System & General Resources

System & General Resources

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Don't like getting grabbed? Try this.
Don't like getting grabbed? Try this.

Summary:

In this video, the creator, LK, discusses a defensive technique in fighting games called the fuzzy jump, which is effective against the common offensive strategy of strike-throw mixups. The video explains the mechanics behind this technique, how it can be applied in different fighting games, and its advantages and limitations.

Main Concepts:

Fuzzy Jump: A defensive maneuver where, after blocking an attack, you briefly continue to block before jumping, making it harder for the opponent to throw you.

Block and Jumping Mechanics: The fuzzy jump works because, after blocking an attack, there is a short window where you can jump without being thrown, since you cannot be thrown for the first five frames after blocking.

Faultless Defense: Using a combination of faultless defense (FD) and jump is recommended to push the opponent further away, making follow-up defense easier.

Timing and Character Choice: The technique requires precise timing, and certain characters with faster jumps (like Millia or Chip) benefit from it more than others, like Potemkin, whose slower jump makes it less effective for him.

Countering Fuzzy Jump: If your opponent anticipates a fuzzy jump, they can use certain moves, such as a delayed throw or an aggressive attack, to punish you. The video discusses how to recognize these counters and adjust your approach.

Game-Specific Variations: The technique works differently across various fighting games. While it’s very effective in Guilty Gear, it may not be as useful or even viable in games like Street Fighter or Melty Blood, where the game mechanics (such as blocking air attacks or throw recovery) differ.

Bullet Points for Quick Review:

Fuzzy Jump: A defensive option to counter strike-throw mixups by blocking briefly and then jumping.

Block and Jump Timing: You can't be thrown for the first five frames after blocking an attack. Use this window to jump and escape throws.

Faultless Defense: Combining FD with jumping helps to create distance, improving the next defensive option.

Character-Specific Considerations: Faster jumps (Millia, Chip) make fuzzy jump more effective, while slower jumps (Potemkin) make it harder to use.

Countering Fuzzy Jump: Opponents can delay throws or use certain moves to catch you if they predict your fuzzy jump.

Game-Specific Differences: The fuzzy jump is more effective in Guilty Gear but less useful in games like Street Fighter and Melty Blood due to differences in mechanics.

Summary in Chunks: Chunk 1: Introduction to Fuzzy Jump

LK introduces the fuzzy jump technique, a defensive option to deal with strike-throw mixups. This technique allows players to block briefly and then jump to escape throws. It can be used in most fighting games, with some adjustments depending on game mechanics.

Key Point: Fuzzy jump counters the common strike-throw offense by jumping out of a block.

Action Step: Practice blocking and jumping quickly in training mode to understand the timing of this defense.

Comprehension Questions for Chunk 1:

What is the fuzzy jump technique?

How does it defend against strike-throw mixups?

Chunk 2: Mechanics and Timing

The fuzzy jump works because you can’t be thrown for five frames after blocking an attack. This window allows you to jump before the opponent can throw you. LK demonstrates this by performing the fuzzy jump technique in-game.

Key Point: You have five frames after blocking to escape throws with a jump.

Action Step: In training mode, test your timing by blocking and attempting to jump immediately after an attack lands.

Comprehension Questions for Chunk 2:

How long after blocking an attack are you immune to throws?

Why is timing crucial for executing the fuzzy jump?

Chunk 3: Character-Specific Considerations

The effectiveness of the fuzzy jump varies by character. Characters like Millia and Chip, with faster jumps, benefit more from this technique, while Potemkin, who has a slower jump, struggles to use it effectively.

Key Point: Fuzzy jump works better for characters with faster jumps.

Action Step: Identify if your character’s jump speed is suitable for this technique and experiment with it in matches.

Comprehension Questions for Chunk 3:

Which characters benefit most from the fuzzy jump technique?

Why is Potemkin less effective at using the fuzzy jump?

Chunk 4: Countering the Fuzzy Jump

LK explains that opponents can counter the fuzzy jump by delaying their throw or using certain moves that punish jumping, such as a dash throw or a specific attack. Recognizing these counters is important for defending against them.

Key Point: Players can hard call out fuzzy jumps with delayed attacks or throws.

Action Step: Train yourself to identify when opponents are likely to counter your fuzzy jump and practice alternative defensive techniques.

Comprehension Questions for Chunk 4:

How can opponents counter a fuzzy jump?

What moves can be used to hard call out a fuzzy jump?

Chunk 5: Game-Specific Mechanics

The fuzzy jump works well in Guilty Gear due to its unique mechanics, but it may not be effective in other games like Street Fighter or Melty Blood, where different rules govern jumping and throws.

Key Point: The fuzzy jump technique’s effectiveness depends on the fighting game mechanics.

Action Step: Understand the game-specific mechanics for defensive techniques and adapt accordingly.

Comprehension Questions for Chunk 5:

Why is the fuzzy jump less effective in games like Street Fighter?

How do different fighting games influence the use of the fuzzy jump?

Super-Summary:

The fuzzy jump technique is a defensive tool used to escape strike-throw mixups in fighting games, especially useful in Guilty Gear. It works by briefly blocking an attack and then jumping before the opponent can throw you, taking advantage of the five-frame window where you can’t be thrown after blocking. The technique is more effective for characters with fast jumps, such as Millia and Chip, and is less useful for slower-jumping characters like Potemkin. Timing is crucial, and opponents can counter the fuzzy jump by delaying throws or using moves that punish jumping. The effectiveness of this technique varies by game, with some (like Street Fighter) making it less viable due to different mechanics.

Actionable Steps:

Practice the fuzzy jump in training mode to refine timing and blocking skills.

