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ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
名残雪W4空中投げからの赤ロマンキャンセル。画面端だとかなり壁割りしやすくなりました。忘れ雪まで繋いで、ブラッドゲージを回復させたいですね。画面中央でも、遠距離Sで運べば壁割りが出来ました。##GGST_NA pic.twitter.com/YY2RpavYoj— ウーマロ(umaro_mustang) (@lfmust) August 20, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
名残雪V4冠雪ガードで五分ですが、ソルとチップは発生4Fかつ総フレームが小さい5Pと、無敵昇龍を持つので、強気に暴れてくる傾向がある気がします。これに対し後ろ不香慣性消しは5Pなら2Sが間に合い、昇龍ならコンボ確定します。このコンボは壁割り後にもゲージ上がりますが、耐えます。#GGST_NA pic.twitter.com/ck534ZgjyY— ウーマロ(umaro_mustang) (@lfmust) August 20, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
眉間番長 on Twitter
眉間番長 on Twitter
バーストしたのか!?俺以外のヤツ...吸血から1コンボ大好きだった彼にバーストを対策されたアナタお前を吹き飛ばすのは、俺...今夜は(有利状況)返したくない...#GGST_NA #別に全対応じゃない #PS4share pic.twitter.com/JPpq4BpIpz— 眉間番長 (@mkn_muno) August 20, 2021
mario050987·twitter.com·
眉間番長 on Twitter
GGST 名残雪 カイ対策#2
GGST 名残雪 カイ対策#2
00:00 - 対スタンチャージ:同時不香 6P (難しい) 00:06 - 対スタンチャージ:置き不香 2HS 00:16 - 対スタンチャージ:差し替えし粗雪 00:22 - 対スタンチャージ:差し替えしBRC(BLv2 or 3) 2Dに対する確定忘れ雪 2Dガード後はしゃがみ入力を意識して忘れ雪こすれば全対応可能 00:28 - 2Dノーキャンセル 00:38 - 5K持続重ねに割り込み 00:46 - 2D ディッパー(連続ガード) 01:00 - 2D ダイアエクラ 01:14 - フードゥル撃墜後のc.S持続重ね1 01:35 - フードゥル撃墜後のc.S持続重ね2
mario050987·youtube.com·
GGST 名残雪 カイ対策#2
Nagoriyuki vs Sol 6S Counterplay Guide
Nagoriyuki vs Sol 6S Counterplay Guide
Use this guide to counterplay Sol 6S. It's very strong, and you won't always be right, but you might have better luck with more knowledge. Counterplay Guide to Sol 6S Hi guys, Hotashi here, and I've got another guide on fighting back against some tricky tactics from other characters. So, a couple things about Sol. Sol is crazy. He's fast, sports extremely powerful offense and defense, amazing special moves, and powerful neutral propped up almost solely by a normal called 6S. Let's discuss 6S. 6S is like... it's a mess. It's fast, doesn't have a protruding hurtbox until it's recovery, it's quite massive for how fast it is, and it also moves Sol forward, but it has a hefty recovery period. Now, that's sort of negated by the fact that since Nagoriyuki is so fat and generally only moves around on a horizontal axis, Nagoriyuki can rarely move out of the way of it. For key data, the move has 15 frames of startup, 20 frames of recovery, and is -4 on block, completely safe. So what do we do? Let's talk the worst case scenarios. #1: Don't get counterhit by 6S if at all possible, since it leads to a massive conversion for Sol almost anywhere on the screen - meterless. #2: If you block 6S, never ever jump forward. It's free for Sol to antiair with 5K after any of the options he'd do in that situation, such as Gunflame. You can't always avoid the worst possible circumstances, but try to as much as possible. So, what can we do to fight back? Hitting Sol before 6S comes out is a pretty strong tactic. Alot of the time, the way neutral goes in the Sol vs Nagoriyuki matchup is like this: Nagoriyuki simply pushes Sol out and tries to goad him into approaching in various ways. Sol wants to sit outside of Nagoriyuki's range to avoid Nagoriyuki's big buttons, then go in after Nagoriyuki whiffs something. Nagoriyuki is perfectly happy to keep Sol away from him, since Sol's close range assault is so deadly. If you hit him with 214H, you get a massive counterhit. 5S can also hit him before 6S starts up, and 5H can do so as well if you're in level 2 blood, leading to a massive counterhit. If you happen to block 6S, oftentimes, Sol will do Gunflame. Now, usually, it's pretty tough to do something about this, but there's a couple options. The first and easiest way to strike back is to do Super for 50% meter. If Sol is close enough, you have time to react and super. This is a great way to turn the tides - but if you guess, it's possible that Sol could just be doing 6S on block with no cancel. The second thing you can do is shoot 236S through the gunflame, dash forward, and hit him with a close slash. Now the funky thing is, that this is a little spacing dependent, and you have to be pretty fast on the gunflame - I find that reversal timing is best, as anything too late might get you hit before the clone comes out. This is a guaranteed punish when you do it right, but it's sometimes cause you might not have the blood to spend on this. The third thing, and actually what I learned most recently, is that at a pretty fair spacing, 2H will actually hit Sol before the gunflame comes out! This is a huge, huge punish for a Nago, and a monstrous combo, usually leading to Sol being in the corner. This is pretty hard to do in Level 0 Blood, so you're gonna wanna be in Level 1, or favorably, Level 2 Blood to get this to work. And finally, the last thing is. . Instant block. If you're close enough to Sol, and you instant block 6S or the Gunflame, you can punish with 5K, go into 6K, and get a huge combo if your blood allots for it. He still has the option to do Bandit Revolver, Bandit Bringer, or just do nothing, but it's definitely important to understand this move to better fight Sol in neutral. Many Sol players will start to vary their approach once you start to deal with 6S, whether IADing, running straight at you, or simply running away so they can goad you into a close range engagement. So thinking about it, implement what you feel is necessary, and then go from there. Take care. Watch me on Twitch! I stream in the afternoons on weekdays: http://twitch.tv/hotashi Follow me on Twitter! http://twitter.com/hotashis
mario050987·youtube.com·
Nagoriyuki vs Sol 6S Counterplay Guide
Nagoriyuki Burst Safe Combo
Nagoriyuki Burst Safe Combo
After a little more testing I found out there are two spots this combo can be bursted. After the back dash if they burst just before the 5k lands, and after you dash forward on the c.s with precise timing. Overall though these are difficult to do in an actual match and most of the time wouldn't hit you.
