Guilty Gear Strive Millia hs disc mixups guide
Guilty Gear Strive Millia hs disc mixups guide
In this guide i am explaining how to do different hs disc mixups from a hard knockdown into hs disc
Non delay, delay, high, low, the mixups i use the most and which options to pick.
Enjoy!
timestamps below
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00:00 Introduction
00:16 No delay mixups
00:24 Crossup no crossup air dash
00:49 Low options
01:16 Options for baiting the dp
02:04 Adding a hs to the air dash to catch low same side blocking
02:35 Delay options
03:03 Jump K or jump S options
03:38 Low option
03:48 mixups with throw ⟶ hs disc
04:57 other mixups after throw
05:17 outro
If you have any questions let me know in the comment section and I will try to answer them.
thanks for watching!
combo's used:
hs disc ⟶ 2S ⟶ 2HS ⟶ 214p
counterhit 2HS ⟶ 214K ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ special ender
hs disc ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ special ender
Air dash ⟶ hs disc ⟶ hs ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ special ender
counterhit 5P ⟶ 6HS ⟶ 214P
jump K ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ special ender