System & General Resources

System & General Resources

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Moryu on Twitter
Moryu on Twitter
300超えるなら狙う価値あるかもなぁ、ちょっとタイミング難しいけど…#GGST_AX pic.twitter.com/6hLdKlq4W2— Moryu (@moryuyrom) February 22, 2022
mario050987·t.co·
Moryu on Twitter
Moryu on Twitter
Moryu on Twitter
300超えるなら狙う価値あるかもなぁ、ちょっとタイミング難しいけど…#GGST_AX pic.twitter.com/6hLdKlq4W2— Moryu (@moryuyrom) February 22, 2022
mario050987·t.co·
Moryu on Twitter
Guilty Gear Strive Character Breakdown pt. 2
Guilty Gear Strive Character Breakdown pt. 2
Here's the second part of my breakdown for the base roster characters in Guilty Gear Strive. Happy to be done with this project. Time stamps: 00:00 Intro 01:07 Ramlethal Valentine 07:28 Leo Whitefang 18:16 Nagoriyuki 27:54 Giovanna 35:05 Anji Mito 42:32 I-No 49:49 Outro #GuiltyGearStrive #GGST #GGSTCharacters
mario050987·youtube.com·
Guilty Gear Strive Character Breakdown pt. 2
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
FD慣性の検証。空中移動距離が伸びますね。興味深いです。 #GGST_MA pic.twitter.com/FPjTvhzMKt— のどごしダイナミック (@nodogoshi0811) February 19, 2022
mario050987·t.co·
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
FD慣性を生かすとふんわりした攻めも緩急の激しい攻めにできて強そうな気がします。下半身に届くjHSで6Pの無敵に勝ってますね。実用性はまだまだ検証段階ですが。。 #GGST_MA pic.twitter.com/N7nXP9uAuE— のどごしダイナミック (@nodogoshi0811) February 19, 2022
mario050987·t.co·
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
FD慣性を生かすとふんわりした攻めも緩急の激しい攻めにできて強そうな気がします。下半身に届くjHSで6Pの無敵に勝ってますね。実用性はまだまだ検証段階ですが。。 #GGST_MA pic.twitter.com/N7nXP9uAuE— のどごしダイナミック (@nodogoshi0811) February 19, 2022
mario050987·t.co·
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
FD慣性を生かすとふんわりした攻めも緩急の激しい攻めにできて強そうな気がします。下半身に届くjHSで6Pの無敵に勝ってますね。実用性はまだまだ検証段階ですが。。 #GGST_MA pic.twitter.com/N7nXP9uAuE— のどごしダイナミック (@nodogoshi0811) February 19, 2022
mario050987·t.co·
のどごしダイナミック on Twitter
Please, Stop Gold Bursting (Analysis)
Please, Stop Gold Bursting (Analysis)
Do it for the me that is playing with you. Watch me on Twitch! I stream in the afternoons on weekdays: http://twitch.tv/hotashi Follow me on Twitter! http://twitter.com/hotashis
mario050987·youtube.com·
Please, Stop Gold Bursting (Analysis)
How to make move renders for GGST without green screen color casts (V3)
How to make move renders for GGST without green screen color casts (V3)
https://gamebanana.com/mods/296327 https://software.intel.com/content/www/us/en/develop/tools/graphics-performance-analyzers/graphics-frame-analyzer.html (i wish this wasnt a webapp) https://www.photopea.com/ https://github.com/AltimorTASDK/strivehitboxes 0:00 Setup + tools 01:57 Taking Captures 2:46 Drawcall Intro 04:46 Basic PS Edit 05:47 Deleting Calls 07:18 Selection Tips 08:55 Moves With Effects 10:03 Editing with Effects 11:18 Adding Glows 13:10 Hitboxes 15:25 Effects w/o transparency 16:18 Simple Effects 16:33 Outro
mario050987·youtube.com·
How to make move renders for GGST without green screen color casts (V3)
Gelatin on Twitter
Gelatin on Twitter
Contrary to popular belief, FD is NOT bugged!FD itself does not interact with the input buffer at all! In fact, the most likely cause of errors is mistimed tap FD inputs. And this behavior is 100% intended and is even present in Xrd.Full video below!#GGST https://t.co/XhS3dm1swj pic.twitter.com/7geWkIypRv— Gelatin (@bearhugprime) February 14, 2022
mario050987·t.co·
Gelatin on Twitter
Gelatin on Twitter
Gelatin on Twitter
Contrary to popular belief, FD is NOT bugged!FD itself does not interact with the input buffer at all! In fact, the most likely cause of errors is mistimed tap FD inputs. And this behavior is 100% intended and is even present in Xrd.Full video below!#GGST https://t.co/XhS3dm1swj pic.twitter.com/7geWkIypRv— Gelatin (@bearhugprime) February 14, 2022
mario050987·t.co·
Gelatin on Twitter
Gelatin on Twitter
Gelatin on Twitter
Contrary to popular belief, FD is NOT bugged!FD itself does not interact with the input buffer at all! In fact, the most likely cause of errors is mistimed tap FD inputs. And this behavior is 100% intended and is even present in Xrd.Full video below!#GGST https://t.co/XhS3dm1swj pic.twitter.com/7geWkIypRv— Gelatin (@bearhugprime) February 14, 2022
mario050987·t.co·
Gelatin on Twitter
If Your Fighting Game Opponent Refuses to Approach You, Do This...
If Your Fighting Game Opponent Refuses to Approach You, Do This...
Follow Me! https://twitter.com/AndyLO2_ Watch me LIVE! https://www.twitch.tv/andylo2 If Your Fighting Game Opponent Refuses to Approach You, Do This... Fighting Game Fighting Game Community Street Fighter Guilty Gear Mortal Kombat Tekken Dragon Ball FighterZ Capcom’s latest entry in the iconic Street Fighter franchise is Street Fighter V! This 5th iteration has tons of fighters from past entries such as Ryu, Ken, Zangief, Guile - and more. Most recently, the latest patch of the game introduces Akira and Oro to the game, with Luke coming soon. SF5 is available on both Microsoft Windows and Playstation 4 (PS4). #AndyLO2 #FightingGames #StreetFighter #GuiltyGear #MortalKombat #Tekken #Dbfz
mario050987·youtube.com·
If Your Fighting Game Opponent Refuses to Approach You, Do This...
Do You Ever Feel "Trapped" Into Playing Your Main Fighting Game?
Do You Ever Feel "Trapped" Into Playing Your Main Fighting Game?

