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Grabs and how they work:
Grabs cannot
- Attack someone in the air unless given special properties
- Use the collision box of your opponent as opposed to their normal hurtboxes
- Has the exact same knockback and lift against characters of all weights
- Can be avoided using invulnerability in a reversal
- Attack someone within 5 frames of them exiting hitstun/blockstun/getup, this grace period prevents you from jailing people into throws and gives them room to attack you if they anticipate a throw
Certain moves have strike or throw invulnerability during parts or all of the move's duration, all meterless reversals (DPs) are only strike invulnerable and can be grabbed so long as they are grabbed while on the ground, most metered reversals are both strike and throw invulnerable and cannot be interrupted during their start with Potemkin's being the only exception
The only exception to the grace period rule is guard crushes, these are specific moves that will put opponents in a different animation than normal and they become vulnerable to a grab the moment they leave blockstun, though they cannot be grabbed while still stunned as that would be unfair
Garuda Impact is Potemkin's only guard crushing move
The only time you can combo into a grab is throw a "stagger" hit, these are moves that put you in a large amount of stun and can be mashed to escape the stun sooner but during this stun you are vulnerable to both strikes and throws so you may be grabbed during this
Potemkin can only do this with a Garuda Impact on hit and a Counter Hit 2s