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Phamcy on Twitter
Phamcy on Twitter
Chipp Blue roman Dust combo, trying to find a way to squeeze one more blue roman for more loops #GGST #GGST_NA #GuiltyGearStrive pic.twitter.com/6QzwEgKzln— Phamcy (@Phamcyy) July 7, 2021
mario050987·twitter.com·
Phamcy on Twitter
Guilty Gear Strive-Chipp Overdrive Combo
Guilty Gear Strive-Chipp Overdrive Combo
Just discovered this heavy damaging combo with Chipp, even though it uses 100% meter, it is good for situations when you want to finish off an opponent, or if you play risky and go all out. Combo string for those who can't recognize it from the video alone: Zansei Rouga(Super)-RC(Red)-Slash-Low slash-Low Heavy slash-Alpha blade(diagonal)-Slash-Air dust attack
mario050987·youtube.com·
Guilty Gear Strive-Chipp Overdrive Combo
tragic on Twitter
tragic on Twitter
Chipp Punish Series #002-B: Potemkin 214PIn the original #002 clip, the punish in corner for evasive 214P was 2D > 236236K. After experimenting with RC options, using 2D > 6RC nets higher damage!NOTE: Only "SAFE" if Potemkin uses 214P. 236P hits you!#GGST_CH pic.twitter.com/Ecxiwx09sm— tragic (@fightelement) July 7, 2021
mario050987·twitter.com·
tragic on Twitter
TSM FTX Leffen on Twitter
TSM FTX Leffen on Twitter
4 way mixup from regular sweep spacing with Chipp.Last recording (slot 1) is regular safejump, can technically be told apart but safer same side mixup option than using the j2k version.Best part is that it loops into itself and if they block you still have Chipp mix!#ggst_ch pic.twitter.com/ESRmJteymN— TSM FTX Leffen (@TSM_Leffen) July 7, 2021
mario050987·twitter.com·
TSM FTX Leffen on Twitter
Chipp Zanuff BnB Combo Guide
Chipp Zanuff BnB Combo Guide
Basic BnB Combos for Chipp. Not the highest damage but they're consistent and stylish! Notation 5P 6P 236S 236S 5P 5P 5P 236S 236S 5K 2K 2D 236P c.S 5HS 236S 236S 5P 6P 236S 236S FRRC c.S 2HS 236K 6HS 5K 5K 2K 2D RRC DASH c.S 2HS 236K j.HS c.S 5HS 236S 236S FRRC c.S 2HS 236K 6K RRC c.S 2HS 236K (Will side switch if you dash too far) CH 6HS DASH c.S 2HS 236K DPRC c.S 2HS 236K c.S 2HS 236k j.K AIR DASH j.K j.K URRC WALL RUN c.S c.S c.S c.S 6HS 2 j.HS At Wall 5P 6P 236S 236S FRRC c.S 2HS 236K 5P 6P 236S 236S URRC WALL RUN c.S c.S c.S c.S 6HS 6HS 5K 2K 2D RRC c.S 2HS 236K 6HS 5K 2K 2D URRC WALL RUN c.S c.S c.S c.S 6HS 6HS c.S 5HS 236S 236S RRC c.S 2HS 236K c.S 5HS 236S 236S URRC WALL RUN c.S c.S c.S c.S 6HS 6HS 6K URRC WALL RUN c.S c.S c.S c.S 6HS 2 j.HS Supers 5P 6P 632146HS (both supers work) 5P 6P 236S 236S FRRC c.S 5HS 236236K c.S 2HS 632146HS 236236K FRRC c.S 2HS 236K j.D 236K 632146HS c.S 2HS 236K 5D j.D j.S DASH j.S j.S
mario050987·youtube.com·
Chipp Zanuff BnB Combo Guide
tragic on Twitter
tragic on Twitter
Chipp BRC mixup after c.S. If done fast enough, both j.S and j.D are true block strings. With slight delay, they become a frame trap, or even an empty jump (which can be beat by a fast normal). Use it!#GGST #GGST_CH pic.twitter.com/JCbpGlOKo4— tragic (@fightelement) July 6, 2021
mario050987·twitter.com·
tragic on Twitter
Jamien on Twitter
Jamien on Twitter
#GGST_CH meterless corner 2S > 2HS confirm, using a high wall bounce 236S to link cS for rejump ender and wall break pic.twitter.com/mAwc4uGxPP— Jamien (@oklimbo) July 6, 2021
mario050987·twitter.com·
Jamien on Twitter
tragic on Twitter
tragic on Twitter
Max range mid-screen CH 5H confirms. Since Chipp's 5H has no hurtbox on the front half, it's very likely you can score a counter hit from a distance. Knowing how to convert is key! Most are pretty easy, too!#GGST #GGST_CH pic.twitter.com/FNAZASjOT1— tragic (@fightelement) July 6, 2021
mario050987·twitter.com·
tragic on Twitter