟶ Jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236P
2K ⟶ 2D ⟶ 236 HS ⟶ air dash ⟶ Close S ⟶ 2HS ⟶ 214P
2K ⟶ 2D ⟶ 236 HS ⟶ air dash ⟶ Close S ⟶ 2HS ⟶ super(236236S) ⟶ 214P
6HS ⟶ 214P
near corner after some damage 2HS ⟶ 214K ⟶ Close S ⟶ 2HS ⟶ 214P ⟶ charged D
ch 2HS ⟶ 214K ⟶ Close S ⟶ jump S ⟶ D ⟶ Jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236P
Close S ⟶ 2S ⟶ 5HS ⟶ 214P
close S ⟶ 2HS ⟶ 214P
... ⟶ super(236236S) ⟶ 214P
charged D ⟶ Jump ⟶ HS ⟶ D ⟶ jump HS ⟶ D ⟶ HS ⟶ D ⟶ D
ch S ⟶ 214P / super(236236S)
Close S ⟶ 5HS ⟶ 214P ⟶ roman cancel(P+S+HS) ⟶ dash ⟶ close S ⟶ 2HS ⟶ 214P
(corner) close S ⟶ 2HS ⟶ 236 S ⟶ dash ⟶ close S ⟶ 2HS ⟶ 214P ⟶ charged D / super(236236S)
Thanks to the reach on Millia's j.S, she can bait YRC by jump cancelling c.S and counter hit with j.S on the way down. #GGST_MI pic.twitter.com/VYG3QyhEbT— Zach B (@zbeastly1) September 20, 2021
Figured out how to do some side switch mix off hair car, pretty happy with it#GGST_MI pic.twitter.com/DWLmHBd7v0— Mielfia (@Mielfia) September 20, 2021
Throw left/right safejump with easier DP punishes. For Leo and Ram you need 2P instead of 5P. (1/2) #GGST_MI pic.twitter.com/505wWr08BJ— Connor Joseph Redfield (@CJRedfield) September 18, 2021
Won't work on Faust, Millia, Ram, leo, Nago & Goldlewis.For Leo/Ram version with 2P: https://t.co/uX8XQTt1Ba— Connor Joseph Redfield (@CJRedfield) September 18, 2021
Even hard knockdown seems to have hitstun decay. The more you know. #GGST_MIhttps://t.co/DpyqP0rP42 pic.twitter.com/A5SekqWWmc— Connor Joseph Redfield (@CJRedfield) September 18, 2021
Uhhh, anyone know what's going on here? Seems like Chipp's 5P invuls through/clashes with H disc after j.H #GGST_MI pic.twitter.com/byJQuyoaof— Connor Joseph Redfield (@CJRedfield) September 18, 2021