Test its effectiveness with your character and explore alternate defensive options.

Stay aware of opponent patterns and adjust your approach if you suspect they’re countering your fuzzy jump.

Optional Spaced Review Plan:

Day 1: Focus on understanding the fuzzy jump technique and practicing it in training mode.

Day 2: Practice using the fuzzy jump with different characters, focusing on those with fast jumps like Millia and Chip.

Day 3: Review counter-techniques and incorporate them into your gameplay to anticipate opponents' reactions to fuzzy jumps.

mario050987·youtube.com·
Don't like getting grabbed? Try this.
Glack on last semester on Twitter
Glack on last semester on Twitter
#GGST Basic information & old maybe, but today I learned you can input specials and supers pretty much whenever you want during super flash! Nifty on whiffed supers and doing counter-supers, I might say! pic.twitter.com/WzO1DSWJts— Glack on last semester (@Glackum1) October 27, 2021
mario050987·twitter.com·
Glack on last semester on Twitter
Glack on last semester on Twitter
Glack on last semester on Twitter
#GGST Basic information & old maybe, but today I learned you can input specials and supers pretty much whenever you want during super flash! Nifty on whiffed supers and doing counter-supers, I might say! pic.twitter.com/WzO1DSWJts— Glack on last semester (@Glackum1) October 27, 2021
mario050987·twitter.com·
Glack on last semester on Twitter
Glack on last semester on Twitter
Glack on last semester on Twitter
#GGST Basic information & old maybe, but today I learned you can input specials and supers pretty much whenever you want during super flash! Nifty on whiffed supers and doing counter-supers, I might say! pic.twitter.com/WzO1DSWJts— Glack on last semester (@Glackum1) October 27, 2021
mario050987·twitter.com·
Glack on last semester on Twitter
Everything Important About NEW Guilty Gear Patch
Everything Important About NEW Guilty Gear Patch
Lord Knight and ApologyMan go over their thoughts on the new Guilty Gear Patch How do you feel about patch 1.10? Let us know in the comments below! Keeper Security protects you, your family and business from password-related data breaches and cyber threats 🐱‍💻 Sign up with 30% off your order to get protected now! https://www.keepersecurity.com/beastcoast.html Lord Knight Twitter - http://www.twitter.com/LordKnightBB Twitch - http://www.twitch.tv/lordknight YouTube - youtube.com/user/DukeKnight ApologyMan Twitter - http://www.twitter.com/ApologyMan Twitch - http://www.twitch.tv/apologyman YouTube - https://www.youtube.com/c/ApologyMan/videos #GuiltyGear #Millia #Faust #LordKnight #ApologyMan #Gaming
mario050987·youtube.com·
Everything Important About NEW Guilty Gear Patch
PS5:GUILTY GEAR STRIVE レオ、チップ2、カイ3,ファウスト3、ポチョムキンコンボ【アップデートVer 1.10】
PS5:GUILTY GEAR STRIVE レオ、チップ2、カイ3,ファウスト3、ポチョムキンコンボ【アップデートVer 1.10】
#GGStrive #ギルティギア #Combo ポチョムキン バースト対策 レオ このラインから端で投げに対して2Dカウンター100%ライデンコンボで168ダメージ殺し切り ヘビィキャラは2Dから近S→6HSが入らないのが痛い チップ 軽量級で判定小さい相手は、始動を近S2S2HSにしてコンボ難度下げる カイ ライジング・フォースからの追っかけ
mario050987·youtube.com·
PS5:GUILTY GEAR STRIVE レオ、チップ2、カイ3,ファウスト3、ポチョムキンコンボ【アップデートVer 1.10】
【giovanna.enjoyer】 on Twitter
【giovanna.enjoyer】 on Twitter
seems like you can BRC any move during a clash. my guess is the game considers your states reset. this feels like the checkmate option🤔#GGST pic.twitter.com/ypIaRVIN1U— 【giovanna.enjoyer】 (@raynexpress) October 24, 2021
mario050987·twitter.com·
【giovanna.enjoyer】 on Twitter
【giovanna.enjoyer】 on Twitter
【giovanna.enjoyer】 on Twitter
seems like you can BRC any move during a clash. my guess is the game considers your states reset. this feels like the checkmate option🤔#GGST pic.twitter.com/ypIaRVIN1U— 【giovanna.enjoyer】 (@raynexpress) October 24, 2021
mario050987·twitter.com·
【giovanna.enjoyer】 on Twitter
【giovanna.enjoyer】 on Twitter
【giovanna.enjoyer】 on Twitter
seems like you can BRC any move during a clash. my guess is the game considers your states reset. this feels like the checkmate option🤔#GGST pic.twitter.com/ypIaRVIN1U— 【giovanna.enjoyer】 (@raynexpress) October 24, 2021
mario050987·twitter.com·
【giovanna.enjoyer】 on Twitter
【調整内容解説】8分ちょっとでわかるGGST1.10アップデート解説【イノ・ゴールドルイス=ディキンソン・ジャックオー】【GUILTY GEAR -STRIVE-】【ギルティギアストライヴ】
【調整内容解説】8分ちょっとでわかるGGST1.10アップデート解説【イノ・ゴールドルイス=ディキンソン・ジャックオー】【GUILTY GEAR -STRIVE-】【ギルティギアストライヴ】
本動画は「調整項目読んだだけじゃよくわからない」、「メインキャラ以外の項目読むのめんどくさい」という人向けの1.09アップデート解説動画です。 どこがどう具体的に変わったかを解説しています。 スナック感覚でご視聴いただければ幸いです。 なお強化弱体化は動画主の主観になるほか、調査はしていますが見落としはあるかもしれないのでそういった場合はコメント欄で教えてくださるとうれしいです! 【目次】 00:00 イントロダクション 00:13 イノ 02:58 ディキンソン 05:22 ジャックオー 07:15 エンディング 【他講座】 GGSTから始める格ゲー初心者講座コマンド編…https://youtu.be/S_9IuwKSaS4 【キャラ別動画】 キャラリクエストはコメ欄へ ソル…https://www.youtube.com/watch?v=euiZL0ot7aI カイ…https://www.youtube.com/watch?v=P_l3OOPvi80 メイ…https://www.youtube.com/watch?v=mX_f1czzbHk アクセル… チップ… ポチョムキン…https://www.youtube.com/watch?v=qgx4O9cEJl0 ファウスト… ミリア…https://www.youtube.com/watch?v=w9_p5gfvPxI ザトー…https://www.youtube.com/watch?v=caiN84ieq_I ラムレザル…https://www.youtube.com/watch?v=kH4RfhAeTxw レオ… 名残雪…https://www.youtube.com/watch?v=_5XjSgaw8-U ジオヴァーナ…https://www.youtube.com/watch?v=ksX_w6OhFys 闇慈…https://www.youtube.com/watch?v=1hYTBrIkO8U イノ… ディキンソン…https://www.youtube.com/watch?v=kCd2h3I8wlM ジャックオー…https://www.youtube.com/watch?v=isumIrntvqM チャンネル登録でやる気が上がります。 https://www.youtube.com/channel/UCUIuYi55GGxUO7Ox7Wp6kKg?sub_confirmation=1 twitter:https://twitter.com/Beyan_Room 雑記ブログ:https://beyanroom.com/ 検索用タグ ギルティギアストライヴ #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【調整内容解説】8分ちょっとでわかるGGST1.10アップデート解説【イノ・ゴールドルイス=ディキンソン・ジャックオー】【GUILTY GEAR -STRIVE-】【ギルティギアストライヴ】
THINK BEFORE YOU JUMP, YOU GOON - StopJumping.mp4 - Guilty Gear Strive Tutorial
THINK BEFORE YOU JUMP, YOU GOON - StopJumping.mp4 - Guilty Gear Strive Tutorial

