Resources

886 bookmarks
Custom sorting
Discussion: The Mindset of Learning Fighting Games
Discussion: The Mindset of Learning Fighting Games
  1. Summary (Full Narrative Overview)

The video argues that fighting games aren’t inherently reserved for “special” skilled people—everyone who plays them once started at the same beginner point, unable to throw fireballs, not understanding mechanics, and often getting destroyed online. The main difference between players who play fighting games and those who quit is simply that the former stuck with the learning process.

The creator emphasizes that early progress in fighting games isn’t about winning. Wins are deceptive metrics, especially since fighting games are 1v1—someone always loses, even at the highest level. Instead, new players should measure progress through small victories, such as:

executing a new concept mid-match

attempting a combo trial and getting a little further

trying a new tactic even if it fails

recognizing patterns

learning something about their character

The “fun” of fighting games isn’t locked behind mastery; it’s available right away if you play against people of your own level. The misery comes when beginners match with vastly stronger players, which distorts expectations and creates the “I’m not cut out for this” myth.

The speaker compares fighting games with other genres. People don’t realize how many skills they’ve built over years of gaming—like complex dual-stick control schemes in FPS games—because those skills were built slowly. Fighting game motions (like quarter circles) feel hard only because beginners have never practiced them. Everything is learnable.

The video stresses a key principle: find the right amount of challenge. Too easy is boring; too hard makes you quit. Beginners should seek equally-skilled partners, casual sparring, or communities with novices.

Teaching beginners requires restraint: good players should “shapeshift” into weaker opponents to let learners explore fundamentals without being overwhelmed. Feed them only what they can retain. Let them experience success, then gradually increase difficulty. When beginners later apply those fundamentals against strangers and see results, they get hooked—this is the joy of entry into the FGC.

The ultimate message: losing is normal, improvement is gradual, and anyone can enjoy fighting games if they adopt the right mindset.

  1. Bullet-Point Quick Review

Everyone starts from zero; no one is “naturally cut out” for fighting games.

Winning is NOT the metric for improvement—small personal milestones are.

Play people around your level early on to enjoy the process.

Losing is universal—even pros get perfected.

Motions like DP/quarter-circle only feel hard because they’re unfamiliar.

Skill transfer exists across games; fighting games require their own reps.

Choose the right level of challenge: slightly above your current skill.

Online losses against strong players don’t define your ability.

Teaching beginners requires simplifying information and scaling difficulty.

Let learners “feel” success early to build motivation.

Improvement makes difficult tasks relaxing and fun over time.

Anyone can learn fighting games with patience and the right mindset.

  1. Chunked Summary + Questions + Action Steps Chunk 1 — The Myth of “Being Cut Out for Fighting Games”

Summary: People often say they’re “bad at fighting games” as though players are divided into those who can play and those who can’t. The truth: everyone starts clueless. The only difference between players and non-players is persistence. The learning curve isn’t misery until sudden mastery—it's a gradual, enjoyable progression when matched with similar players.

Questions

Why do people think they aren’t “cut out for fighting games”?

What actually separates beginners from long-time players?

How does matching skill levels influence early enjoyment?

Answers

Because early online losses make them assume others have innate talent.

Only that experienced players stuck with the learning process.

Playing similarly skilled opponents reveals the real fun of learning and adapting.

Action Steps

Find a beginner lobby or subreddit to match skill-level opponents.

Remind yourself that everyone sucked at first.

Record day-to-day progress rather than worrying about rank.

Chunk 2 — The Right Way to Measure Progress

Summary: Wins/losses are a misleading way to measure improvement. Fighting games always produce one loser, even at the highest levels. Instead, success should be defined by small, internal milestones: performing a new action mid-match, progressing in combo trials, or trying new ideas regardless of outcome.

Questions

Why is winning a bad measurement tool?

What are examples of meaningful “small victories”?

Why should you reward attempts even when they fail?

Answers

Because losing is universal and depends on the matchup, not just your skill.

Trying new tech, improving execution, or recognizing patterns.

Because attempts are the real learning phase that lead to mastery.

Action Steps

After each session, write down three things you improved.

Focus on input consistency rather than match results.

