System & General Resources

System & General Resources

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N4ju d2 x
N4ju d2 x
Also, if you input the motion for a dash just before the Roman Cancel activates, you will move swiftly in that direction during the Roman Cancel. You can use this to move closer for a combo, move away to dodge an attack, or land quickly from the air.
mario050987·i.imgur.com·
N4ju d2 x
N4ju d2 x
N4ju d2 x
Also, if you input the motion for a dash just before the Roman Cancel activates, you will move swiftly in that direction during the Roman Cancel. You can use this to move closer for a combo, move away to dodge an attack, or land quickly from the air.
mario050987·i.imgur.com·
N4ju d2 x
N4ju d2 x
N4ju d2 x
When used before an attack hits or as it ends, you can cancel the recovery of the move. This also slows down the opponent if the shock wave touches them. This is a Purple Roman Cancel or PRC
mario050987·i.imgur.com·
N4ju d2 x
Z byj w zl
Z byj w zl
When activated while blocking an attack, the shock wave will push the opponent back. This is a Yellow Roman Cancel or YRC. However, this is commonly referred to as a Dead Angle
mario050987·i.imgur.com·
Z byj w zl
Z byj w zl
Z byj w zl
When activated while blocking an attack, the shock wave will push the opponent back. This is a Yellow Roman Cancel or YRC. However, this is commonly referred to as a Dead Angle
mario050987·i.imgur.com·
Z byj w zl
Z byj w zl
Z byj w zl
When activated while blocking an attack, the shock wave will push the opponent back. This is a Yellow Roman Cancel or YRC. However, this is commonly referred to as a Dead Angle
mario050987·i.imgur.com·
Z byj w zl
N hbx uaq
N hbx uaq
When used before an attack hits or as it ends, you can cancel the recovery of the move. This also slows down the opponent if the shock wave touches them. This is a Purple Roman Cancel or PRC
mario050987·i.imgur.com·
N hbx uaq
N hbx uaq
N hbx uaq
When used before an attack hits or as it ends, you can cancel the recovery of the move. This also slows down the opponent if the shock wave touches them. This is a Purple Roman Cancel or PRC
mario050987·i.imgur.com·
N hbx uaq
N hbx uaq
N hbx uaq
When used before an attack hits or as it ends, you can cancel the recovery of the move. This also slows down the opponent if the shock wave touches them. This is a Purple Roman Cancel or PRC
mario050987·i.imgur.com·
N hbx uaq
O dn y p4z
O dn y p4z
The shock wave comes out even when you’re not attacking. It won't blow them back but it will slow them down. This is a Blue Roman Cancel or BRC
mario050987·i.imgur.com·
O dn y p4z
O dn y p4z
O dn y p4z
The shock wave comes out even when you’re not attacking. It won't blow them back but it will slow them down. This is a Blue Roman Cancel or BRC
mario050987·i.imgur.com·
O dn y p4z
O dn y p4z
O dn y p4z
The shock wave comes out even when you’re not attacking. It won't blow them back but it will slow them down. This is a Blue Roman Cancel or BRC
mario050987·i.imgur.com·
O dn y p4z
Roman Cancel (RC)
Roman Cancel (RC)
Regular Roman Cancel - Guilty Gear Strive As the name implies, a Roman Cancel allows you to “cancel” your character’s move. You can use it in many situations to get different benefits as you make your next move, in exchange for using meter. In Guilty Gear: Strive, when you activate Roman Cancel, a shock wave comes out around your character that slows down the movement of your opponent if they are in range. Judging the distance between you and your opponent is key to mastering Roman Cancels. When activated as you hit the opponent, the shock wave will cause the opponent to bounce up slowly, making it easy to combo into moves that wouldn’t normally connect. This is a Red Roman Cancel or just "RC".
mario050987·imgur.com·
Roman Cancel (RC)
Roman Cancel (RC)
Roman Cancel (RC)
Regular Roman Cancel - Guilty Gear Strive As the name implies, a Roman Cancel allows you to “cancel” your character’s move. You can use it in many situations to get different benefits as you make your next move, in exchange for using meter. In Guilty Gear: Strive, when you activate Roman Cancel, a shock wave comes out around your character that slows down the movement of your opponent if they are in range. Judging the distance between you and your opponent is key to mastering Roman Cancels. When activated as you hit the opponent, the shock wave will cause the opponent to bounce up slowly, making it easy to combo into moves that wouldn’t normally connect. This is a Red Roman Cancel or just "RC".
