Potemkin Corner Anti-Jump 5K Setup Combo
A corner setup to catch the opponent trying to jump and press buttons. If the opponent does not jump or blocks the 6K in the air, they should be brought back down to the ground where you can use a Garuda Impact to continue your pressure. Alternatively, you can Heat Knuckle after the 6K if you expect them to block and continue your pressure with a 5S.
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