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Dakawalf — Today at 6:57 AM
there's a bunch of practical ones, you can convert a lot of corner things into loops if you have meter
[7:01 AM]
c.S > TKB > c.S > TKB > 5K > TKB > TKB is used for things like burst punishes for example
[7:02 AM]
CH 2S > c.S > TKB > 5K > TKB > 5K > TKB > TKB off anti-air CH
[7:03 AM]
Throw > dl.88RRC > 66 > c.S > TKB > 5K > TKB > TKB for conversion off throw RC
[7:03 AM]
from regular combos with 50 meter, you have :
[7:04 AM]
c.S > f.S > 5H > 214H > 66RRC(w) > 66 > c.S > TKB > 5K > TKB > TKB
[7:04 AM]
2K > 2D > 214H > 66PRC > c.S > TKB > 5K > TKB > TKB
[7:04 AM]
6H > 66PRC > j.623H > 66 > c.S > TKB > 5K > TKB > TKB - great damage off overhead
[7:04 AM]
IOH j.H > 22PRC > j.623H > c.S > TKB > 5K > TKB > TKB
[7:05 AM]
those are the most common ones, I'd say
[7:05 AM]
feel free to either do less TKB and finish with a regular ender like 5K > 6K > 214H/S > Wallbreak if you're not confident(edited)
[7:06 AM]
raw TKB at the end is difficult but gives the most meterless damage
[7:07 AM]
besides that, best damage for wallbreak is tipper 2H > 5H > 2H > the rest
[7:11 AM]
you can find more funky routes in the doc
[7:11 AM]
such as transport RRC bomber, BRC routes, etc