mario050987·imgur.com·
Roman Cancel (RC)
Roman Cancel (RC)
Roman Cancel (RC)
Regular Roman Cancel - Guilty Gear Strive As the name implies, a Roman Cancel allows you to “cancel” your character’s move. You can use it in many situations to get different benefits as you make your next move, in exchange for using meter. In Guilty Gear: Strive, when you activate Roman Cancel, a shock wave comes out around your character that slows down the movement of your opponent if they are in range. Judging the distance between you and your opponent is key to mastering Roman Cancels. When activated as you hit the opponent, the shock wave will cause the opponent to bounce up slowly, making it easy to combo into moves that wouldn’t normally connect. This is a Red Roman Cancel or just "RC".
mario050987·imgur.com·
Roman Cancel (RC)
Alioune on Twitter
Alioune on Twitter
The wall mechanic, Im not super fan of. Its probably something you have to work around more than a bonus. Unless you want to optimize your meter usage. https://t.co/A2VAaB6Opc— Alioune (@Alioune85) February 16, 2021
mario050987·twitter.com·
Alioune on Twitter
Alioune on Twitter
Alioune on Twitter
The wall mechanic, Im not super fan of. Its probably something you have to work around more than a bonus. Unless you want to optimize your meter usage. https://t.co/A2VAaB6Opc— Alioune (@Alioune85) February 16, 2021
mario050987·twitter.com·
Alioune on Twitter
Alioune on Twitter
Alioune on Twitter
The wall mechanic, Im not super fan of. Its probably something you have to work around more than a bonus. Unless you want to optimize your meter usage. https://t.co/A2VAaB6Opc— Alioune (@Alioune85) February 16, 2021
mario050987·twitter.com·
Alioune on Twitter
J I Y U N A on Twitter
J I Y U N A on Twitter
There’s a Dash Macro in #GGST. It might be a little weird at first, but I HIGHLY recommend getting used to it from Day 1. Not only does it make your IAD’s and Dash Brakes flawless, but the new Blue RC shift requires a tight dash input - this makes it so much easier.— J I Y U N A (@jiyunaJP) February 16, 2021
mario050987·twitter.com·
J I Y U N A on Twitter
J I Y U N A on Twitter
J I Y U N A on Twitter
There’s a Dash Macro in #GGST. It might be a little weird at first, but I HIGHLY recommend getting used to it from Day 1. Not only does it make your IAD’s and Dash Brakes flawless, but the new Blue RC shift requires a tight dash input - this makes it so much easier.— J I Y U N A (@jiyunaJP) February 16, 2021
mario050987·twitter.com·
J I Y U N A on Twitter
J I Y U N A on Twitter
J I Y U N A on Twitter
There’s a Dash Macro in #GGST. It might be a little weird at first, but I HIGHLY recommend getting used to it from Day 1. Not only does it make your IAD’s and Dash Brakes flawless, but the new Blue RC shift requires a tight dash input - this makes it so much easier.— J I Y U N A (@jiyunaJP) February 16, 2021
mario050987·twitter.com·
J I Y U N A on Twitter
James Chen on Twitter
James Chen on Twitter
We discovered that performing a Gatling from Kicks into a Sweep (5K or 2K) changes the timing of... SOMETHING... so that the knockdowns are slightly difference than Raw Sweep or Close Slash into Sweep. The following two clips are examples of this:— James Chen (@jchensor) February 16, 2021
mario050987·twitter.com·
James Chen on Twitter
James Chen on Twitter
James Chen on Twitter
We discovered that performing a Gatling from Kicks into a Sweep (5K or 2K) changes the timing of... SOMETHING... so that the knockdowns are slightly difference than Raw Sweep or Close Slash into Sweep. The following two clips are examples of this:— James Chen (@jchensor) February 16, 2021
mario050987·twitter.com·
James Chen on Twitter
James Chen on Twitter
James Chen on Twitter
We discovered that performing a Gatling from Kicks into a Sweep (5K or 2K) changes the timing of... SOMETHING... so that the knockdowns are slightly difference than Raw Sweep or Close Slash into Sweep. The following two clips are examples of this:— James Chen (@jchensor) February 16, 2021
mario050987·twitter.com·
James Chen on Twitter