METERLESS PICKUP AFTER DI. Doesn't work on: chipp, zato, ram, anji. You can pick up with c.S after DI. GGST_KY pic.twitter.com/3c0MpcYt3I— MLSword🔺️ (@MLSword) July 17, 2021
#GGST_KY I was sad when I found out Sol can trade with 5K when Ky does throw > fwd jump > 5K but found some countermeasures for it:-Found an OS that can link off of a traded c.S into RTL (has to be perfect)-5K > 214S is a 3 frame gap when means you can trade with Sol's 5K pic.twitter.com/1OjrOIxWpr— B-Ran (AKA McPuffle) (@ShowYouCanSYC) July 17, 2021
Guilty Gear Strive - Ky - Beginner Guide on Meterless Pressure
Some pressure concepts, learned during these last few years, applied to GGST. I'm not an expert, but hopefully it'll get some of you started.
0:00 - Introduction
0:54 - Uninterruptible Blockstrings
3:27 - Blockstrings with Delays
04:52 - Pressure Resets
07:15 - Mix
09:22 - Closing Thoughts
Playing #GGST_KY again after realizing too late into the game that you can combo after Dire Eclat. Winning a ton more matches now that I too can do gorilla damage. pic.twitter.com/ULaO0XTsL3— Brûlée (@GlazedScales) July 16, 2021
We all know that pot player that churns out pot busters under pressure. Let them know that we don't do that here.#GGST_KY pic.twitter.com/zAjH9UUeul— LambdaVR (@LambdaNo11) July 16, 2021
Burst bait Dust combo for people that can't combo. #GGST_Kyhttps://t.co/ypLcsAzDKJ pic.twitter.com/Mnen9DQNDQ— DarkflareEX (@darkflare_ex) July 16, 2021
Love my boy ky kiske There's probably way more damaging routes but I think this is cool #GGST_KY pic.twitter.com/ZPSES8dlKw— trigonthelitch (@trigonthelitch) July 16, 2021
2H airblocked > 2H will very often be frametrap (or tight), giving a sweet combo if they do anything. If they airFD'd, it will not frametrap anymore (but still won't let them jump out).Combo: 2H(2) 214S md 2K 6H dl 623H 2K ws 214S(can't finish on heavies)#GGST_KY pic.twitter.com/w4veOGQq1r— PC_volt in lab (@PC_voltInLab) July 15, 2021
Airthrow gives you around the same mixups as a regular throw would in the corner (iad jH safejump, iad fdc jD, empty throw, empty cS anti-jump) but emphasizes on the throw/ad mixup.Here is a sequence of airthrow > empty jump throw, safe from mash throw.#GGST_KY pic.twitter.com/ogTt0NErcB— PC_volt in lab (@PC_voltInLab) July 15, 2021
On light characters or those with a tall jump (Chipp) you can easily achieve a full convert off a rising jK. Otherwise it's harder to make consistent.Combo: jK ad jK 2K 6H 214K -> 2S 5H ws 214S or microdash 2K 6H ws 214S if you are a bit further#GGST_KY pic.twitter.com/ysLgomtdCI— PC_volt in lab (@PC_voltInLab) July 15, 2021
Ky Up Drift Red Roman Cancel Midscreen Combo - 88 RRC Launcher
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