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How to play & learn Neutral or Footsies with Street Fighter 5. An Easy Guide to play Fighting Games!
How to play & learn Neutral or Footsies with Street Fighter 5. An Easy Guide to play Fighting Games!
The neutral game or footsies, is a hard concept to grasp at first, but in this video I explain it concisely and clearly in under 11 minutes using Street Fighter V - Champion Edition as an example so that it is easy for beginners to understand. Covering the very basics of the mind game and the three style structure mentioned by Machabo's Guilty Gear Article. Bruce Lee also in "Enter the Dragon" mentions the flow of a fight and how we react to our opponents and its a useful quote to explain approaching this hurdle in fighting games. Machabo article on fundamentals: https://www.guiltygear.se/g...
mario050987·youtube.com·
How to play & learn Neutral or Footsies with Street Fighter 5. An Easy Guide to play Fighting Games!
HiFight(ハイファイト) on Twitter
HiFight(ハイファイト) on Twitter
Mental Stack in Fighting GamesFull vid: https://t.co/dEX1Ja5jmw pic.twitter.com/ImrD0JO6wB— HiFight(ハイファイト) (@HiFightTH) March 21, 2021
mario050987·twitter.com·
HiFight(ハイファイト) on Twitter
Alioune on Twitter
Alioune on Twitter
#GGST Instant Faultless fuzzy super jump is going to be hard to deal with on opponent's wakeup.— Alioune (@Alioune85) March 8, 2021
mario050987·twitter.com·
Alioune on Twitter
miles on Twitter
miles on Twitter
#ggst hit confirm on ch is cheap. Huuuge cancel window like 45 frames. #PS4sharehttps://t.co/gBzjHfXvYl pic.twitter.com/GXEDRF1TUr— miles (@morriganVS) March 5, 2021
mario050987·twitter.com·
miles on Twitter
Zach on Twitter
Zach on Twitter
Here is a somewhat example of the movement ideas. Notice how much FURTHER the throw goes after the BRC input. pic.twitter.com/i5lWFyEovR— Zach (@FreddieWompton) February 21, 2021
mario050987·twitter.com·
Zach on Twitter
How to Improve your Defense in Fighting Games
How to Improve your Defense in Fighting Games
Hey all in this video i want to discuss how you can improve your defense in fighting games, This video is aimed at beginner and intermediate level players in order to expand on concepts of defense as well as giving practical advises that are universal for fighting games, Timestamps: 00:00 - Intro 01:00 - What is Offense? 02:46 - Understanding Defense 10:30 - Defense and Mind games 12:20 - Practicing and Applying Defense Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twi...
mario050987·youtube.com·
How to Improve your Defense in Fighting Games
Napalm_Cake on Twitter
Napalm_Cake on Twitter
Some characters can recover from stagger faster than others! (stagger recovery is set to the fastest option)#GGST #GGST_MA #GGST_ZA pic.twitter.com/iVmfMiaDs0— Napalm_Cake (@Napalm_Cake) February 25, 2021
mario050987·twitter.com·
Napalm_Cake on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
I noticed something pretty cool in the Strive beta's training mode. If you hit Record once to enter pre-recording mode, you can hit Play to cycle through different Recording slots. Seems like a nifty way to set several different recordings without having to go to the menu. #GGST pic.twitter.com/mYZpyOcDTg— Stephen Tchaou (@bubbaex) February 25, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
NurseLee_ on Twitter
NurseLee_ on Twitter
Quick Tips on Roman Cancel...it does everything you need! It's a very powerful tool in Strive now. some examples of BRC with Sol. #GGST #GuiltyGearStrive #GGST_SO pic.twitter.com/FggzJsd6AM— NurseLee_ (@NurseLee_) February 25, 2021
mario050987·twitter.com·
NurseLee_ on Twitter
NurseLee_ on Twitter
NurseLee_ on Twitter
More Guilty Gear Strive Info & Tech during my Lab Session During Open-Beta. YRC! Cannot be used Against Guard Crushing Move Properties. #GGST #GGST_SO #GGST_PO pic.twitter.com/IFTqFexd8x— NurseLee_ (@NurseLee_) February 25, 2021
mario050987·twitter.com·
NurseLee_ on Twitter
Guilty Gear Strive: Basic Offense Primer
Guilty Gear Strive: Basic Offense Primer
Guilty Gear Strive is a very different game from its predecessors. In this video I cover the simple offensive mindset I use for playing Strive, and a few techniques for better structuring basic offensive play. Follow Me On Twitter: https://twitter.com/RedMufflerMan​ Check Me Out On Twitch: https://www.twitch.tv/redmufflerman
mario050987·youtube.com·
Guilty Gear Strive: Basic Offense Primer
This is Guilty Gear Strive's most controversial mechanic....
This is Guilty Gear Strive's most controversial mechanic....
#lordknight #GuiltyGear #GuiltyGearStrive A lot of people have mixed feelings about Guilty Gear Strive's wall break mechanic. Let's chat about that and the counter hits a bit. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc My team started a YT as well! - https://www.youtube.com/channel/UCbGKK2q1Gfc5DBzCY4...
mario050987·youtube.com·
This is Guilty Gear Strive's most controversial mechanic....