During matches, deliberately attempt one new idea each round.

Chunk 3 — Difficulty Myths & Skill Transfer

Summary: Fighting games are seen as overly difficult, but beginners overlook the hidden difficulty inside other familiar genres. Dual-stick FPS movement is extremely complex to someone who never learned it—but feels easy to seasoned players. Motions like quarter circles feel hard simply because of unfamiliarity.

Questions

Why do fighting game motions seem uniquely hard?

How does the FPS analogy help debunk difficulty myths?

What role does muscle memory play in learning fighting games?

Answers

Because beginners have never practiced them—skill hasn’t transferred.

It shows that “easy” games are only easy due to years of accumulated skill.

Repetition builds consistency and removes mental load.

Action Steps

Practice motions for 5–10 minutes before playing actual matches.

Focus on slow, accurate inputs before speeding up.

Compare new motions to skills you once found hard but now take for granted.

Chunk 4 — Choosing the Right Challenge

Summary: You should treat learning fighting games like going to the gym: don’t start with maximum difficulty. Play people slightly above your level and attempt combos slightly above your ability. Too much difficulty leads to frustration; too little creates boredom.

Questions

What is the “right amount of challenge”?

Why is matching against overly strong players harmful early on?

Why is learning step-by-step important?

Answers

Something just above your comfort zone.

It reinforces the belief that you're talentless rather than inexperienced.

Step-wise challenge keeps learning enjoyable and avoids overwhelm.

Action Steps

Seek training partners near your level.

Set a weekly “one new thing” focus (e.g., anti-airs only).

Use casual rooms to avoid high-stress ranked mismatches.

Chunk 5 — How Experienced Players Should Teach Beginners

Summary: Good players can “shape-shift” into weaker opponents by playing slower and giving space for beginners to apply fundamentals. Teaching should be minimal and actionable. Overloading beginners with advanced tech discourages them; letting them feel small successes builds motivation.

Questions

Why should good players avoid overwhelming beginners?

What is the purpose of “pretending to be a weaker opponent”?

How do small early successes hook new players?

Answers

Too much info creates frustration and cognitive overload.

It allows beginners to practice fundamentals in real scenarios.

Success forms emotional rewards and motivates deeper involvement.

Action Steps

When teaching, give no more than 2–3 concepts per session.

Create scenarios where the beginner can attempt their new skills.

Celebrate their successes and minimize punishing their mistakes.

  1. Super-Summary (Under 1 Page)

Learning fighting games boils down to mindset, not innate skill. Everyone begins equally unskilled, and those who become competent simply persist through the learning process. Early frustration comes from mismatched opponents, not from lack of ability.

Progress in fighting games must be measured internally—through small improvements, better execution, and expanding understanding—not through wins. Losing is universal, even for the best players. Beginners should find opponents near their level and treat learning like any other skill: gradual, enjoyable, and challenge-tuned.

Fighting games feel difficult because their skills are unfamiliar, just like dual-stick shooters once felt impossible before practice built muscle memory. Anyone can learn motions, systems, and matchups with proper pacing.

For teaching newcomers, advanced players should simplify information, scale difficulty, and let beginners experience small victories. This nurtures motivation and sparks long-term engagement.

Ultimately, fighting games are not about innate talent—they are about consistency, mindset, and the enjoyment of personal growth.

  1. Optional Spaced Review Plan

Day 1 — Initial Study

Read the full structured summary.

Practice identifying “small victories” from your last session.

Reflect on your difficulty threshold: too low or too high?

Day 2 — Reinforcement

Re-read the chunked summaries.

Play 10–20 matches focusing only on one improvement goal.

Record 3 micro-successes.

Day 3 — Integration

Review the super-summary.

Teach a beginner or explain one concept to someone else.