✅ SUMMARY (Well-Structured, Clear, Comprehensive)

The speaker reflects on the psychological tension between sticking to a “main” fighting game—Street Fighter—and branching out into another game, Guilty Gear Strive. He feels trapped due to sunk cost fallacy, comfort with familiarity, and fear of losing to gimmicks in a new game. Despite enjoying Strive (and specifically Sol Badguy), he repeatedly feels pulled back to Street Fighter because it represents accumulated progress, long-term payoff, and transferable fundamentals.

However, he recognizes several truths:

Sunk cost is an illusion—playing another game isn’t wasted time.

Skills transfer more than expected, especially fundamentals between Street Fighter and Strive.

Trying new games is valid because the purpose is enjoyment, not obligation.

Strive’s superior netcode reduces friction, making experimentation appealing.

The internal resistance isn't realism, it’s emotional attachment disguised as logic.

Ultimately, the video is a self-aware monologue about breaking free from psychological barriers and letting oneself explore multiple games without guilt.

⭐ BULLET-POINT QUICK REVIEW

Sol Badguy feels uniquely fun and complex compared to other Strive characters.

The speaker feels trapped in Street Fighter due to sunk cost and mastery investment.

Losing to gimmicks in new games reinforces the urge to return to the familiar.

Skills from Street Fighter do transfer, though Strive requires new movement-based skills.

