Potemkin Air Counter-Hit j.D Setups
A few options to use after the hard knockdown caused by a counter-hit j.D in the air. The meaty Garuda Impact needs to be done immediately upon landing. The 2P before the 2S is used as a frame kill for timing purposes (pretty much any normal of your choice can be used in place of 2S). For the cross up j.H, just hold up-forward as you land and time the j.H as you are falling. Depending on how far away you were when you connected with the j.D, this jump may or may not cross over which creates the left/right 50/50 setup. Jumping straight up after the j.D will always leave you on the same side.
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