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tragic on Twitter
tragic on Twitter
High-damage corner combo off CH 236S-236K. Not likely you'll see it in matches against players ready for the overhead, but it's good to know what works. Don't bother on heavier characters.Reference: 195 on KY. 189 on SOL. 247 on CHIPP.@AntiT_Devil#GGST_CH #GuiltyGearStrive pic.twitter.com/DPfpKIxNdY— tragic (@fightelement) June 17, 2021
mario050987·twitter.com·
tragic on Twitter
agaai on Twitter
agaai on Twitter
壁走りで基礎コンボから+15くらい。最初の壁Sをやや引き付けると安定するかも #PS5Share, #GGST_CH pic.twitter.com/O0ZHroMrP8— agaai (@agaai) June 17, 2021
mario050987·twitter.com·
agaai on Twitter
andrew on Twitter
andrew on Twitter
This meterless confirm off of a 5K 6H frame trap yields close to optimal damage, but it's simple to execute and is universal across the cast, even Potemkin! #GGST #GGST_CH pic.twitter.com/h3nrdPEjdb— andrew (@DrBadfish) June 17, 2021
mario050987·twitter.com·
andrew on Twitter
andrew on Twitter
andrew on Twitter
This frametrap off of cl.S into 6H is tight enough that it will hit people holding jump. RC it into 300 damage with the optimal wall run route. (Minimal risc leads to 280 damage on Sol) #GGST #GGST_CH pic.twitter.com/uAivb0sDju— andrew (@DrBadfish) June 17, 2021
mario050987·twitter.com·
andrew on Twitter
ススム on Twitter
ススム on Twitter
S横イルカch>OHK一応理論上抜けて反撃は取れるっぽい?安定しないから上いれっぱのほうが安全だけどね。#GGST_CH pic.twitter.com/Z82IhyXEp6— ススム (@gurafuu) June 17, 2021
mario050987·twitter.com·
ススム on Twitter