Strive is the most “Street Fighter-like” Guilty Gear in terms of grounded footsies.

Long-term thinking keeps him tied to Street Fighter, a stable IP with future continuity.

Strive’s rollback netcode is incredibly strong and enticing.

The video is a live internal debate: “I want to play Strive—but my brain pulls me back.”

🔷 CHUNKED SUMMARY WITH HEADINGS Chunk 1 — Enjoying Strive, Especially Sol, but Feeling Pulled Back

The speaker enjoys Sol in Guilty Gear Strive because Sol feels distinct from the rest of the cast and offers unique tools. However, every time he boots Strive, he feels he should be playing Street Fighter instead. This creates a feeling of being “trapped” by his main game, reinforced by sunk cost fallacy.

Comprehension Questions

Why does Sol appeal to the speaker?

What emotion does he feel when choosing Strive over Street Fighter?

What psychological concept does he relate this to?

Answers

Sol offers unique options unlike other Strive characters.

He feels guilty or “trapped” by his investment in Street Fighter.

Sunk cost fallacy.

Action Steps

Notice when guilt, not interest, dictates your game choice.

Give yourself permission to explore characters/games without expectation.

Label feelings (“this is sunk cost speaking”) to reduce their power.

Chunk 2 — Losing to Gimmicks Reinforces Staying in the Familiar

He becomes frustrated losing to unfamiliar Strive gimmicks, comparing it to how easily he would handle the situation in Street Fighter. This reinforces the pull toward the game where he already understands everything.

Questions

What specific experience makes him want to return to Street Fighter?

Why is losing in a new game extra frustrating?

Answers

Losing to simple or unknown gimmicks.

He knows he’d handle those situations in Street Fighter due to his experience.

Action Steps

Reframe early losses as data acquisition, not failure.

Track unfamiliar interactions to build matchup knowledge.

Accept the “beginner penalty” when learning new systems.

Chunk 3 — Skill Transfer Exists, But New Systems Must Be Learned

He acknowledges that fundamentals—spacing, neutral, defense—carry over. Strive requires learning new movement systems, air options, and momentum mechanics, but it’s not a full restart.

Questions

What transfers from Street Fighter to Strive?

What new skills must be developed?

Answers

Fundamentals like spacing and general neutral.

Air movement, momentum, running pressure, and anti-airing in a different engine.

Action Steps

Identify which fundamentals transfer so you can apply them consciously.

Build micro-drills focused on new movement systems.

Treat “engine learning” as a separate skill category.

Chunk 4 — Street Fighter as a Long-Term Investment

He feels future-oriented pressure: Street Fighter is a stable franchise, and fundamentals learned now will matter in future entries. This long-term thinking discourages him from spending time on other games.

Questions

Why does he feel Street Fighter is the safest investment?

What mindset traps him in that game?

Answers

Because knowledge and fundamentals transfer to future Street Fighter titles.

Long-term thinking and fear that time spent elsewhere isn’t “productive.”

Action Steps

Clarify your personal goal: fun, mastery, career, or variety?

Allow yourself “exploration windows” where fun is the objective.

Separate future planning from present enjoyment.

Chunk 5 — Why Strive Pulls Him: Godlike Netcode

Strive’s rollback netcode is extremely stable and consistent, providing near-offline gameplay. Even with some Wi-Fi players, the experience is far smoother than many other titles.

Questions

What makes Strive especially appealing?

What networking issues bother him in other games?

Answers

Excellent rollback netcode with reliable match quality.

One-sided rollback, delay-based systems, and poor performance from weaker hardware.

Action Steps

When choosing a new game to learn, factor in training environment stability.

Use Strive’s netcode to maximize repetitions and matchup experience.

Chunk 6 — The Monologue: Talking Himself Into Freedom

He admits the video is an unscripted inner monologue as he tries to convince himself to play Strive. Ultimately, it's about overcoming internal barriers, not switching games.

Questions

Why did he make this video?

What realization is he moving toward?