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Blue RC: Tension Cost: 50% Attack Level: N/A CH State: N/A Start-up: 7F Duration: 6F+super freeze 39F Slowdown: 60F Proration: N/A Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 8~14F) Slowdown does not end on hit or block. Red RC: Tension Cost: 50% Attack Level: 2 CH State: Unable to verify Start-up: 2F Duration: 1F+super freeze 44F Static Difference: -24F Slowdown: 40F (on hit), 20F (on block) Proration: N/A Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 7~13F) On hit, launches and downs. Slowdown ends on hit or block. Purple RC: Tension Cost: 50% Attack Level: N/A CH State: N/A Start-up: 7F Duration: 6F+super freeze 39F Slowdown: 20F Proration: Forced 80% Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 14~20F) If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end on hit or block. Yellow RC: Tension Cost: 50% Attack Level: 1 CH State: Vulnerable Start-up: 13F Duration: 12F+super freeze 28F+33F Slowdown: 12F Static Difference: -17F Proration: Forced 50% Invul: 1F~end of super freeze Movement (Drift) RC: No Empty (Fast) RC: No On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC. Seems the details on Roman Cancel are slightly different from the closed beta, so I typed out Kedako's new notes, more or less.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Instant Faultless Defence is Very Important
Instant Faultless Defence is Very Important
All footage and understanding taken from the second beta.Footage from -Jiyuna - https://www.youtube.com/watch?v=fggC4l1BHcQ&ab_channel=ANIMEILLUMINATITastySt...
mario050987·youtube.com·
Instant Faultless Defence is Very Important
Wolfy on Twitter
Wolfy on Twitter
I noticed with everyone else, I can jump cancel IAD manually just fine (754) but with Zato it doesn't work unless I use the dash button. Might this be a bug or am I doing something wrong? #GuiltyGearStrive #GGST pic.twitter.com/jMTl2JEIk4— Wolfy (@MiyakoWolfy) February 23, 2021
mario050987·twitter.com·
Wolfy on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Roman Cancel DataKedako note: was experiencing frame skips with capture so there may be errorsTL note: Kara-RC refers to cancelling the slowdown with an attack during a specific frame. Not sure if the English community already coined a term so I went literal. https://t.co/PNpvJ3daVr pic.twitter.com/y5vBqpyre6— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Recovery Data*Only tested with SolGround Recovery(Tech) is where you tumble a bit when landing from a comboAir Recovery(Tech) is when you're pinned to the wall but no follow up occurs and you recover out of it. (cont) https://t.co/8gRCHCdW78— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Clash Data On Clash, 16F hitstop occurs for both playersThis hitstop does not alter depending on attack levelOn Clash, both player gains 10% Tension After Clash you can cancel into any of the following:- Any attack- Dash- FD- Gold Burst- PRC (cont) https://t.co/5xbjEItcZl— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Attacking before RC showave gives slightly more damage, since that's 1 less hit. Could just be meh, though #GGST pic.twitter.com/X8Rfq430bx— Kazutani Mizushi (by Alvin) (@Okazu29Q) February 23, 2021
mario050987·twitter.com·
Kazutani Mizushi (by Alvin) on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
A concept I threw together on my stream todayAirdash FD cuts your air momentum like airdash buttons do, so theres a potential to bulldog a throw pretty safely. Not unbeatable, but something. #GGST pic.twitter.com/wTPatV0DLE— Invited™ | Samifish @ Clout Debt (@Samifish11) February 23, 2021
mario050987·twitter.com·
Invited™ | Samifish @ Clout Debt on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
Proof that wall damage is not related to damage scaling. RISC lowers scaling but this still cracks at 9th hit.#GGST pic.twitter.com/QvRrvjidca— Silent Shadow (@NBSilentShadow) February 23, 2021
mario050987·twitter.com·
Silent Shadow on Twitter
Spinny on Twitter
Spinny on Twitter
The visual symbols that appear when you RC are actually visual indicators on when can cancel RC! #GGST #PS4share pic.twitter.com/3KfSZJ0nND— Spinny (@SpinnyMotion) February 23, 2021
mario050987·twitter.com·
Spinny on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
Chipp's 5K cracks the wall after 9 hits no matter where you start the combo.Cont.#GGSThttps://t.co/VRN8gMHZq2 pic.twitter.com/8nr5CKewRs— Silent Shadow (@NBSilentShadow) February 23, 2021
mario050987·twitter.com·
Silent Shadow on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
Not exactly what I wantd, few hits were on the wall but still takes 9 hits of Chipp's 5K to crack the wall.#GGST pic.twitter.com/U29mXBaj3e— Silent Shadow (@NBSilentShadow) February 23, 2021
mario050987·twitter.com·
Silent Shadow on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
It takes 9 hits for Chipp's 5K, which causes a spin juggle to crack the wall.Trying to find how wall works. #GGST pic.twitter.com/OjFHGlEa40— Silent Shadow (@NBSilentShadow) February 23, 2021
mario050987·twitter.com·
Silent Shadow on Twitter
EX-Saber on Twitter
EX-Saber on Twitter
Neat interaction with PRC and YRC. Might work with Red and Blue? #GGST pic.twitter.com/urMAdUqqEu— EX-Saber (@EXSaberGG) February 23, 2021
mario050987·twitter.com·
EX-Saber on Twitter