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Strive Chipp 2.0 Notes
Strive Chipp 2.0 Notes
Strive Chipp 2.0 Notes Notes RC = Roman Cancel BRC = Blue Roman Cancel jc = Jump Cancel IAD = Instant Air Dash Chipp’s to Watch (WIll update over time) Summit Susumu Early=Type ShinKensou Joe Biden Chris Chaos Gatlings Tree 5P 2P/6P/6K/6H/Specials/Supers 2P 5P/6P/6K/6HS/Specials/Supers 6P Special...
mario050987·docs.google.com·
Strive Chipp 2.0 Notes
Keaton on Twitter
Keaton on Twitter
My brain couldn't even process what happened in the match. Who lets this man get away with this? #GGST #GGST_CH pic.twitter.com/WjjN2q6QKP— Keaton (@Unreal_Freak) June 15, 2021
mario050987·twitter.com·
Keaton on Twitter
SynderFGC on Twitter
SynderFGC on Twitter
Just something i think looks tight, the wall on, wall off combo #GGST_CHhttps://t.co/3h64MuboZf pic.twitter.com/gHPD8GTYBY— SynderFGC (@Synderino) June 15, 2021
mario050987·twitter.com·
SynderFGC on Twitter
Yensen Lim on Twitter
Yensen Lim on Twitter
5 options for Chipp's wallrun mix from 2D:- Air BD j.D- Fall 2D- Crossup j.S - Crossup 2K- Dive 2D Unfortunately you need meter to wallbreak from every option. Every option is meaty however. Crossup j.S can be comboed meterless with 2S every 100 times I tried.#GGST_CH pic.twitter.com/Q1o1BZ8W7T— Yensen Lim (@arcadeinc) June 15, 2021
mario050987·twitter.com·
Yensen Lim on Twitter
tragic on Twitter
tragic on Twitter
Chipp c.S > 2369P (Tiger Knee Version) into meterless follow-up for great damage and wall break. Different characters require different follow-ups. Can also work off 5K > 2369P.Will do even more if Risc gauge is high.#GGST_CH #GuiltyGearStrive pic.twitter.com/UCQKfwGFRY— tragic (@fightelement) June 15, 2021
mario050987·twitter.com·
tragic on Twitter
AK on Twitter
AK on Twitter
[対戦中]チップの2HSカウンター始動 #GGST_CH #GGST #PS4sharehttps://t.co/URq1V59rHD pic.twitter.com/FaybXsbHmJ— AK (@ak00009999) June 15, 2021
mario050987·twitter.com·
AK on Twitter
Guilty Gear Strive - Chipp Zanuff Combo Guide
Guilty Gear Strive - Chipp Zanuff Combo Guide
Some combos can be ended with a super for damage + oki, or Alpha Blade (Horizontal) into Escape (236[4P] for the whole sequence) for a crossup. Introduction - 0:00 Punch Starter - 0:14 Kick Starter - 0:17 Kick Starter (Side Swap) - 0:21 5S 6HS (Easy Confirm)- 0:26 5S 2HS (Midscreen Optimal) - 0:31 Charged Dust - 0:36 j2K - 0:46 Senshuu (Rekka Overhead) - 0:51 Senshuu (Side Swap) - 0:58 Senshuu (Carry to Corner) - 1:04 Senshuu (Corner) - 1:16 5S 6HS Roman Cancel - 1:28 6K Roman Cancel - 1:38 Senshuu Roman Cancel - 1:51 Genrouzan (Command Grab) - 2:03 Genrouzan (Corner) - 2:18 5S Corner Roman Cancel Wall Run - 2:31 Throw Roman Cancel - 2:43 Throw Roman Cancel (Carry to Corner) - 2:51 Throw Roman Cancel (Corner) - 3:04 Throw Roman Cancel (Side Swap) - 3:17 Air Throw Roman Cancel - 3:30 Air Throw Roman Cancel (Carry to Corner) - 3:37 Air Throw Roman Cancel (Corner) - 3:50 Air Throw Roman Cancel (Side Swap) - 4:03 5S 2HS (Counter Hit) - 4:14 5S 2HS (Counter Hit) (Corner) - 4:25 2HS (Counter Hit) - 4:36 2HS (Counter Hit) (Carry to Corner) - 4:41 2HS (Counter Hit) (Corner) - 4:53 2HS (Counter Hit) (Corner) (Super) - 5:04 6HS (Counter Hit) (Close) (Mixup) - 5:18 6HS (Counter Hit) (Far) - 5:24 6HS (Counter Hit) (Close) (Side Swap) - 5:29 6P (Counter Hit) - 5:36 6P (Counter Hit) (Corner) - 5:39 Punch Starter Roman Cancel (Side Swap) - 5:49 Kick Starter (Side Swap) - 6:00 5S 2HS Roman Cancel (Side Swap) - 6:05 Senshuu (Counter Hit) - 6:17 Senshuu (Counter Hit) (Corner) - 6:30 5S 2HS Gamma Blade (Setup) (Mixup) - 6:41 Notation/Document: https://docs.google.com/document/d/1zCKzxckHf7l_dF8FHbMmVWjhGhwbgQiCsB5c8hr_bTQ/edit?usp=sharing
mario050987·youtube.com·
Guilty Gear Strive - Chipp Zanuff Combo Guide
霆撃のsummit on Twitter
霆撃のsummit on Twitter
細かいテクニック対空難しい人は下に潜って青ロマキャンもあり対空しやすくなるのと前Pからどこでも拾えるダメも多少上がるかも #PS4sharehttps://t.co/X0LZethMp8 pic.twitter.com/ejvENCaoxV— 霆撃のsummit (@summit812) June 14, 2021
mario050987·twitter.com·
霆撃のsummit on Twitter