Answers

To process his own thoughts about feeling trapped in a main game.

That he’s allowed to play multiple games without guilt.

Action Steps

Treat game choice as a form of self-expression, not obligation.

Do a weekly check-in: “Am I playing what I want or what I feel forced to?”

When feeling stuck, monologue or journal through the resistance.

🧠 SUPER-SUMMARY (Under 1 Page)

The creator discusses the psychological struggle of feeling “trapped” in Street Fighter due to sunk cost and mastery investment, even though he genuinely enjoys playing Guilty Gear Strive—especially Sol. Losing to unfamiliar Strive gimmicks and lacking established knowledge causes frustration, reinforcing the appeal of staying with his main game.

He acknowledges, however, that many Street Fighter fundamentals transfer naturally to Strive, and that the transition wouldn’t require rebuilding from zero. Strive still demands new system-specific skills related to movement and momentum, but the learning curve is manageable.

Street Fighter’s strong long-term value—its stable competitive environment and fundamental consistency—creates an internal argument against diversifying. Yet Strive’s exceptional rollback netcode and sheer fun generate their own pull.

In the end, the monologue is a self-aware attempt to break the mental trap of obligation: fighting games are supposed to be fun, and exploring multiple games isn’t a betrayal of progress. The speaker concludes that he simply needs to let himself enjoy both without guilt.

🗓️ 3-DAY SPACED REVIEW PLAN Day 1 — Immediate Review

Re-read the bullet points and super-summary.

Reflect on which psychological barrier (sunk cost, frustration, long-term thinking) resonates most with you.

Day 2 — Active Recall

Without looking, write down:

Why the speaker feels trapped

What Strive offers that pulls him

What skills transfer between games

Then compare with the summary.

Day 3 — Application

Ask yourself: “Do I ever feel trapped by my main game?” “What would exploring a second game give me?”

Apply one action step from any chunk while training.