Summary of the Video: "THINK BEFORE YOU JUMP, YOU GOON - StopJumping.mp4 - Guilty Gear Strive Tutorial"

This video tutorial emphasizes the importance of strategic jumping in Guilty Gear Strive, offering tips on when to jump, what jumping gives you, and the risks it carries. It stresses the need to remain grounded whenever possible to maintain a winning position in the game. Below is a structured summary based on the transcript:

Chunk 1: The Importance of Staying Grounded

Main Concept: Jumping without purpose can lead to disadvantageous situations. Remaining grounded is crucial for maintaining control of the game state.

Actionable Lesson: Jump only when you have a clear, intentional reason to do so (e.g., to avoid an attack, to press an advantage, or to punish an opponent’s mistake).

Comprehension Question: What is the risk of jumping without purpose?

Answer: It can put you in a disadvantageous position, leaving you vulnerable to the opponent’s attacks.

Action Step: In matches, before jumping, ask yourself if there’s a clear advantage or setup that can be gained. If unsure, stay grounded.

Chunk 2: Understanding What Jumping Gets You

Main Concept: Jumping can be a strategic tool, especially against long, dominant pokes or attacks with significant recovery. However, your jump must have intent, and you must be aware of potential risks like anti-air moves.

Actionable Lesson: Use your jump to punish slower, recoverable moves or to avoid certain grounded threats. Don’t just jump for the sake of it.

Comprehension Question: What types of moves are good jump-in targets?

Answer: Long, dominant pokes, fireballs, and moves with significant recovery.

Action Step: Look for opportunities to jump when your opponent is recovering from a slow move or attack, but be prepared to adapt if the jump doesn’t land.

Chunk 3: The Risks and Rewards of Jumping

Main Concept: Jumping isn’t without its risks. If your opponent is prepared to anti-air, your jump might be punished. Characters with strong air control, like Faust, can exploit unnecessary jumps. Additionally, air throws and air-to-air moves can be highly effective.

Actionable Lesson: Use your air options wisely—don’t squander them without purpose. If you're not sure about a jump-in, consider using movement options like double jump or airdash to avoid being punished.

Comprehension Question: What can happen if you jump without managing your air options properly?

Answer: You risk being punished by an anti-air move or getting caught in an air throw.

Action Step: When jumping, always consider your air options—double jump or airdash to avoid getting stuck in a bad position.

Chunk 4: When Should You Jump?

Main Concept: Jumping should be used selectively. In matchups against experienced players, jumping without reward can put you at a disadvantage. It’s important to balance your jumps, using them strategically to bait reactions or create openings.

Actionable Lesson: Jump just enough to make your opponent believe you might jump. Then, use that belief to bait or capitalize on their adjustments. Don’t make jumping a primary strategy unless necessary.

Comprehension Question: Why is it risky to jump too much against high-level players?

Answer: High-level players will anticipate your jumps and counter them effectively, putting you at a disadvantage.

Action Step: Use jumping sparingly in your gameplay, focusing on baiting your opponent’s responses rather than committing to a jump every time.

Chunk 5: Special Jumping Techniques and Exceptions

Main Concept: Certain moves, like dive kicks, don’t operate like normal jump-ins and can be useful in specific situations. Additionally, jumping preemptively to control air space or to punish an opponent’s jump can be an effective strategy.

Actionable Lesson: Dive kicks and other special jumping moves can give you an edge in specific matchups. In some cases, jumping can also be used to counter air-to-air engagements.

Comprehension Question: How does a dive kick differ from a normal jump-in?

Answer: Dive kicks have unique properties that make them effective in situations where normal jumps might be less reliable, such as when trying to control air space or punish a predictable opponent.

Action Step: Learn the specific properties of dive kicks and other special moves for your character to use them effectively in matches. Don’t rely solely on normal jumps.

Super-Summary:

In Guilty Gear Strive, jumping should be a strategic decision rather than a reflex. Jumping without purpose can leave you vulnerable, especially against characters with strong anti-air tools. Focus on intentional jumps—to punish slow recovery moves or to create openings. Avoid wasting air options, and always be prepared to adjust your position with movement like double jumps or airdashes to prevent being punished. Jump only enough to make your opponent believe you might jump, then capitalize on their adjustments. Special jumping moves like dive kicks can be used to control air space and punish opponents, making them a valuable tool when the situation demands it.

Optional Spaced Review Plan:

Day 1: Focus on understanding when and why to jump, and review the risks of jumping without purpose.

Day 2: Practice jumping with intent in real matches, looking for opportunities to punish long recoveries and move around potential anti-airs.

Day 3: Incorporate special jumping techniques (e.g., dive kicks) into your play and experiment with movement options like double jumps and airdashes.

mario050987·youtube.com·
THINK BEFORE YOU JUMP, YOU GOON - StopJumping.mp4 - Guilty Gear Strive Tutorial
THINK BEFORE YOU JUMP, YOU GOON - StopJumping.mp4 - Guilty Gear Strive Tutorial
THINK BEFORE YOU JUMP, YOU GOON - StopJumping.mp4 - Guilty Gear Strive Tutorial

Summary of the Video: "THINK BEFORE YOU JUMP, YOU GOON - StopJumping.mp4 - Guilty Gear Strive Tutorial"

This video tutorial emphasizes the importance of strategic jumping in Guilty Gear Strive, offering tips on when to jump, what jumping gives you, and the risks it carries. It stresses the need to remain grounded whenever possible to maintain a winning position in the game. Below is a structured summary based on the transcript:

Chunk 1: The Importance of Staying Grounded

Main Concept: Jumping without purpose can lead to disadvantageous situations. Remaining grounded is crucial for maintaining control of the game state.

Actionable Lesson: Jump only when you have a clear, intentional reason to do so (e.g., to avoid an attack, to press an advantage, or to punish an opponent’s mistake).

Comprehension Question: What is the risk of jumping without purpose?

Answer: It can put you in a disadvantageous position, leaving you vulnerable to the opponent’s attacks.

Action Step: In matches, before jumping, ask yourself if there’s a clear advantage or setup that can be gained. If unsure, stay grounded.

Chunk 2: Understanding What Jumping Gets You

Main Concept: Jumping can be a strategic tool, especially against long, dominant pokes or attacks with significant recovery. However, your jump must have intent, and you must be aware of potential risks like anti-air moves.

Actionable Lesson: Use your jump to punish slower, recoverable moves or to avoid certain grounded threats. Don’t just jump for the sake of it.

Comprehension Question: What types of moves are good jump-in targets?

Answer: Long, dominant pokes, fireballs, and moves with significant recovery.

Action Step: Look for opportunities to jump when your opponent is recovering from a slow move or attack, but be prepared to adapt if the jump doesn’t land.

Chunk 3: The Risks and Rewards of Jumping

Main Concept: Jumping isn’t without its risks. If your opponent is prepared to anti-air, your jump might be punished. Characters with strong air control, like Faust, can exploit unnecessary jumps. Additionally, air throws and air-to-air moves can be highly effective.

Actionable Lesson: Use your air options wisely—don’t squander them without purpose. If you're not sure about a jump-in, consider using movement options like double jump or airdash to avoid being punished.

Comprehension Question: What can happen if you jump without managing your air options properly?

Answer: You risk being punished by an anti-air move or getting caught in an air throw.

Action Step: When jumping, always consider your air options—double jump or airdash to avoid getting stuck in a bad position.

Chunk 4: When Should You Jump?

Main Concept: Jumping should be used selectively. In matchups against experienced players, jumping without reward can put you at a disadvantage. It’s important to balance your jumps, using them strategically to bait reactions or create openings.

Actionable Lesson: Jump just enough to make your opponent believe you might jump. Then, use that belief to bait or capitalize on their adjustments. Don’t make jumping a primary strategy unless necessary.

Comprehension Question: Why is it risky to jump too much against high-level players?

Answer: High-level players will anticipate your jumps and counter them effectively, putting you at a disadvantage.

Action Step: Use jumping sparingly in your gameplay, focusing on baiting your opponent’s responses rather than committing to a jump every time.

Chunk 5: Special Jumping Techniques and Exceptions

Main Concept: Certain moves, like dive kicks, don’t operate like normal jump-ins and can be useful in specific situations. Additionally, jumping preemptively to control air space or to punish an opponent’s jump can be an effective strategy.

Actionable Lesson: Dive kicks and other special jumping moves can give you an edge in specific matchups. In some cases, jumping can also be used to counter air-to-air engagements.

Comprehension Question: How does a dive kick differ from a normal jump-in?

Answer: Dive kicks have unique properties that make them effective in situations where normal jumps might be less reliable, such as when trying to control air space or punish a predictable opponent.

Action Step: Learn the specific properties of dive kicks and other special moves for your character to use them effectively in matches. Don’t rely solely on normal jumps.

Super-Summary:

In Guilty Gear Strive, jumping should be a strategic decision rather than a reflex. Jumping without purpose can leave you vulnerable, especially against characters with strong anti-air tools. Focus on intentional jumps—to punish slow recovery moves or to create openings. Avoid wasting air options, and always be prepared to adjust your position with movement like double jumps or airdashes to prevent being punished. Jump only enough to make your opponent believe you might jump, then capitalize on their adjustments. Special jumping moves like dive kicks can be used to control air space and punish opponents, making them a valuable tool when the situation demands it.

