Pot, Nago, and Leo don't let you do CH 2D into 2S or dash 2K. But 2K 214S can still lead to big damage at some ranges! pic.twitter.com/Der4sJ2NTc— Mr K (@STLMrK) July 6, 2021
Seems like there are some ranges where 2K 236H is all you can get if you want oki. You can still 2K 6K 236H here if you want. pic.twitter.com/I03rhqfhFo— Mr K (@STLMrK) July 6, 2021
236H CH routes don't work in the corner since you can't cross up, but 236S becomes a terrifying combo starter. Tip: Walk forward on clS#GGST_LE pic.twitter.com/R1XX1yGV54— Mr K (@STLMrK) July 6, 2021
Midrange you can't get four loops because single move proration gravity, but this guard point ender looks really cool pic.twitter.com/dAKJ7z0UFa— Mr K (@STLMrK) July 6, 2021
Max range your 2S will whiff, but 2K is here to save your combo! I think this works at all 5H ranges pic.twitter.com/pQ0xFD15OQ— Mr K (@STLMrK) July 6, 2021
With the right confirms and Roman Cancel, Leo can *always* break the wall. If you're not breaking the wall, it better be for oki!#GGST_LE pic.twitter.com/gjLbYRgtCB— Mr K (@STLMrK) July 6, 2021
This combo starts from the same spot on the screen and breaks the back wall. One of these routes should work from any position. pic.twitter.com/aup7G859MR— Mr K (@STLMrK) July 6, 2021
Scared of the Eisen 66 RC jS combo? That's ok. Leo still has you covered from almost any screen position position. pic.twitter.com/t1cqjAlJGa— Mr K (@STLMrK) July 6, 2021
Also, one thing that isn't getting talked about enough is Leo's corner carry on 632146H super. A simple combo into super can lead to Positive Bonus & knockdown after wall break. It does almost as much as the RC combo anyway. Confirm into super more! pic.twitter.com/5zf6GUxXMN— Mr K (@STLMrK) July 6, 2021
Another Leo combo! This time I bring you a setup combo into command grab, the timing is tricky and it can whiff if the opponent spams jab, FP or jump on recovery, so make sure to condition them to block after your strings by being extra aggressive early on!#GGST_LE #GGST pic.twitter.com/qi0XVRByUJ— Angra #ThankYouMiura (@ANGRA_MAlNYU) July 5, 2021
In the corner this combo actually does 373 which is like Potemkin levels of damage lmao. #GGST_LE pic.twitter.com/MTqVorp0gD— Dredd (@dredd204) July 5, 2021
This is a really stacked combo off full RISC with 100 meter, etc. but holy crap the damage is actually nuts. 355 off anything is nothing to turn your nose up too! I tested it without RISC and got something like 250 iirc but I forgot to turn my recording on at the time. #GGST_LE pic.twitter.com/4xwm4afXcf— Dredd (@dredd204) July 5, 2021
so with that knowledge in mind, here's a Leo dust sideswitch with manual j.H#GGST_LEthis game is the gift that keeps on giving jfc pic.twitter.com/PaKRppiWWR— SEL | 紅雷ケク@ma chambre 24/7 (@kekutougame) July 5, 2021
Uploading Leo matchup stuffStarting with the fact that he has the only command grab w/o throw invuln #GGST_LE pic.twitter.com/Oq1OlFLWb6— CloverDMC 🍀 (@PearlJamFGC) July 5, 2021
Corner loops lets Leo set up his best oki when he normally couldn't (1st clip), and lets him get slightly more damage than his midscreen oki setups (2nd clip)#GGST_LE pic.twitter.com/tWmu979bYA— Setchi (@SetchiSSBM) July 5, 2021
You can't do the microdash, but 2K 214S is still a valid route if you're close enough. Delay the 236H here to get wall stick *almost* always. Realized my original response used clS, oops. Added to the original thread. pic.twitter.com/bLLSxSGN3N— Mr K (@STLMrK) July 6, 2021
Proton | Coach Steve @Blaming the Beasts on Twitter
Option select involving counter hit. block: ill get declared special movenormal hit: samecounterhit i get super (which denies burst), or another special move if i choose)this isnt exclusive to just #GGST_LE too but seems really good far HS, 236S2146HS was my input here pic.twitter.com/e0KO04h9KX— Proton | Coach Steve @Blaming the Beasts (@FightCoachFight) July 5, 2021
High damage advanced combos with Leo from GGST. Not the most optimal stuff but they are cool looking combos. Check it out and let me know what you think.