mario050987·youtube.com·
Nagoriyuki Burst Safe Combo
nagoriyuki anti dp oki setup
nagoriyuki anti dp oki setup
Beats all nondelayed wake-up options. Untested vs delayed options (delay dp probably beats it). S button works as a consistent follow-up for all situations. For chipp it consistently works after wb super and charge dust combos For ky and sol it will only consistently work after wb super For leo it will never work It is unlikely to work vs most reversal supers (untested)
mario050987·youtu.be·
nagoriyuki anti dp oki setup
眉間番長 on Twitter
眉間番長 on Twitter
ガードしないのか!?俺以外のヤツ...押下して20フレーム大好きだった彼のダストをリスクMaxで貰った貴女試合に勝つのは、俺だと思ってた...今夜は(生かして)帰したくない...#GGST_NA #PS4share #今夜 pic.twitter.com/a6cv66H5HJ— 眉間番長 (@mkn_muno) August 18, 2021
mario050987·twitter.com·
眉間番長 on Twitter
Dark Kai on Twitter
Dark Kai on Twitter
#GGST #GUILTYGEARSTRIVE makes so much fun to play....And i love it #PS4share pic.twitter.com/FOHyP19Qpr— Dark Kai (@DarkKai9000) August 18, 2021
mario050987·twitter.com·
Dark Kai on Twitter
名残雪の最大コンボまとめ シーズン1 GUILTY GEAR ‐STRIVE‐ NAGORIYUKI MAXIMUM COMBOS CLIPS SEASON 1
名残雪の最大コンボまとめ シーズン1 GUILTY GEAR ‐STRIVE‐ NAGORIYUKI MAXIMUM COMBOS CLIPS SEASON 1
シーズン1の締めくくりとして名残雪の最大コンボまとめ動画を作成しました。さんまさんのネタが凄すぎたので皆さん是非とも参考にしてください。 さんま大先生のTwitter https://twitter.com/sanmasanma71 格闘ゲーマーwiki http://fgamers.saikyou.biz/?%E3%81%95%E3%82%93%E3%81%BE#.YRwC7YgzaUk 名残雪の小ネタ集め シーズン1 NAGORIYUKI TECHNI https://youtu.be/foCxxFXoYfw 名残雪の感想を語る会ダイジェスト版 https://youtu.be/bmRMDjH5msU 名残雪「覚えておきたいテクニック集vol.1」 https://youtu.be/qdGa4dgKT3g 名残雪「ダストの可能性について」動画 https://youtu.be/Das5Jq3-RZI 名残雪「中下段について」動画 https://youtu.be/WOmrPYT7Kbk 「中下段動画」の続編 https://youtu.be/-LqfZX04w5s Twitter:https://twitter.com/bashi_slayer Instagram:https://www.instagram.com/keiisbs/ ついっち:https://www.twitch.tv/bashislayer にこにこ:https://www.nicovideo.jp/my?cmnhd_ref=device%3Dpc%26site%3Dniconico%26pos%3Duserpanel%26page%3Dmy_top #GGST #名残雪 #ギルティギアストライヴ #ゲーム実況
mario050987·youtube.com·
名残雪の最大コンボまとめ シーズン1 GUILTY GEAR ‐STRIVE‐ NAGORIYUKI MAXIMUM COMBOS CLIPS SEASON 1
眉間番長 on Twitter
眉間番長 on Twitter
ジャンプしないのか!?俺以外のヤツ...ガードして20フレーム大好きだった彼に紫キャンされた貴女...足払いガードは、不利だと思ってた...今夜は(画面端から)帰したくない...#GGST_NA #今夜 #PS4share pic.twitter.com/7QCqFBjo73— 眉間番長 (@mkn_muno) August 17, 2021
mario050987·twitter.com·
眉間番長 on Twitter