Adjust your training plan to match your optimal challenge level.

mario050987·youtu.be·
Discussion: The Mindset of Learning Fighting Games
NerdJosh aka Yung Nerdie Sanders on Twitter
NerdJosh aka Yung Nerdie Sanders on Twitter
Did a quick video on Purple beat combos or That Purple Stuff as I like to call it in Guilty Gear Strive. Add some of these to your arsenal for some strong 50/50 mixup cash outs! pls like/comment/subscribe https://t.co/la87lGgY8O pic.twitter.com/HGSuMaZydC— NerdJosh aka Yung Nerdie Sanders (@NerdJosh) July 16, 2021
mario050987·twitter.com·
NerdJosh aka Yung Nerdie Sanders on Twitter
How to GET VIP Celestial in Guilty Gear Strive
How to GET VIP Celestial in Guilty Gear Strive
Crazy how I've gotten VIP twice now and none of the Homies have got VIP. That's gotta change! These 5 things are all you need to get Celestial with ANY Character in Guilty Gear Strive. Don't Submit to Daisuke Vision lol its not Necessary please Play who you want! Resources: Full Lore up to Strive: https://youtu.be/QIjtNL7Pfqw Combos for each Character: https://youtube.com/playlist?list=PLhXaBmvdDJtg6WkrbdPWeR4T6WHyAVmbJ Beginner Guide: https://youtu.be/goxuzObtwSc Fighting Game Glossary: https://glossary.infil.net/ Top Player Match Database: https://strive.keeponrock.in/#/ Subscribe for more!! ► http://www.youtube.com/c/KairosFGC Live Mon, Wed, Friday► https://www.twitch.tv/kairos_fgc Discord ► https://discord.gg/NCDfpKkF Stick I use ► https://amzn.to/33JXaXe #Strive #VIP #Guiltygear
mario050987·youtube.com·
How to GET VIP Celestial in Guilty Gear Strive
Aether’s Neutral for dummies (work in progress)
Aether’s Neutral for dummies (work in progress)
Feel free to DM for more elaboration I tried to make this as succinct as possible with clear goals. Neutral I will reference the 3 structure neutral in the Machaboo guide a bunch. Basic Spacing Learn ...
mario050987·evernote.com·
Aether’s Neutral for dummies (work in progress)
Understanding Guilty Gear Strive's 'forbidden' universal mix up
Understanding Guilty Gear Strive's 'forbidden' universal mix up
If you've been playing Guilty Gear Strive then there's a decently strong chance you've experienced this particularly odd scenario involving a peculiar overhead/low mix up following an air block.This involves a few mechanics that newer ...
mario050987·eventhubs.com·
Understanding Guilty Gear Strive's 'forbidden' universal mix up
raynex @ GG Strive Laboratories on Twitter
raynex @ GG Strive Laboratories on Twitter
i believe in equality so here's another example with SolOn crouch it's a basic high/low that remains plus OB. Low hits give you fun new routing.Stand blocks during BRC can be confirmed into fuzzy j.S or j.P. The blue stuff is a really fun mechanic#GGST #GGST_SOL pic.twitter.com/v52DsjV23s— raynex @ GG Strive Laboratories (@raynexpress) July 15, 2021
mario050987·twitter.com·
raynex @ GG Strive Laboratories on Twitter
【初心者向け】勝てない時の最終手段? 荒らしプレイの長所と短所を解説(ソル・チップ・メイ・レオ・闇慈等)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】勝てない時の最終手段? 荒らしプレイの長所と短所を解説(ソル・チップ・メイ・レオ・闇慈等)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
荒らしプレイは時に有効な場面もありますが、やり過ぎには注意! Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【初心者向け】勝てない時の最終手段? 荒らしプレイの長所と短所を解説(ソル・チップ・メイ・レオ・闇慈等)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Perfect Purple Roman Cancel Guilty Gear Strive #guiltygearstrive #strive
Perfect Purple Roman Cancel Guilty Gear Strive #guiltygearstrive #strive
Perfect Purple Roman Cancel Guilty Gear Strive and how to perform it I'm a naive so, I had learn the Guilty Gear Strive basics to hold my own with NAGORIYUKI! Hope this tutorial helps, it seems hard but the controls are easy to handle. These all in the Guilty Gear Strive basic and tutorial page. Have fun and take care. Whose your main so far in Guilty Gear Strive? Guilty Gear Strive or Dragon Ball FighterZ, which is taking up your time? Has Guilty Gear Strive inflamed your fighting spirit? High rank dragonball fighterz/ high rank dbfz!! Channel Link: https://www.youtube.com/channel/UCb-BqX3p3h5L0NN9C2LpYtA Thats it!! Enjoy the video and take care. Thank you everyone again!!!!! As always leave a Comment and Like. Feel free to share the video with anybody else you feel would enjoy it! Thanks for watching!!! High rank dragonball fighterz and high rank dbfz!! Channel Link: https://www.youtube.com/channel/UCb-BqX3p3h5L0NN9C2LpYtA #guiltygearstrive #strive #gear #solbadguy #strive