mario050987·youtube.com·
Do You Ever Feel "Trapped" Into Playing Your Main Fighting Game?
If Your Fighting Game Opponent Refuses to Approach You, Do This...
If Your Fighting Game Opponent Refuses to Approach You, Do This...
Follow Me! https://twitter.com/AndyLO2_ Watch me LIVE! https://www.twitch.tv/andylo2 If Your Fighting Game Opponent Refuses to Approach You, Do This... Fighting Game Fighting Game Community Street Fighter Guilty Gear Mortal Kombat Tekken Dragon Ball FighterZ Capcom’s latest entry in the iconic Street Fighter franchise is Street Fighter V! This 5th iteration has tons of fighters from past entries such as Ryu, Ken, Zangief, Guile - and more. Most recently, the latest patch of the game introduces Akira and Oro to the game, with Luke coming soon. SF5 is available on both Microsoft Windows and Playstation 4 (PS4). #AndyLO2 #FightingGames #StreetFighter #GuiltyGear #MortalKombat #Tekken #Dbfz
mario050987·youtube.com·
If Your Fighting Game Opponent Refuses to Approach You, Do This...
Gelatin on Twitter
Gelatin on Twitter
Contrary to popular belief, FD is NOT bugged!FD itself does not interact with the input buffer at all! In fact, the most likely cause of errors is mistimed tap FD inputs. And this behavior is 100% intended and is even present in Xrd.Full video below!#GGST https://t.co/XhS3dm1swj pic.twitter.com/7geWkIypRv— Gelatin (@bearhugprime) February 14, 2022
mario050987·t.co·
Gelatin on Twitter
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
This is a sequel to the last video, Defense.mp4, looking at things from the other direction. Five points covering five important core options when it comes to ripping open your opponent. There will likely be another video coming after these, helping put together simpler takeaways to flesh out your offense. These two videos were more to set the groundwork for things explained afterwards. Link to Defense.mp4: https://youtu.be/wQTp_KCejGE Link to my Big Ol' Document of Character Specific Interactions (Still needs to be updated for Baiken and Happy Chaos): https://docs.google.com/spreadsheets/d/1Y05cuRRe3HNCBp0zybeCAYDokgus6iN-F9W68jgQ5mo/edit?usp=sharing Twitch: https://www.twitch.tv/krackatoa/ Twitter: https://www.twitter.com/koryuken/ Discord: https://discord.gg/pexw7AzVWq #GuiltyGear #GuiltyGearStrive #Faust My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
This is a sequel to the last video, Defense.mp4, looking at things from the other direction. Five points covering five important core options when it comes to ripping open your opponent. There will likely be another video coming after these, helping put together simpler takeaways to flesh out your offense. These two videos were more to set the groundwork for things explained afterwards. Link to Defense.mp4: https://youtu.be/wQTp_KCejGE Link to my Big Ol' Document of Character Specific Interactions (Still needs to be updated for Baiken and Happy Chaos): https://docs.google.com/spreadsheets/d/1Y05cuRRe3HNCBp0zybeCAYDokgus6iN-F9W68jgQ5mo/edit?usp=sharing Twitch: https://www.twitch.tv/krackatoa/ Twitter: https://www.twitter.com/koryuken/ Discord: https://discord.gg/pexw7AzVWq #GuiltyGear #GuiltyGearStrive #Faust My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
PS5:GUILTY GEAR STRIVEジャック・オー画面端2HSカウンター ノーゲージコンボ、ジオヴァーナ画面端、リスクゲージMAXコンボ、めくりポエンチからのコンボ他
PS5:GUILTY GEAR STRIVEジャック・オー画面端2HSカウンター ノーゲージコンボ、ジオヴァーナ画面端、リスクゲージMAXコンボ、めくりポエンチからのコンボ他
#GGStrive #ギルティギア #Combo
mario050987·youtube.com·
PS5:GUILTY GEAR STRIVEジャック・オー画面端2HSカウンター ノーゲージコンボ、ジオヴァーナ画面端、リスクゲージMAXコンボ、めくりポエンチからのコンボ他
Build a FORTRESS DEFENSE - Defense.mp4 - Guilty Gear Strive Tutorial
Build a FORTRESS DEFENSE - Defense.mp4 - Guilty Gear Strive Tutorial
In this video, we take a little looksie at five VERY important defensive options. If you don't know why you're getting opened up, one of these may be the answer. Twitch: https://www.twitch.tv/krackatoa/ Twitter: https://www.twitter.com/koryuken/ Discord: https://discord.gg/pexw7AzVWq #GuiltyGear #GuiltyGearStrive #Faust My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
Build a FORTRESS DEFENSE - Defense.mp4 - Guilty Gear Strive Tutorial
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Didn't test on other chars, but I'm pretty sure this is not exclusive to Leo and his charge-input. This is basically the missing link I've been looking for whenever we are forced to use 5k or c.S to pressure DP characters in general and Leo particularly. The safest bet Ky can make to see how willing his opponent to DP between the gaps and punish him for the attempt. No need to 5k HVT, no need to give up a turn, no need to risk reversal once you've landed that first button on block. If you already knew that, you are a lucky man. For me - this is a big improvement for whenever I cannot safejump Leo, so mostly on soft knockdown or close quarter scrambles, when you land the first button on block. First part: https://youtu.be/uOU3NiY5yQE
mario050987·youtube.com·
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Didn't test on other chars, but I'm pretty sure this is not exclusive to Leo and his charge-input. This is basically the missing link I've been looking for whenever we are forced to use 5k or c.S to pressure DP characters in general and Leo particularly. The safest bet Ky can make to see how willing his opponent to DP between the gaps and punish him for the attempt. No need to 5k HVT, no need to give up a turn, no need to risk reversal once you've landed that first button on block. If you already knew that, you are a lucky man. For me - this is a big improvement for whenever I cannot safejump Leo, so mostly on soft knockdown or close quarter scrambles, when you land the first button on block. First part: https://youtu.be/uOU3NiY5yQE
mario050987·youtube.com·
Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters