#GGST_CH DP RC combo I did just out of curiosity.The 3rd whiffed j.P was an accident but interestingly, only hitting 2 j.P before the j.S wallstick results in 1 more damage than hitting 3. pic.twitter.com/tVdTOIz3Ve— Antrolos (@AHD_Antrolos) June 15, 2021
[ネタかも]開幕位置から上ジャンプにチップの2HSがノーマルヒットでも当たると壁が割れるキャラ限定あり(ソル、カイ、レオ、ザトー以外)JP連打は全キャラ対応 #GGST_CH #GGST #PS4share pic.twitter.com/4PfbLnYGk4— AK (@ak00009999) June 15, 2021
the j.K adc j.K j.D route leaves opponents far away and is spacing etc. finicky. By going directly to j.D after the air dash you leave the opponent closer and can cancel to shuriken for plus frames. #ggst_CH pic.twitter.com/q9v1TcBRKE— Ves (@Veserius) June 15, 2021
#GGST #GGST_CH 2H 236K gives enough time to confirm ch and get the conversions, I showed some examples for metered vs not for both confirms pic.twitter.com/BLVSV6HaYs— JCPOD| Jack-Onee-san @I miss Patrice (@Jack_Onee_san) June 15, 2021
I dunno wha I'm doing but this fun as fuk #GGST_CH #PS4sharehttps://t.co/Qz8cFdDFAd pic.twitter.com/O4ey4vbhg1— ゼロ魂 ZSR 🎶FF14 PLYR🐰 (@ZeroSoulreaver) June 15, 2021
Guilty Gear -Strive- : Chipp Corner 50/50 from rekka
From his rekka, if you up drift RRC, you'll be able to go for ambiguous high/lows. Each sequence done separately realistically unless they just won't open up. If landing the 2nd hit of the rekka, up drift RRC gives a huge combo, easy to confirm off of.