mario050987·youtube.com·
Perfect Purple Roman Cancel Guilty Gear Strive #guiltygearstrive #strive
Guilty Gear Strive Tutorial Blue Roman Cancel #guiltygearstrive #strive
Guilty Gear Strive Tutorial Blue Roman Cancel #guiltygearstrive #strive
Perfect Blue Roman Cancel Guilty Gear Strive and how to perform it I'm a naive so, I had learn the Guilty Gear Strive basics to hold my own with NAGORIYUKI! Hope this tutorial helps, it seems hard but the controls are easy to handle. These all in the Guilty Gear Strive basic and tutorial page. Have fun and take care. Whose your main so far in Guilty Gear Strive? Guilty Gear Strive or Dragon Ball FighterZ, which is taking up your time? Has Guilty Gear Strive been kind to you? High rank dragonball fighterz/ high rank dbfz!! Channel Link: https://www.youtube.com/channel/UCb-BqX3p3h5L0NN9C2LpYtA Thats it!! Enjoy the video and take care. Thank you everyone again!!!!! As always leave a Comment and Like. Feel free to share the video with anybody else you feel would enjoy it! Thanks for watching!!! High rank dragonball fighterz and high rank dbfz!! Channel Link: https://www.youtube.com/channel/UCb-BqX3p3h5L0NN9C2LpYtA #guiltygearstrive #strive #gear #solbadguy #strive
mario050987·youtube.com·
Guilty Gear Strive Tutorial Blue Roman Cancel #guiltygearstrive #strive
rogueyoshi.com/coaching on Twitter
rogueyoshi.com/coaching on Twitter
#GGST on PC has inconsistent inputs on both sides on keyboard. Here I'm using the Hitbox DP Shortcut (R > D+L > S). My keyboard is a HyperX Alloy FPS, non-ghosting mechanical. Only game I've played that has this issue. Even worse than this is the input drops. @ArcSystemWorksU pic.twitter.com/odXsXbyYBH— rogueyoshi.com/coaching (@rogueyoshi_FGC) July 15, 2021
mario050987·twitter.com·
rogueyoshi.com/coaching on Twitter
newsnet🌃 on Twitter
newsnet🌃 on Twitter
Airdash after burst block can give u carry you might need peep #PS4sharehttps://t.co/Mf56VPBtpg pic.twitter.com/gU7OTHIxMa— newsnet🌃 (@SARVETS) July 14, 2021
mario050987·twitter.com·
newsnet🌃 on Twitter
あぶ on Twitter
あぶ on Twitter
タイミングによっては前後どちらでもガード出来ちゃうのか… #GGST #PS4sharehttps://t.co/WtyylpMj81 pic.twitter.com/JjfdHN878A— あぶ (@trairia) July 14, 2021
mario050987·twitter.com·
あぶ on Twitter
Guilty Gear Strive Tutorial Yellow Roman Cancel #guiltygearstrive #strive
Guilty Gear Strive Tutorial Yellow Roman Cancel #guiltygearstrive #strive
Perfect Yellow Roman Cancel Guilty Gear Strive and how to perform it. I had learn the Guilty Gear Strive basics to hold my own with NAGORIYUKI! Hope this tutorial helps, it seems hard but the controls are easy to handle. These all in the Guilty Gear Strive basic and tutorial page. Have fun and take care. Whose your main so far in Guilty Gear Strive? Guilty Gear Strive or Dragon Ball FighterZ, which is taking up your time? Has Guilty Gear Strive inflamed your fighting spirit? High rank Guilty Gear Strive/dragonball fighterz/ high rank dbfz!! Channel Link: https://www.youtube.com/channel/UCb-BqX3p3h5L0NN9C2LpYtA Thats it!! Enjoy the video and take care. Thank you everyone again!!!!! As always leave a Comment and Like. Feel free to share the video with anybody else you feel would enjoy it! Thanks for watching!!! High rank dragonball fighterz and high rank dbfz!! Channel Link: https://www.youtube.com/channel/UCb-BqX3p3h5L0NN9C2LpYtA
mario050987·youtube.com·
Guilty Gear Strive Tutorial Yellow Roman Cancel #guiltygearstrive #strive
How to learn a new character in Guilty Gear Strive
How to learn a new character in Guilty Gear Strive
Dustloop https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- My Patreon https://www.patreon.com/user?u=21970878 My discord https://discord.gg/YbwFauWr7k For the Season V Changes Playlist https://www.youtube.com/playlist?list=PLqfW0fHcTsJgh9Y5i_QcAk1ObckAiiYT5 For the Matchups Guide playlist https://www.youtube.com/playlist?list=PLqfW0fHcTsJgJrJbmKJwiLzJc9S7lFipk For the characters guides playlist https://www.youtube.com/playlist?list=PLqfW0fHcTsJhGDoV05QLLBClu8TE97SYB For the Grasping the situation playlist https://www.youtube.com/playlist?list=PLqfW0fHcTsJix48TLuRTCKWl3hRURtnez Channel Artwork provided by: http://patreon.com/barbatoze​​​​​ www.barbatoze.com Intro provided by : https://www.facebook.com/DeadlineStud...​... https://www.youtube.com/channel/UCLO2...​...