Optional Spaced Review Plan:

Day 1: Focus on understanding when and why to jump, and review the risks of jumping without purpose.

Day 2: Practice jumping with intent in real matches, looking for opportunities to punish long recoveries and move around potential anti-airs.

Day 3: Incorporate special jumping techniques (e.g., dive kicks) into your play and experiment with movement options like double jumps and airdashes.

mario050987·youtube.com·
THINK BEFORE YOU JUMP, YOU GOON - StopJumping.mp4 - Guilty Gear Strive Tutorial
Guilty Gear Strive Combo Exhibition Vol.5
Guilty Gear Strive Combo Exhibition Vol.5
Guilty Gear Strive combo exhibition using the latest patch of the game. I tried to put in the changes into most combos in this video (while keeping it fun to watch). If you like this video, make sure to like/subscribe/share :D #GGST #GuiltyGear #GuiltyGearStrive Thank you for watching! You can follow and support me at Follow: https://www.twitter.com/HiFightTH Support: https://www.patreon.com/HiFight
mario050987·youtube.com·
Guilty Gear Strive Combo Exhibition Vol.5
The secret to teching throws consistently | Guilty Gear Strive Guide
The secret to teching throws consistently | Guilty Gear Strive Guide
Hey guys, In this video, we learn how I have been able to up my ability to tech grabs consistently as May. The Faultless defense and Throw tech window changes in Patch 1.10 has made this a lot easier, although I was already doing this before. They've definitely made it way easier.
mario050987·youtube.com·
The secret to teching throws consistently | Guilty Gear Strive Guide
Your COMPLETE Visual Guide to GGST Patch 1.10
Your COMPLETE Visual Guide to GGST Patch 1.10
Many days in the making, my big vid is finally here! This balance patch was HUGE for Guilty Gear Strive. All characters had new routes added to their gatlings, and there were changes to Faultless Defense and more! All characters have new tools or enhanced ones, spy em down below :D Apologies I couldnt get this out for you all in the first couple days of the patch. I lost internet over the weekend and never worked on a project this big so I wasn't great at making disruptions have miniscule effect. But I learned a lot and am happy with how this turned out, hope you are too ^ ^ System Changes 0:00 Sol Breakdown 3:00 Ky Breakdown 4:30 May Breakdown6:29 Axl Breakdown 8:02 Chipp Breakdown 9:57 Potemkin Breakdown 11:38 Faust Breakdown 13:44 Millia Breakdown 16:35 Zato Breakdown 19:20 Ramlethal Breakdown 21:08 Leo Breakdown 24:05 Nagoriyuki Breakdown 26:04 Giovanna Breakdown 28:26 Anji Breakdown 30:21 I-NO Breakdown 32:29 GoldLewis Breakdown 33:56 Jack-O Breakdown 36:02 Closing Thoughts 38:11 Full patch notes here: https://www.guiltygear.com/ggst/en/news/post-1387/ #fgc, #guiltygear, #ggst, #patch1.10
mario050987·youtube.com·
Your COMPLETE Visual Guide to GGST Patch 1.10
The Winners and Losers of the massive Guilty Gear Strive Balance Patch!
The Winners and Losers of the massive Guilty Gear Strive Balance Patch!
So the fabled October patch that has been hyped up for months in Guilty Gear Strive has arrived and its been a few days now so we have seen things settle. This is a big patch to say the least, and its one of my favourite patches in any game ever because for the first time ever, pretty much everyone is a winner! Just in case you have never seen the patch notes yet, check here: https://www.guiltygear.com/ggst/en/news/post-1387/ 0:00 - Intro 1:34 - Top Winner, Ramlethal 4:48 - Top Winner, Giovanna 8:24 - Why'd they buff these guys again? 10:31 - Notable Winner, Anji 13:00 - Notable Winner, Potemkin 16:16 - Notable Winner, Faust 18:54 - Everyone wins!!! --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
The Winners and Losers of the massive Guilty Gear Strive Balance Patch!
Instant Blocking is Very Low Risk: A Demonstration
Instant Blocking is Very Low Risk: A Demonstration

Video Title: Instant Blocking is Very Low Risk: A Demonstration Summary:

This video delves into the mechanics of Instant Blocking (IB) in fighting games, particularly in the context of Guilty Gear. The content focuses on demonstrating the utility and effectiveness of IB, challenging common misconceptions that it is a high-risk or difficult defensive option.

The creator explains that while IB is a two-frame window (meaning players must time their input very precisely), it provides significant rewards and carries minimal risk when executed correctly. The video demonstrates various scenarios in which IB leads to rewarding punishments, such as combos that would otherwise be impossible without the IB window.

Key points emphasized are:

Low Risk of IB: While it requires precise timing, missing an IB does not usually lead to severe consequences. The worst case scenario is simply blocking the attack.

Rewarding Defensiveness: Successfully executing IB allows players to punish opponents with high-damage combos, creating opportunities for major swings in gameplay.

The Importance of Practicing: The creator encourages players to practice IB regularly, as its consistency can create new offensive opportunities for defenders.

Comparison with Other Defensive Options: The video contrasts IB with other defense mechanisms like Parrying (e.g., from Third Strike), asserting that IB is less punishing and more flexible. A well-timed IB can force the opponent to adjust their offensive pressure, leading to even greater opportunities for the defender.

Defensive Options Beyond IB: The creator also briefly discusses other defensive mechanics like Instant Faultless Defense (IFD), which are safe options that can cover multiple defensive scenarios without significant penalties.

