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Anji Mixup Concept
Anji Mixup Concept
These are several mixups that I came up with on this specific fujin follow up... I feel like it has the best ambiguous options out of all the fujin possibilities.
mario050987·youtube.com·
Anji Mixup Concept
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
This video is a general guide for how to get consistent big damage off realistic counter hit situations for Anji in Guilty Gear Strive. This will show moves you can realistically score counter hits with and the general combo structure of how to consistently corner carry for wall breaks or extend with roman cancel: Note that these are the general consistent combos i'm showing, adjustments may need to be made based on character weight, distance to wall, etc, but these will get you the basic premise of how to get nearly optimal damage off each counter hit. Chapters: 0:00 Intro 3:55 2D + General explanation of combos/options 13:10 5H 16:24 5S 17:48 Uncharged Fuujin 236H 19:33 Charged Fuujin 236[H] 24:55 Kou 236[S], 2 hits 29:42 Kou 236[S], 1 hit 31:28 Bonus optimal J.D wall bounce combo 33:08 Outro Time Stamps for each move and the combo notation: 2D : 3:55 Closer to wall: 2D, 236H, K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Farther from wall: 2D, 236H, K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 2D, 236H, K, 5S, 2H, 236[S], RC. 5S, 2H, 236[S], J.D, rejump, J.D (wallbreak) 5H: 13:10 Closer to wall: 5H, 236[H], K, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 5H, 236[H], K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 5H, 236[H], K, 5S, 2H, 236[S], RC, 5S, 2H, 236[S], J.D (Wallbreak) 5S: 16:24 Exact same as 5H but 236[H] must be buffered immediately after the counter hit, otherwise do 5S, 2H, 236[S] 236H (Uncharged Fuujin) 17:48 236H, K, 5S, 5H, 236H, S (Soft knockdown) Editors note on uncharged Fuujin: If you counter hit a crouching opponent you can do 5S, 2H, for a launch after the initial hop. 236[H] (Fully Charged Fuujin) 19:33 Closer to wall: 236[H], K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Father From wall: 236H, K, Slight dash forward, 5S, 6H, 236[H] (Slight charge on Fuujin for distance), H, Microdash 5K, 236H (wallbreak) 236[S] (Kou, 2hits) 24:55 Closer to wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236[H] (slightly charged fuujin), H, Microdash 5K, 236H (Wallbreak) 236[S] (Kou, 1 Hit) 29:42 Closer to wall: 236[S], land, 5S, 6H, 236[H] (slightly charged Fuujin), H, Microdash 5K, 236H (wallbreak) Farther from wall: 236[S], land, 5S, 2H, 236[S] (hard knockdown) or for metered carry to wall: 236[S], land, 5S, 2H, 236[S], roman cancel, 5S, 2H, 236[S], J.D (wallbreak) If you have questions or comments leave them in the comment section and I'll do my best to offer input! If you want to see more of my Anji in strive or learn more about the game feel free to check out my twitch as I stream full time for a living: https://www.twitch.tv/Klaige Thanks for watching!
mario050987·youtube.com·
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
Anji Mito 50% mid screen wall break combo
Anji Mito 50% mid screen wall break combo
This is a pretty basic combo, however it doesnt work if youre too far from the corner, as the Rin in the second Fuujin doesnt connect. Notations: c.5S, 5HS, Fuujin, Nagiha, 66 (dashing forward) RRC, c.5S, 2HS, Fuujin, Rin, 5HS
mario050987·youtube.com·
Anji Mito 50% mid screen wall break combo
Guilty Gear Strive: Anji Mito Master Combo Guide
Guilty Gear Strive: Anji Mito Master Combo Guide
Anji is pretty good combo wise, not many delays or issues doing his combos. Overall I had fun making this video, just wish he had more of his old moves. Music: Nevertel - All I need Memphis may fire - Mark my words Volumes - pullin shades Palisades - personal #GGST #FGC #Anime
mario050987·youtube.com·
Guilty Gear Strive: Anji Mito Master Combo Guide
🌊 on Twitter
🌊 on Twitter
Enjoying Fuujin-Rin-5S-Fuujin-Rin-Issei Ougi: SaiThe double Fuujin-Rin has a high potential to carry your opponent to the corner for pressure. I often find myself getting the wall splat to follow up with Issei Ougi: Sai. It's not fancy but it'll do #GGST_AN pic.twitter.com/rVh9iciQXg— 🌊 (@Nehemiah___) June 21, 2021
mario050987·twitter.com·
🌊 on Twitter