mario050987·youtube.com·
How to learn a new character in Guilty Gear Strive
itna.fgc #BLM on Twitter
itna.fgc #BLM on Twitter
A high/low application too. Drifting down to immediately land is definitely something I've seen, but I rarely ever see people use drift fast RC to do it.I know this is kinda basic RC stuff but I do hope to see people implement this sort of thing more bc it's sick!#GGST pic.twitter.com/yUkVoJaHVk— itna.fgc #BLM (@FgcItna) July 14, 2021
mario050987·twitter.com·
itna.fgc #BLM on Twitter
luna on Twitter
luna on Twitter
#GGST i think the wall health is based on how long the opponent is in hitstun potentially. notice how 214S does more wall damage while being the least damaging move of the three shown, and 5D does like 3X the wall damage. pic.twitter.com/G07Y4awqyf— luna (@lunanoko) July 13, 2021
mario050987·twitter.com·
luna on Twitter
luna on Twitter
luna on Twitter
#GGST the tool that marks wallbreak progress on P1's risc gauge so far has taught me two things:- supers dont actually influence the wall health at all, they bypass it entirely and break it- when the gravity is too high, which will generally be off of throw OTG- pic.twitter.com/xiMpwPOpkU— luna (@lunanoko) July 13, 2021
mario050987·twitter.com·
luna on Twitter
luna on Twitter
luna on Twitter
this is shown here too, even when the wall is just about to be broken, you cant stick when the gravity is too high, no matter what pic.twitter.com/uYipRCHW6M— luna (@lunanoko) July 13, 2021
mario050987·twitter.com·
luna on Twitter
luna on Twitter
luna on Twitter
this doesnt seem tied to the property of OTGing, as a normal 214S 5K link with ky can still wallstick pic.twitter.com/w6NtYIgFmX— luna (@lunanoko) July 13, 2021
mario050987·twitter.com·
luna on Twitter
Rikir on Twitter
Rikir on Twitter
FD making you land faster is a mechanic that really should be mentioned in the game’s mission mode. I didn’t know about this until two weeks into the game. https://t.co/ecGInHJhBA— Rikir (@Al_Rikir) July 12, 2021
mario050987·twitter.com·
Rikir on Twitter
Should You Always Wall Break? | Wallbreak 101 Guide for Guilty Gear Strive
Should You Always Wall Break? | Wallbreak 101 Guide for Guilty Gear Strive
Let me know what you guys think about these situations below. More info on mechanics of wall breaks: https://www.dustloop.com/wiki/index.php?title=GGST/Damage#The_Wall Clips taken from the below - show these guys some love! https://www.twitch.tv/daruino https://www.twitch.tv/animeilluminati https://www.twitch.tv/bum1six3 https://www.twitch.tv/kendeep_fgc https://www.twitch.tv/squirrel147 00:00 Intro 00:38 How wall breaks work 03:15 Analyzing match examples - Example 1 05:24 Analyzing match examples - Example 2 06:38 Should you always wall break with super? 08:20 SonicFox and K7 decision making 09:54 Final thoughts 11:16 Outro Edited by Caste - https://www.youtube.com/user/6casteha... Twitter: https://twitter.com/CasteHappy My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Follow on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN I appreciate the viewership, if there is anything you would like to see, please let me know down in the comments below. #diaphone #Strive #WallBreak
mario050987·youtube.com·
Should You Always Wall Break? | Wallbreak 101 Guide for Guilty Gear Strive
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
https://t.co/069YllI2l7- IB lockout is 5 frames- Any back input that doesn't IB starts the lockout- Lockout doesn't count down while holding 1, 4, 7, or 2- Successful IB doesn't cause lockout, allowing for consecutive IBs with 121 input pic.twitter.com/GcmXTPZh0x— SUGOI | Zankoku (@Zankoku) July 12, 2021
mario050987·twitter.com·
SUGOI | Zankoku on Twitter
GGST: Prevent 100% Meter Reversal Super Situations!
GGST: Prevent 100% Meter Reversal Super Situations!
I see people get away with doing reversal supers and then RCing them to make them advantageous on wakeup - utilize this tip to prevent that form happening as much as possible! Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/hotashi
mario050987·youtube.com·
GGST: Prevent 100% Meter Reversal Super Situations!
Guilty Gear Strive | Air Throw Tutorial
Guilty Gear Strive | Air Throw Tutorial

