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EC LaForce on Twitter
EC LaForce on Twitter
counterhit OS also applies to wallsplat hitstop, 5K - (quickly) 6HS - 63214HS #GGST_KY #GGST #GuiltyGearStrive pic.twitter.com/z355akN6jm— EC LaForce (@ECLaForce) June 11, 2021
mario050987·twitter.com·
EC LaForce on Twitter
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
欲望の開幕6HSカウンターヒット始動カイ使いは誰もがこれをワンチャン狙っているという決まると気持ちいいよね6HS(CH)>214K>6HS>214K>2S>HS#GGST#GGST_KY pic.twitter.com/W7Hts51vop— 蒼鬼ぼたん🍩バ美肉練習中 (@aoki_botan) June 11, 2021
mario050987·twitter.com·
蒼鬼ぼたん🍩バ美肉練習中 on Twitter
King Soldierr on Twitter
King Soldierr on Twitter
Idk anything on ky lol but hopefully this could help someone #GGST_KY #PS4sharehttps://t.co/yjnNm4o5Vb pic.twitter.com/rbGTyMik0N— King Soldierr (@KingSoldierr) June 11, 2021
mario050987·twitter.com·
King Soldierr on Twitter
きれはし on Twitter
きれはし on Twitter
CHの入力上書きを利用したライド仕込み6PエクラRCから壁割りまで行けるならいらないし、ライドの入力が遅いと6Pがスカッたときにライドが漏れるしで実用性は微妙かも#GGST_KY #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/LZFLByT5Nb— きれはし (@kirehashi_31) June 11, 2021
mario050987·twitter.com·
きれはし on Twitter
Donghun Lee on Twitter
Donghun Lee on Twitter
카이 운영 4.필드 중앙보다 살짝 더 벽 쪽으로 상대를 몰았을 때 펀치나 킥이 히트하면 벽 부수기까지 가는 루트. 로망 캔슬 이후 살짝 접근해줘야 하는 것이 포인트. #GGST_KY pic.twitter.com/OU2L04ZYZS— Donghun Lee (@_donghun_lee) June 11, 2021
mario050987·twitter.com·
Donghun Lee on Twitter
Agni Kai on Twitter
Agni Kai on Twitter
#GGST #GuiltyGearStrive #GGST_KY Throw RC route midscreen to cornerTry to dash up as much as possible (without crossing up) after the RC to get the HS link pic.twitter.com/YHv0X208l8— Agni Kai (@AgniKai27) June 11, 2021
mario050987·twitter.com·
Agni Kai on Twitter
Donghun Lee on Twitter
Donghun Lee on Twitter
카이 운영 3.구석에서 잡기 이후 벽 파괴까지는 게이지를 사용하는데, 첫 번째 레시피는 대미지가 살짝 더 높지만 강 베이퍼 쓰러스트 이후 타이밍을 맞춰 킥을 눌러야 하기에 온라인에서 실패할 수 있고, 두 번째 레시피는 빠르게만 누르면 돼서 간단하고 안정적이나 대미지가 살짝 낮다. #GGST_KY pic.twitter.com/farMcxVXs1— Donghun Lee (@_donghun_lee) June 11, 2021
mario050987·twitter.com·
Donghun Lee on Twitter
Gabriel the Hermit on Twitter
Gabriel the Hermit on Twitter
I should trying making conversions that make use of Dire Eclat, the Shock State does wonders for damage #PS5Share #GuiltyGearStrive #KyKiske #GGST_KY pic.twitter.com/yd65JluvtQ— Gabriel the Hermit (@MassiveDork) June 11, 2021
mario050987·twitter.com·
Gabriel the Hermit on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Nino_Allah — Yesterday at 11:40 PM @skd would you mind im sure youve had to a million times on the throw safe jump Im confused if its just iad immediately then adjust the air fd for what you want to time on it or if its microdash first then iad and adjust the fd I doubt the crossup can be made safe to dp but i am having issues to get the iad js to hit wakeup crouch from throw timing momentum skd — Today at 12:02 AM either just delay or microdash first you can microdash and then IAD for a tighter spacing, which i generally like you can microdash and IAD and still go meaty low which char are you not hitting meaty low on for the crossup? ky mirror? the delay makes it so that jD actually functions as a throw bait which is kinda nice Nino_Allah — Today at 12:05 AM Yeah i am messing with micro dash then iad It feels looser to do then i was imagining Like i was actually way too fast i think skd — Today at 12:06 AM you can get it to hit crouch no problem if you did want to sideswap and you can still safejump sol s vv Nino_Allah — Today at 12:06 AM Yeah that im getting all on sol I was just unsure if it also safe jumped crossup skd — Today at 12:06 AM it does yeah Nino_Allah — Today at 12:06 AM If feels like it did a couple times Ok cool skd — Today at 12:06 AM do you want me to do it lol and record it Nino_Allah — Today at 12:07 AM Hey i wont say no lol I got the concept but im just ironing out the kinks on it today haha Also when i try and implement from 214s it feels like they get pushed out further randomly? skd — Today at 12:08 AM its proration based Nino_Allah — Today at 12:08 AM Is that part of the engine or char specific Ah oj skd — Today at 12:08 AM yeah it sucks lmao Nino_Allah — Today at 12:08 AM Smh skd — Today at 12:08 AM so because of the angle, most chars 6p's are lower than their crouch hurtbox so a lot of chars can 6p, you can backdash OS it though, generally the spacing is quite good but