Potemkin

Potemkin

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【GGST】FAB's Instant Kill VS CHIPP / FABさんの即死コンボ vsチップ【GUILTY GEAR -STRIVE-】
【GGST】FAB's Instant Kill VS CHIPP / FABさんの即死コンボ vsチップ【GUILTY GEAR -STRIVE-】
引用元 https://twitter.com/gou4th_fab/status/1406227908947898369 https://twitter.com/gou4th_fab/status/1406229732295774215 Virtua Fighter List https://youtube.com/playlist?list=PLQZXutDpcwN5a6fdVJ-FI8WhDe5OlWMeN GUILTY GEAR List https://youtube.com/playlist?list=PLQZXutDpcwN7MVFT-yclsrmk9YKmUQi-M
mario050987·youtube.com·
【GGST】FAB's Instant Kill VS CHIPP / FABさんの即死コンボ vsチップ【GUILTY GEAR -STRIVE-】
トベウリャ on Twitter
トベウリャ on Twitter
ガークラがやられ扱いなら飛んでる相手にヒートでガークラ>rcヘヴンリー確定なのでは?...あ、確定かも#GGST_PO #PS4sharehttps://t.co/alWE6pwlHB pic.twitter.com/qLNGSdwzYD— トベウリャ (@tobe_rya) June 20, 2021
mario050987·twitter.com·
トベウリャ on Twitter
Leapfrog_Potcho on Twitter
Leapfrog_Potcho on Twitter
Corner charged 5D FRC combo. 293 damage and positive bonus.Note that you could also go for PRC instead of FRC here, but because of the way wall break value works you will get a wallstick on the last C.s into Heat ender. 278 damage for that.#GGST_PO #PlayPotemkin pic.twitter.com/6q4keOs3P4— Leapfrog_Potcho (@Leapfrog_Potcho) June 20, 2021
mario050987·twitter.com·
Leapfrog_Potcho on Twitter
Keaton on Twitter
Keaton on Twitter
Unlike Garuda Impact, where the opponent can Burst when blocked, Heat Knuckle locks Burst even on block. And since Garuda and Heat Knuckle's guard breaks are considered as 'Hits' the opponent is also unable to YRC.This means Heat Knuckle, RC, HPB is guaranteed. #GGST #GGST_PO https://t.co/AfLUC8dJ9M— Keaton (@Unreal_Freak) June 20, 2021
mario050987·twitter.com·
Keaton on Twitter
てぐれ on Twitter
てぐれ on Twitter
ラム対策のスライドヒート。相手が安全と思ってる飛びでも吸えたりする。動画はスライドヒート、通常ヒート、6Pの順。#GGST #GGST_PO #PS4sharehttps://t.co/3f9S1bssIM pic.twitter.com/06TSVWGPZi— てぐれ (@IFpg6TGZU2uQMUQ) June 20, 2021
mario050987·twitter.com·
てぐれ on Twitter
Sura 🍎 on Twitter
Sura 🍎 on Twitter
I really enjoyed playing around with Pot's c.S 6H sequence. I'm sure someone out there has a tod for characters such as may but this is the best I could come up with using just 50 meter. #GGST_PO pic.twitter.com/SGhXirC5B1— Sura 🍎 (@SuraSlime) June 20, 2021
mario050987·twitter.com·
Sura 🍎 on Twitter
Yanni! on Twitter
Yanni! on Twitter
AAAALSO since I'm out of the tournament I can share this whacky shit now if it hasn't already been posted in #GGST_PO ..But we have parries with slidehead RC cancels thanks to my friend who originally found it for a reversal bait set up! pic.twitter.com/EQKUftoh7M— Yanni! (@owoYanni) June 20, 2021
mario050987·twitter.com·
Yanni! on Twitter
Foo on Twitter
Foo on Twitter
This combo does the exact same damage, but the route feels easier since you input everything as fast as possible. Works on every character#GGST_PO https://t.co/PyhmkvMTvY pic.twitter.com/1tOLmwDcOv— Foo (@Foonanigims) June 19, 2021
mario050987·twitter.com·
Foo on Twitter
Potemkin Air Counter-Hit j.D Setups
Potemkin Air Counter-Hit j.D Setups
A few options to use after the hard knockdown caused by a counter-hit j.D in the air. The meaty Garuda Impact needs to be done immediately upon landing. The 2P before the 2S is used as a frame kill for timing purposes (pretty much any normal of your choice can be used in place of 2S). For the cross up j.H, just hold up-forward as you land and time the j.H as you are falling. Depending on how far away you were when you connected with the j.D, this jump may or may not cross over which creates the left/right 50/50 setup. Jumping straight up after the j.D will always leave you on the same side. Follow me for more GGST Content! Twitch.tv/TigerZer0 Twitter.com/TigerZer0 GUILTY GEAR -STRIVE- https://store.playstation.com/#!/tid=CUSA19210_00
mario050987·youtube.com·
Potemkin Air Counter-Hit j.D Setups
Potemkin Corner Counter-Hit 6H Fast Roman Cancel Tension Combo
Potemkin Corner Counter-Hit 6H Fast Roman Cancel Tension Combo
A counter-hit confirm off of a 6H in the corner. As usual, utilizing a Fast RC will maximize the damage potential of the combo. There is quite a lot of tumble caused by the counter-hit 6H so you so be able to do this combo a little bit farther away from the corner if need be. You will just need to wait a bit longer before you Hammerfall Break so that you get back in range for the second 6H. Follow me for more GGST Content! Twitch.tv/TigerZer0 Twitter.com/TigerZer0 https://store.playstation.com/#!/tid=CUSA19210_00
mario050987·youtube.com·
Potemkin Corner Counter-Hit 6H Fast Roman Cancel Tension Combo