If people try to 6P your flick after 6K, garuda is a surprisingly good tool at blowing that up.Especially if they FD the 6K! pic.twitter.com/vPZ7RdISEW— Frankentank (@Frankentank9) December 14, 2021
Midscreen confirm is kBMF, c.S > 2H > MF into oki. whiffs on BD unless you delay slightly then you can get 2S > MF midscreen and kBMF loops in corner but you are less + oB. That's the tradeoff! #GGST_PO (2/2)— DSbro (@DSbro_) December 12, 2021
Meterless safejab video coming soon for #GGST_PO. In the meanwhile, have an interesting meaty option. kBMF is +2 oH with 7 active frames, so as a meaty it'll link into c.S and is +5 on block. (1/2) pic.twitter.com/wek0splLNh— DSbro (@DSbro_) December 12, 2021
This does about 30 or so more damage than the 2H xx HFB, c.S, 2H xx HPB punish from round start positioning.#GGST_PO pic.twitter.com/akNyf3rxIs— Trey (@TreyFGC) December 13, 2021
Potemkin 220 DMG Combo Punish off of Sol's Bandit Revolver|Guilty Gear STRIVE
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c.S > c.S frame traps have a small quirk that prevents players from taking full advantage of the blockstun from the first c.SDefensively, it is worth knowing that double c.S frame traps cannot be airtight#GGST #GGST_PO pic.twitter.com/8xl9Y02KYW— 0-2 (@bearhugprime) December 6, 2021