In essence, the video encourages players to embrace IB as a low-risk, high-reward tool for defending and countering in Guilty Gear. The emphasis is on the practice and application of these mechanics, showing that players can reap the benefits of IB without fearing harsh penalties for failure.

Condensed Bullet Points:

IB (Instant Blocking): A 2-frame defensive window that allows punishing attacks if timed correctly.

Low Risk: Missing an IB generally results in just a regular block, not a big penalty.

High Reward: Successfully executing IB gives major combo opportunities, leading to large damage.

Practice is Key: Consistently using IB in matches increases its effectiveness and can force your opponent to alter their offensive strategy.

Defensive Flexibility: IB works well alongside other mechanics (e.g., FD and IFD), which offer safe alternatives to take control of the defensive game.

Debunking Myths: IB is not as difficult or risky as some players assume, especially when compared to parrying in other games like Third Strike.

Summary in Chunks: Chunk 1: The Benefits of Instant Blocking

Key Points:

Instant Blocking (IB) allows a defender to punish their opponent with devastating combos.

The video demonstrates a combo that works only because of the IB window, which would not be possible otherwise.

IB can be executed with low risk. If you miss an IB, the worst outcome is simply a regular block.

Comprehension Questions:

How does IB benefit the defender in a fighting game like Guilty Gear?

What happens if you miss an IB?

Action Steps:

Start practicing IB consistently to improve your defensive reactions and punish opponents.

Test the timing of IB in actual matches and adjust based on your opponent's offense.

Chunk 2: Comparison with Other Defensive Options

Key Points:

The video compares IB to parrying in other games like Third Strike, arguing that IB is less risky and easier to use.

Parrying requires commitment and can lead to larger punishments for failure, whereas missing an IB is not as costly.

Comprehension Questions:

What is the main difference between IB and parrying in terms of risk?

How does IB change the dynamic between the attacker and defender?

Action Steps:

If you’re familiar with parrying in other games, start incorporating IB into your Guilty Gear playstyle as a more forgiving defensive tool.

Experiment with the timing of your IB to make it more consistent and pressure your opponent to adjust.

Chunk 3: The Importance of Consistency and Practice

Key Points:

The more consistently IB is used, the better the defender can adjust to the opponent’s offense.

By practicing IB frequently, players can learn how to respond to different offensive timings and gain greater control in matches.

Comprehension Questions:

How does consistent use of IB affect your defense?

What are some potential rewards of being able to consistently IB in a match?

Action Steps:

Dedicate specific practice sessions to IB timing, gradually increasing the difficulty as you master it.

Challenge yourself to incorporate IB into every match, whether it’s during a block string or against mixups.

Chunk 4: Exploring Other Defensive Mechanics

Key Points:

Other mechanics, like Instant Faultless Defense (IFD), provide additional ways to defend safely without penalties for failure.

IFD can be used in combination with IB to increase defensive flexibility and adapt to different offensive situations.

Comprehension Questions:

What is Instant Faultless Defense (IFD), and how does it complement IB?

What advantages does combining IB and IFD offer during a match?

Action Steps:

Experiment with combining IB and IFD in training mode to understand their synergy and how they can create stronger defense options.

Use IFD in situations where you feel IB is too risky or difficult to execute in a match.

Super-Summary:

The video demonstrates that Instant Blocking (IB) is a low-risk, high-reward defensive tool in Guilty Gear. While the mechanic requires precise timing, missing an IB is not punishing—only resulting in a regular block. When successful, IB allows the defender to punish with high-damage combos, changing the flow of the match in their favor. The creator emphasizes that IB is far less risky than other defensive options, such as parrying in games like Third Strike, which come with more severe penalties for failure. The key to mastering IB is consistent practice, which allows players to respond effectively to an opponent’s offense and force them into making mistakes. Additionally, combining IB with other defensive mechanics like Instant Faultless Defense (IFD) increases overall defensive flexibility. Players are encouraged to practice IB regularly and use it strategically in matches to maximize its potential.

Optional Spaced Review Plan:

Day 1:

Watch the video and review the main points about IB.

Spend time practicing IB in training mode, focusing on the timing and the reward for successful execution.

Day 2:

Apply IB consistently in actual matches. Reflect on your performance, especially in high-pressure situations.

Begin experimenting with Instant Faultless Defense (IFD) to integrate it with your IB technique.

Day 3:

Revisit the video and practice session notes.

Try incorporating IB into different scenarios, adjusting your timing based on the opponent’s actions.

Focus on consistency and explore how IB forces the opponent to alter their offensive approach.

mario050987·youtube.com·
Instant Blocking is Very Low Risk: A Demonstration
Instant Blocking is Very Low Risk: A Demonstration
Instant Blocking is Very Low Risk: A Demonstration

Video Title: Instant Blocking is Very Low Risk: A Demonstration Summary:

This video delves into the mechanics of Instant Blocking (IB) in fighting games, particularly in the context of Guilty Gear. The content focuses on demonstrating the utility and effectiveness of IB, challenging common misconceptions that it is a high-risk or difficult defensive option.

The creator explains that while IB is a two-frame window (meaning players must time their input very precisely), it provides significant rewards and carries minimal risk when executed correctly. The video demonstrates various scenarios in which IB leads to rewarding punishments, such as combos that would otherwise be impossible without the IB window.

Key points emphasized are:

Low Risk of IB: While it requires precise timing, missing an IB does not usually lead to severe consequences. The worst case scenario is simply blocking the attack.

Rewarding Defensiveness: Successfully executing IB allows players to punish opponents with high-damage combos, creating opportunities for major swings in gameplay.