Chunked Summary Chunk 1: Introduction to Air Throws

Key Concepts:

Air throws allow you to limit an opponent’s movement by preventing jumps.

Effective against advanced players because it reduces their options.

Enhances offensive opportunities while controlling space.

Example: Using air throws to force the opponent into defensive positions.

Action Steps:

Start thinking of air throws as both a defensive and offensive tool.

Observe situations where opponents frequently jump to practice timing air throws.

Comprehension Questions:

Why are air throws particularly useful against advanced players?

How do air throws shift the balance between offense and defense?

Answers:

They limit movement options, forcing opponents into predictable behavior.

By preventing jumps, they create opportunities to attack while controlling space.

Chunk 2: How to Perform Air Throws

Key Concepts:

Input: Press 6 or 4 + Dust while in the air next to your opponent.

Positioning is critical: air throws work if you are below or at the same height as your opponent.

Being above the opponent even slightly causes the throw to whiff.

Example: Matching vertical position with your opponent for a successful air throw.

Action Steps:

Practice jumping to align vertically with an opponent.

Avoid thinking you need to be directly above them; aim for below or level.

Comprehension Questions:

What happens if you try an air throw while slightly above the opponent?

Which inputs will fail to produce an air throw?

Answers:

The throw will whiff.

Pressing 9 or 7 + Dust instead of 6 or 4 + Dust triggers normal dust, not an air throw.

Chunk 3: Practicing Air Throws

Key Concepts:

Best method: set opponent to jump in training mode.

Dash forward + jump (8) allows correct positioning under the opponent.

Old method: jump straight up + input air throw (6 or 4 + Dust).

Air throw can now also be input during dash animations, creating a horizontal “no-fly zone.”

Action Steps:

Use training mode to practice dash + jump setups.

Try air throws during dashes to cover horizontal space.

Comprehension Questions:

Why is the dash + jump method preferred over jumping straight up?

How does inputting an air throw during a dash expand its utility?

Answers:

It helps position under the opponent quickly and prevents accidental wrong inputs.

It allows creating a horizontal no-fly zone, catching opponents jumping across distances.

Chunk 4: Advanced Applications

Key Concepts:

Air throws can be combined with airborne moves and Roman Cancels (RC) to adjust trajectory.

