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Advice for all Sandalphon players: Pay attention to what element you are currently imbued with as it can change your combo structure slightly This definitely applies more to midscreen combos as some elements give you a lot more meterless potential (those being Fire and Water) pic.twitter.com/6jwBFu5YaJ— Delilah (#1 Sandalphon fan) 🏳️‍⚧️ (@DelilahFGC) February 26, 2025
Advice for all Sandalphon players: Pay attention to what element you are currently imbued with as it can change your combo structure slightly This definitely applies more to midscreen combos as some elements give you a lot more meterless potential (those being Fire and Water) pic.twitter.com/6jwBFu5YaJ— Delilah (#1 Sandalphon fan) 🏳️‍⚧️ (@DelilahFGC) February 26, 2025
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Advice for all Sandalphon players: Pay attention to what element you are currently imbued with as it can change your combo structure slightly This definitely applies more to midscreen combos as some elements give you a lot more meterless potential (those being Fire and Water) pic.twitter.com/6jwBFu5YaJ— Delilah (#1 Sandalphon fan) 🏳️‍⚧️ (@DelilahFGC) February 26, 2025
#GBVSR_SA 中央対空2Hノーマル/カウンターヒットから端奥義〆(風のはネタ) 対空後入れ込む技ないな~と思いましたが、ノーマルヒット時の↓↓HはディレイなのでCH確認しやすく、問題なし(多分) pic.twitter.com/icxpOAZJ2k— それはないわ (@sorehanaiwa50) February 26, 2025
#GBVSR_SA 中央対空2Hノーマル/カウンターヒットから端奥義〆(風のはネタ) 対空後入れ込む技ないな~と思いましたが、ノーマルヒット時の↓↓HはディレイなのでCH確認しやすく、問題なし(多分) pic.twitter.com/icxpOAZJ2k— それはないわ (@sorehanaiwa50) February 26, 2025
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#GBVSR_SA 中央対空2Hノーマル/カウンターヒットから端奥義〆(風のはネタ) 対空後入れ込む技ないな~と思いましたが、ノーマルヒット時の↓↓HはディレイなのでCH確認しやすく、問題なし(多分) pic.twitter.com/icxpOAZJ2k— それはないわ (@sorehanaiwa50) February 26, 2025
not sure how useful it is but sandy can get easy safejumps after 2U #GBVSR_SA normal jumps on normal hits are auto timed for the most advantage high jumps have generous timing for both normal and counter hits mid to max range of 2U is inconsistent without high jump though pic.twitter.com/XES6szLmpU— luna (@tsukidal2) February 26, 2025
not sure how useful it is but sandy can get easy safejumps after 2U #GBVSR_SA normal jumps on normal hits are auto timed for the most advantage high jumps have generous timing for both normal and counter hits mid to max range of 2U is inconsistent without high jump though pic.twitter.com/XES6szLmpU— luna (@tsukidal2) February 26, 2025
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not sure how useful it is but sandy can get easy safejumps after 2U #GBVSR_SA normal jumps on normal hits are auto timed for the most advantage high jumps have generous timing for both normal and counter hits mid to max range of 2U is inconsistent without high jump though pic.twitter.com/XES6szLmpU— luna (@tsukidal2) February 26, 2025
サンダルフォン土属性だと浮かさずにダッシュHが2回入る これ2回目のダッシュLから5Mトリプルアタックつながるんかなー 自分は出来る気しなかったのでどなたか試してほしい#GBVSR_SA #GBVSR pic.twitter.com/TlzApqYb4j— ファル (@Farurururu214) February 26, 2025
サンダルフォン土属性だと浮かさずにダッシュHが2回入る これ2回目のダッシュLから5Mトリプルアタックつながるんかなー 自分は出来る気しなかったのでどなたか試してほしい#GBVSR_SA #GBVSR pic.twitter.com/TlzApqYb4j— ファル (@Farurururu214) February 26, 2025
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サンダルフォン土属性だと浮かさずにダッシュHが2回入る これ2回目のダッシュLから5Mトリプルアタックつながるんかなー 自分は出来る気しなかったのでどなたか試してほしい#GBVSR_SA #GBVSR pic.twitter.com/TlzApqYb4j— ファル (@Farurururu214) February 26, 2025
Not that it's even really practical to land anyway, but should you catch someone in this At certain ranges you can get a c.5H out of the timing.#GBVSR_SA https://t.co/lSusmB0lSF pic.twitter.com/fEeJqdZk9e— RS | OEG Evelynnlys 🏳️‍⚧️ (@EVELYNNLYS) February 26, 2025
Not that it's even really practical to land anyway, but should you catch someone in this At certain ranges you can get a c.5H out of the timing.#GBVSR_SA https://t.co/lSusmB0lSF pic.twitter.com/fEeJqdZk9e— RS | OEG Evelynnlys 🏳️‍⚧️ (@EVELYNNLYS) February 26, 2025
·x.com·
Not that it's even really practical to land anyway, but should you catch someone in this At certain ranges you can get a c.5H out of the timing.#GBVSR_SA https://t.co/lSusmB0lSF pic.twitter.com/fEeJqdZk9e— RS | OEG Evelynnlys 🏳️‍⚧️ (@EVELYNNLYS) February 26, 2025