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ユウ𖣘 on Twitter
ユウ𖣘 on Twitter
チップ備忘録 画面端空中Kαブレードの軌道壁方向にレバー入れてると壁蹴らない#GGST_CH#PS4sharehttps://t.co/h5fvASOXka pic.twitter.com/8kZmZQNzyX— ユウ𖣘 (@y_taka0109) July 4, 2021
mario050987·twitter.com·
ユウ𖣘 on Twitter
Mauricio Partnoy on Twitter
Mauricio Partnoy on Twitter
This is the mixup of the gods! Air 2K, Drift RC Cancel, S into whatever: high, low, overhead, grab. I recommend piano-ing the inputs. #GGST_CH #GGST pic.twitter.com/xBxUhMTENq— Mauricio Partnoy (@MauricioPartnoy) July 3, 2021
mario050987·twitter.com·
Mauricio Partnoy on Twitter
tragic on Twitter
tragic on Twitter
Chipp Punish Series #002: Potemkin 214PPotemkin players often 214P out of stagger pressure which can be devastating. A single CH can deal 1/5th of Chipp's life (and RC combos kill!). Knowing how to deal with it is incredibly important.Hope this gives you ideas!#GGST_CH pic.twitter.com/JVkbnHXc0s— tragic (@fightelement) July 3, 2021
mario050987·twitter.com·
tragic on Twitter
E・T on Twitter
E・T on Twitter
画面端嫌がらせ削岩脚からの低空αコン。5K拾いは見た目以上にシビアなので5p拾いが安定です。 pic.twitter.com/QLQDR1pQXj— E・T (@ET19625361) July 2, 2021
mario050987·twitter.com·
E・T on Twitter
Sadgedy on Twitter
Sadgedy on Twitter
Chipp pseudo 50/50 safe jump concept using FDC from 2D. NOT a true 50/50, but it can def be hard to react to in a real match especially if you do it better than I did in the video. Also very spacing dependent on where you hit 2D, can easily mix yourself up. #GGST_CH pic.twitter.com/pE1dDypbfJ— Sadgedy (@dongmaster42069) July 3, 2021
mario050987·twitter.com·
Sadgedy on Twitter
tragic on Twitter
tragic on Twitter
Say WORD I won't try this in a real match.We know about Giganter hitting Zansei Rouga on return, but did you know you can demolish their will to keep playing with an absolutely unnecessary and completely inefficient punish?THOUGHT SO!(NOTE: Just Throw)#GGST_CH @HiFightTH pic.twitter.com/bHxtM84JA8— tragic (@fightelement) July 3, 2021
mario050987·twitter.com·
tragic on Twitter