Examples: Chipp’s Air Alpha Blade, Anji’s horizontal spinning move.

RC can drift you underneath the opponent to make air throws more effective.

Action Steps:

Experiment with character-specific airborne moves that can transition into air throws.

Practice RC drifts to control trajectory under opponents.

Comprehension Questions:

How can Roman Cancel enhance air throw effectiveness?

Give examples of moves that can be combined with air throws for advanced setups.

Answers:

RC allows trajectory adjustment, letting you move underneath opponents for a guaranteed air throw.

Chipp’s Air Alpha Blade, Anji’s horizontal spinning move.

Super-Summary (Condensed Overview)

Air throws in Guilty Gear Strive are a versatile tool for controlling opponents’ jumps and creating offensive opportunities. They require correct positioning (below or at the same height as the opponent) and precise inputs (6 or 4 + Dust). Training mode setups like dash + jump help align you under opponents, and air throws can now also be performed during dashes to create a horizontal no-fly zone. Advanced applications include combining air throws with airborne moves and Roman Cancels to adjust trajectory and catch opponents at unexpected angles.

Actionable Steps:

Practice vertical alignment under jumping opponents.

Use dash + jump setups to position for air throws.

Experiment with air throws during dashes to control horizontal space.

Test character-specific airborne moves and RCs for advanced air throw setups.

Optional 3-Day Spaced Review Plan

Day 1: Focus on understanding air throw basics and positioning; practice in training mode.

Day 2: Drill dash + jump setups and input accuracy, including air throws during dash.

Day 3: Experiment with advanced applications using RC and airborne moves; combine all learned setups

mario050987·youtube.com·
Guilty Gear Strive | Air Throw Tutorial
Talking Disjointed hitboxes and why they are so powerful! - Guilty Gear Strive
Talking Disjointed hitboxes and why they are so powerful! - Guilty Gear Strive
So hitboxes, the crazy things what are behind the surface that determine how you get hit/how you hit the enemy. Important stuff! However there's another layer called disjointed hitboxes, where the attack is so far out ahead of the actual characters ability to be hit (thus disjointed) we will talk about the concept, and highlight 5 powerful examples in Guilty Gear Strive! 0:00 - Hitboxes in general 4:10 - Leo Example 6:07 - Sol Example 7:03 - Potemkin Example 9:06 - May Example 10:48 - Giovanna Example 12:06 - In closing --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Talking Disjointed hitboxes and why they are so powerful! - Guilty Gear Strive
Strive's FORBIDDEN Universal Mixup (and why it works)
Strive's FORBIDDEN Universal Mixup (and why it works)
Almost every character has access to this "forbidden" mixup! But is it too good? All I know is that it's cool, and will teach you a lot about the game as you learn how it works. Let me know if you pull it off in a match sometime! Follow Bace! She was the first person I saw share this type of mixup: https://twitter.com/baceNYC Roman Cancel 101: https://youtu.be/kdMe4BS5j5A Beginner's Guide to Guilty Gear Strive: https://youtu.be/eqvjukWcaNE Second channel: https://www.youtube.com/channel/UCX8m8ok6rcd7GR70nPLMmmA Catch me live here: https://www.twitch.tv/rathfgc Rath's twitter: https://twitter.com/RathFGC Community Discord: discord: https://discord.gg/Xqbj5xBs6s 0:00 intro 0:25 why does this mixup work? -- 0:53 increased air blockstun -- 1:45 air blocking recovery is STANDING-STATE -- 3:28 blue roman cancels slow the opponent down A LOT ---- (but only if you're close to the opponent) -- 4:20 roman cancel DRIFT quick explanation -- 5:07 other mixup options, combo-ing uncharged dust 5:50 height matters. ---- use the other mixups if the cool mix doesn't work. 6:31 examples with other characters (try with yours!) 7:30 don't forget to go low too! don't be predictable. 8:00 more examples with other characters 8:40 let's review! Music: A Caring Friend (available via youtube's free audio library) #guiltygear #strive #rathfgc
mario050987·youtube.com·
Strive's FORBIDDEN Universal Mixup (and why it works)