The Importance of Practicing: The creator encourages players to practice IB regularly, as its consistency can create new offensive opportunities for defenders.

Comparison with Other Defensive Options: The video contrasts IB with other defense mechanisms like Parrying (e.g., from Third Strike), asserting that IB is less punishing and more flexible. A well-timed IB can force the opponent to adjust their offensive pressure, leading to even greater opportunities for the defender.

Defensive Options Beyond IB: The creator also briefly discusses other defensive mechanics like Instant Faultless Defense (IFD), which are safe options that can cover multiple defensive scenarios without significant penalties.

In essence, the video encourages players to embrace IB as a low-risk, high-reward tool for defending and countering in Guilty Gear. The emphasis is on the practice and application of these mechanics, showing that players can reap the benefits of IB without fearing harsh penalties for failure.

Condensed Bullet Points:

IB (Instant Blocking): A 2-frame defensive window that allows punishing attacks if timed correctly.

Low Risk: Missing an IB generally results in just a regular block, not a big penalty.

High Reward: Successfully executing IB gives major combo opportunities, leading to large damage.

Practice is Key: Consistently using IB in matches increases its effectiveness and can force your opponent to alter their offensive strategy.

Defensive Flexibility: IB works well alongside other mechanics (e.g., FD and IFD), which offer safe alternatives to take control of the defensive game.

Debunking Myths: IB is not as difficult or risky as some players assume, especially when compared to parrying in other games like Third Strike.

Summary in Chunks: Chunk 1: The Benefits of Instant Blocking

Key Points:

Instant Blocking (IB) allows a defender to punish their opponent with devastating combos.

The video demonstrates a combo that works only because of the IB window, which would not be possible otherwise.

IB can be executed with low risk. If you miss an IB, the worst outcome is simply a regular block.

Comprehension Questions:

How does IB benefit the defender in a fighting game like Guilty Gear?

What happens if you miss an IB?

Action Steps:

Start practicing IB consistently to improve your defensive reactions and punish opponents.

Test the timing of IB in actual matches and adjust based on your opponent's offense.

Chunk 2: Comparison with Other Defensive Options

Key Points:

The video compares IB to parrying in other games like Third Strike, arguing that IB is less risky and easier to use.

Parrying requires commitment and can lead to larger punishments for failure, whereas missing an IB is not as costly.

Comprehension Questions:

What is the main difference between IB and parrying in terms of risk?

How does IB change the dynamic between the attacker and defender?

Action Steps:

If you’re familiar with parrying in other games, start incorporating IB into your Guilty Gear playstyle as a more forgiving defensive tool.

Experiment with the timing of your IB to make it more consistent and pressure your opponent to adjust.

Chunk 3: The Importance of Consistency and Practice

Key Points:

The more consistently IB is used, the better the defender can adjust to the opponent’s offense.

By practicing IB frequently, players can learn how to respond to different offensive timings and gain greater control in matches.

Comprehension Questions:

How does consistent use of IB affect your defense?

What are some potential rewards of being able to consistently IB in a match?

Action Steps:

Dedicate specific practice sessions to IB timing, gradually increasing the difficulty as you master it.

Challenge yourself to incorporate IB into every match, whether it’s during a block string or against mixups.

Chunk 4: Exploring Other Defensive Mechanics

Key Points:

Other mechanics, like Instant Faultless Defense (IFD), provide additional ways to defend safely without penalties for failure.

IFD can be used in combination with IB to increase defensive flexibility and adapt to different offensive situations.

Comprehension Questions:

What is Instant Faultless Defense (IFD), and how does it complement IB?

What advantages does combining IB and IFD offer during a match?

Action Steps:

Experiment with combining IB and IFD in training mode to understand their synergy and how they can create stronger defense options.

Use IFD in situations where you feel IB is too risky or difficult to execute in a match.

Super-Summary:

The video demonstrates that Instant Blocking (IB) is a low-risk, high-reward defensive tool in Guilty Gear. While the mechanic requires precise timing, missing an IB is not punishing—only resulting in a regular block. When successful, IB allows the defender to punish with high-damage combos, changing the flow of the match in their favor. The creator emphasizes that IB is far less risky than other defensive options, such as parrying in games like Third Strike, which come with more severe penalties for failure. The key to mastering IB is consistent practice, which allows players to respond effectively to an opponent’s offense and force them into making mistakes. Additionally, combining IB with other defensive mechanics like Instant Faultless Defense (IFD) increases overall defensive flexibility. Players are encouraged to practice IB regularly and use it strategically in matches to maximize its potential.

Optional Spaced Review Plan:

Day 1:

Watch the video and review the main points about IB.

Spend time practicing IB in training mode, focusing on the timing and the reward for successful execution.

Day 2:

Apply IB consistently in actual matches. Reflect on your performance, especially in high-pressure situations.

Begin experimenting with Instant Faultless Defense (IFD) to integrate it with your IB technique.

Day 3:

Revisit the video and practice session notes.

Try incorporating IB into different scenarios, adjusting your timing based on the opponent’s actions.