just something to keep in mind, you land block if your jS whiffs on 6p so you can just OS whatever Nino_Allah — Today at 12:09 AM It just whiffs right not a clash skd — Today at 12:09 AM just whiff Nino_Allah — Today at 12:09 AM Ah ok can we 2h? skd — Today at 12:09 AM you can probably 6p their 6p lol Nino_Allah — Today at 12:09 AM Lol So for throw it feels consistent then skd — Today at 12:10 AM your jS whiffs but they 6p you block it, you have to avoid the 6p somehow so Nino_Allah — Today at 12:10 AM Which obv is important since throw is half my dmg lol skd — Today at 12:10 AM spacing is quite good yeah, its just nice to have the option Nino_Allah — Today at 12:10 AM So he cant actually tick throw a mashing sol p or k Off any button skd — Today at 12:10 AM throw protection is 5f, so by the rules no Nino_Allah — Today at 12:11 AM That makes sense Shout out to command grabs being 6 and 7 for chars :rofl: Nice of them to make meaty CSE not plus enough to iad and beat some chars 5p Wouldve liked the classic low oh off it
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
skd — Today at 9:49 AM so actually [9:50 AM] turns out there are three dust combos [9:50 AM] since uhhh [9:50 AM] the amount of time you have to combo after dust changes based on original screen positioning [9:50 AM] so optimal is actually [9:51 AM] jHS JC jHSH JC jSKK for back to corner [9:51 AM] midscreen, you can do the one in the video [9:51 AM] with opp in corner, you want to do jHS JC jHSH JC jSS [9:51 AM] so pretty much all very similar, just change the ender [9:51 AM] the damage variance is a pittance, so you might as well just do jSS for every single situation [9:51 AM] its like 6 less damage [9:51 AM] 217 vs 211 [9:52 AM] i guess from a perspective of "wow, youre pushing them to the other screen!" it makes sense but the total variance is a few frames [9:52 AM] like ~7f difference or some garbage from wall to wall, what is the point [9:52 AM] why make it so arbitrary lol
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
こう on Twitter
こう on Twitter
うわーほんとにちょいまちするしないで張り付きタイミングちげー #GGST #PS4sharehttps://t.co/HTI4RuXCMa pic.twitter.com/ShBBHnwYH0— こう (@moko_exe) June 11, 2021
mario050987·twitter.com·
こう on Twitter
Shinobi! on Twitter
Shinobi! on Twitter
Too tired to figure it out right now, but I thought of something after 30 minutes of training. #GGST_KY pic.twitter.com/isu4aBFv3l— Shinobi! (@sitkosEP) June 11, 2021
mario050987·twitter.com·
Shinobi! on Twitter
Donghun Lee on Twitter
Donghun Lee on Twitter
카이 운영 2.더스트 콤보는 이게 가장 안정적이고 대미지가 높다.더스트 → HS → S → (점프) HS → S → HS → (점프) S → 마무리#GGST_KY pic.twitter.com/lL3h2BfFb7— Donghun Lee (@_donghun_lee) June 11, 2021
mario050987·twitter.com·
Donghun Lee on Twitter
むぎ on Twitter
むぎ on Twitter
端で無敵ガードしたときのお仕置き  切り抜き下手なのは許して#GGST_KY #PS4share pic.twitter.com/DC1S0hHQAj— むぎ (@mgi_sun0113) June 11, 2021
mario050987·twitter.com·
むぎ on Twitter
Donghun Lee on Twitter
Donghun Lee on Twitter
카이 운영 1.상대방을 쓰러뜨리고, 스턴 엣지 - 차지 어택 후 로망 캔슬 → 푸드라흐크를 이용한 역가드 테크닉. 마무리는 상황에 따라 쓰면 된다. 텐션 게이지가 모두 충전된 상태라면 화면 중앙에서 라이드 더 라이트닝으로 벽 파괴도 가능. 푸드라흐크 타이밍 조절로 정가드 공격 가능. #GGST_KY pic.twitter.com/skv4Q5panO— Donghun Lee (@_donghun_lee) June 11, 2021
mario050987·twitter.com·
Donghun Lee on Twitter
G R A M on Twitter
G R A M on Twitter
Wew, I think this is a pretty practical wallbreak thing, you could end it with Dire Eclair too which gives the exact same results except an insignificant bit less damage#GGST_KY pic.twitter.com/22d4Ucj4yk— G R A M (@DukeTheGrammer) June 11, 2021
mario050987·twitter.com·
G R A M on Twitter
屋敷仁イル@vtuber絶賛準備中 on Twitter
屋敷仁イル@vtuber絶賛準備中 on Twitter
セイクリッドエッジ入れたコンボ!だいぶダメージ伸びた!今作は相手を帯電状態(?)にすると挙動が変わるので帯電状態じゃないとこのコンボは使えません。あとカイ様前作のポニテの方がかっこよかった…#執事練習中#GGST #GGST_KY pic.twitter.com/4zHfJZQC4q— 屋敷仁イル@vtuber絶賛準備中 (@irunotokoro_png) June 11, 2021
mario050987·twitter.com·
屋敷仁イル@vtuber絶賛準備中 on Twitter
屋敷仁イル@vtuber絶賛準備中 on Twitter
屋敷仁イル@vtuber絶賛準備中 on Twitter
GGst仕様がすごく変わってて今までのコンボがまるで使えない泣!カイの画面中央基礎コンってこんな感じでいいいのかな…?#執事試行錯誤#GGST#GGST_KY pic.twitter.com/A85ygeY2Nr— 屋敷仁イル@vtuber絶賛準備中 (@irunotokoro_png) June 11, 2021
mario050987·twitter.com·
屋敷仁イル@vtuber絶賛準備中 on Twitter
こう on Twitter
こう on Twitter
やんなくていいやと言ったけどここから割れるのは魅力 #GGST_KY #PS4sharehttps://t.co/HTI4RuXCMa pic.twitter.com/uCk1afErRf— こう (@moko_exe) June 11, 2021
mario050987·twitter.com·
こう on Twitter