Focus on consistency and explore how IB forces the opponent to alter their offensive approach.

mario050987·youtube.com·
Instant Blocking is Very Low Risk: A Demonstration
SL | Good Kid M.A.A.D. Struggle on Twitter
SL | Good Kid M.A.A.D. Struggle on Twitter
Small thing about shield in #MBTL is that if you shield a projectile it adds 15(?) frames of you being in shield state. pic.twitter.com/bnRiFMjkdO— SL | Good Kid M.A.A.D. Struggle (@GastlyNeedsHelp) October 17, 2021
mario050987·twitter.com·
SL | Good Kid M.A.A.D. Struggle on Twitter
SL | Good Kid M.A.A.D. Struggle on Twitter
SL | Good Kid M.A.A.D. Struggle on Twitter
Small thing about shield in #MBTL is that if you shield a projectile it adds 15(?) frames of you being in shield state. pic.twitter.com/bnRiFMjkdO— SL | Good Kid M.A.A.D. Struggle (@GastlyNeedsHelp) October 17, 2021
mario050987·twitter.com·
SL | Good Kid M.A.A.D. Struggle on Twitter
SL | Good Kid M.A.A.D. Struggle on Twitter
SL | Good Kid M.A.A.D. Struggle on Twitter
Small thing about shield in #MBTL is that if you shield a projectile it adds 15(?) frames of you being in shield state. pic.twitter.com/bnRiFMjkdO— SL | Good Kid M.A.A.D. Struggle (@GastlyNeedsHelp) October 17, 2021
mario050987·twitter.com·
SL | Good Kid M.A.A.D. Struggle on Twitter
【調整内容解説】10分ちょっとでわかるGGST1.10アップデート解説【チップ・ポチョ・ファウスト・ミリア】【初心者講座】【GUILTY GEAR -STRIVE-】【ギルティギアストライヴ】
【調整内容解説】10分ちょっとでわかるGGST1.10アップデート解説【チップ・ポチョ・ファウスト・ミリア】【初心者講座】【GUILTY GEAR -STRIVE-】【ギルティギアストライヴ】
本動画は「調整項目読んだだけじゃよくわからない」、「メインキャラ以外の項目読むのめんどくさい」という人向けの1.09アップデート解説動画です。 どこがどう具体的に変わったかを解説しています。 スナック感覚でご視聴いただければ幸いです。 【目次】 00:00 イントロダクション 00:14 チップ 01:24 ポチョムキン 04:39 ファウスト 06:54 ミリア 9:59 エンディング 【他講座】 GGSTから始める格ゲー初心者講座コマンド編…https://youtu.be/S_9IuwKSaS4 【キャラ別動画】 キャラリクエストはコメ欄へ ソル…https://www.youtube.com/watch?v=euiZL0ot7aI カイ…https://www.youtube.com/watch?v=P_l3OOPvi80 メイ…https://www.youtube.com/watch?v=mX_f1czzbHk アクセル… チップ… ポチョムキン…https://www.youtube.com/watch?v=qgx4O9cEJl0 ファウスト… ミリア…https://www.youtube.com/watch?v=w9_p5gfvPxI ザトー…https://www.youtube.com/watch?v=caiN84ieq_I ラムレザル…https://www.youtube.com/watch?v=kH4RfhAeTxw レオ… 名残雪…https://www.youtube.com/watch?v=_5XjSgaw8-U ジオヴァーナ…https://www.youtube.com/watch?v=ksX_w6OhFys 闇慈…https://www.youtube.com/watch?v=1hYTBrIkO8U イノ… ディキンソン…https://www.youtube.com/watch?v=kCd2h3I8wlM ジャックオー…https://www.youtube.com/watch?v=isumIrntvqM チャンネル登録でやる気が上がります。 https://www.youtube.com/channel/UCUIuYi55GGxUO7Ox7Wp6kKg?sub_confirmation=1 twitter:https://twitter.com/Beyan_Room 雑記ブログ:https://beyanroom.com/ 検索用タグ ギルティギアストライヴ #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【調整内容解説】10分ちょっとでわかるGGST1.10アップデート解説【チップ・ポチョ・ファウスト・ミリア】【初心者講座】【GUILTY GEAR -STRIVE-】【ギルティギアストライヴ】
GG Strive New Patch 1.10 - Day 1 & 2 Combos & Nonsense
GG Strive New Patch 1.10 - Day 1 & 2 Combos & Nonsense
Oh, the things you get to do in Guilty Gear Strive this time around. A compilation of combos & tech from all over within the first few days of patch 1.10's release. Fun! 0:00 - Intro 0:11 - Nagoriyuki 1:17 - Leo 1:33 - Millia Rage 2:21 - Sol Badguy 2:34 - Zato 1 2:53 - Anji & his magic butterfly 3:44 - Chipp 3:56 - I-No 4:28 - More Nago 5:15 - Ramlethal 5:28 - Potemkin Video credits: DoublemintDavid, femboy_fighting, SmugSensei, OrochiFame96, SavageAzzazzin, GnatCrabstick, nz_tak, Tezcali_Ratz, SobArts, OneTruSnorlax, MH_MD8, niraf89, _elvss SUBSCRIBE to us for more awesome game & pop culture videos. We post new features every Wednesday & Friday! Website: thekkp.com Facebook/Instagram/Twitter: Kakuchopurei SUPPORT US; HELP KEEP THE LIGHTS ON @ paypal.me/thekkp #ggst #guiltygear #combos #exhibition #arcsystemworks
mario050987·youtube.com·
GG Strive New Patch 1.10 - Day 1 & 2 Combos & Nonsense
TimesUp on Twitter
TimesUp on Twitter
#GGST I found a glitch with FD, blocking air normals pushes the character away from where they're looking... which is closer to the opponent if the character didn't turn around pic.twitter.com/smbyy6K1bD— TimesUp (@TimesUp75) October 16, 2021
mario050987·twitter.com·
TimesUp on Twitter
TimesUp on Twitter
TimesUp on Twitter
#GGST I found a glitch with FD, blocking air normals pushes the character away from where they're looking... which is closer to the opponent if the character didn't turn around pic.twitter.com/smbyy6K1bD— TimesUp (@TimesUp75) October 16, 2021
mario050987·twitter.com·
TimesUp on Twitter