System & General Resources

System & General Resources

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KariyaFGC on Twitter
KariyaFGC on Twitter
So today I learned a neat way to use Blue/Purple Roman Cancels. I've started using Blue when I anticipate my opponent is about to attack and because of the 'slow motion' effect it turns their 'turn' into my 'turn'. Same for Purple, but it's for dropped combos instead#GGST pic.twitter.com/BT5lZMSNAy— KariyaFGC (@KariyaFGC) June 25, 2021
mario050987·twitter.com·
KariyaFGC on Twitter
KariyaFGC on Twitter
KariyaFGC on Twitter
So today I learned a neat way to use Blue/Purple Roman Cancels. I've started using Blue when I anticipate my opponent is about to attack and because of the 'slow motion' effect it turns their 'turn' into my 'turn'. Same for Purple, but it's for dropped combos instead#GGST pic.twitter.com/BT5lZMSNAy— KariyaFGC (@KariyaFGC) June 25, 2021
mario050987·twitter.com·
KariyaFGC on Twitter
KariyaFGC on Twitter
KariyaFGC on Twitter
So today I learned a neat way to use Blue/Purple Roman Cancels. I've started using Blue when I anticipate my opponent is about to attack and because of the 'slow motion' effect it turns their 'turn' into my 'turn'. Same for Purple, but it's for dropped combos instead#GGST pic.twitter.com/BT5lZMSNAy— KariyaFGC (@KariyaFGC) June 25, 2021
mario050987·twitter.com·
KariyaFGC on Twitter
I_Am_Axy on Twitter
I_Am_Axy on Twitter
sorry for the grumpy tone earlier, just saw disinfo and got madas for the technicalities - see the ghetto videop.s. I also saw some guy input a dash RC instant flashkick, now that is coolhave no idea now to input that though pic.twitter.com/PNLB7KQFIn— I_Am_Axy (@I_Am_AxyFGC) June 25, 2021
mario050987·twitter.com·
I_Am_Axy on Twitter
I_Am_Axy on Twitter
I_Am_Axy on Twitter
sorry for the grumpy tone earlier, just saw disinfo and got madas for the technicalities - see the ghetto videop.s. I also saw some guy input a dash RC instant flashkick, now that is coolhave no idea now to input that though pic.twitter.com/PNLB7KQFIn— I_Am_Axy (@I_Am_AxyFGC) June 25, 2021
mario050987·twitter.com·
I_Am_Axy on Twitter
I_Am_Axy on Twitter
I_Am_Axy on Twitter
sorry for the grumpy tone earlier, just saw disinfo and got madas for the technicalities - see the ghetto videop.s. I also saw some guy input a dash RC instant flashkick, now that is coolhave no idea now to input that though pic.twitter.com/PNLB7KQFIn— I_Am_Axy (@I_Am_AxyFGC) June 25, 2021
mario050987·twitter.com·
I_Am_Axy on Twitter
James Chen on Twitter
James Chen on Twitter
Thus, for Leo, for example, YES: you can walk or Dash, do 2RC 8H, and get an instant Flash Kick. pic.twitter.com/WRslkhABbT— James Chen (@jchensor) June 25, 2021
mario050987·twitter.com·
James Chen on Twitter
James Chen on Twitter
James Chen on Twitter
Thus, for Leo, for example, YES: you can walk or Dash, do 2RC 8H, and get an instant Flash Kick. pic.twitter.com/WRslkhABbT— James Chen (@jchensor) June 25, 2021
mario050987·twitter.com·
James Chen on Twitter
James Chen on Twitter
James Chen on Twitter
Thus, for Leo, for example, YES: you can walk or Dash, do 2RC 8H, and get an instant Flash Kick. pic.twitter.com/WRslkhABbT— James Chen (@jchensor) June 25, 2021
mario050987·twitter.com·
James Chen on Twitter
James Chen on Twitter
James Chen on Twitter
So after doing more research, it is NOT just Red RC that grants you instant charge for Charge Special Moves. All 3 RC's do this, but what it is is that you have to be already holding 4 or 2 *when* you activate the RC, and doing so gives you instant charge.— James Chen (@jchensor) June 25, 2021
mario050987·twitter.com·
James Chen on Twitter
James Chen on Twitter
James Chen on Twitter
So after doing more research, it is NOT just Red RC that grants you instant charge for Charge Special Moves. All 3 RC's do this, but what it is is that you have to be already holding 4 or 2 *when* you activate the RC, and doing so gives you instant charge.— James Chen (@jchensor) June 25, 2021
mario050987·twitter.com·
James Chen on Twitter
James Chen on Twitter
James Chen on Twitter
So after doing more research, it is NOT just Red RC that grants you instant charge for Charge Special Moves. All 3 RC's do this, but what it is is that you have to be already holding 4 or 2 *when* you activate the RC, and doing so gives you instant charge.— James Chen (@jchensor) June 25, 2021
mario050987·twitter.com·
James Chen on Twitter
Roman Cancel 101 | Guilty Gear Strive Tutorial Tips & Tricks
Roman Cancel 101 | Guilty Gear Strive Tutorial Tips & Tricks

Roman Cancel 101 — Guilty Gear Strive

  1. Core Summary (Big Picture)

Roman Cancels (RCs) are one of Guilty Gear Strive’s most important system mechanics. They allow you to stop your current action at almost any time by spending 50% tension, creating opportunities to extend combos, escape danger, bait opponents, and control momentum.

All Roman Cancels use the same input (any three buttons except Dust), but the timing of the input determines which RC you get. Understanding when and why to use each type is more important than mastering flashy setups.

At a basic level, Roman Cancels:

Fix mistakes

Turn hits into big damage

Help you escape pressure

Create mixups and momentum shifts

At an advanced level, they:

Slow the game down

Allow directional drifting

Extend hitstun/blockstun

Enable creative baits, side switches, and mind games

  1. Condensed Bullet-Point Review

Roman Cancels cost 50% meter

Same input, different RC types based on timing

Four types: Blue, Purple, Red, Yellow

RCs can:

Pause the game briefly

Slow the opponent

Preserve momentum

Allow directional drift

Basics alone win matches; advanced tricks add creativity

  1. Chunked Breakdown (Numbered & Self-Contained) Chunk 1 — What Is a Roman Cancel?

Concept

A Roman Cancel instantly stops your current action and lets you act again.

Input: Any 3 buttons except Dust

Cost: 50% tension

Meter gain is high, so RCs are available frequently.

Why It Matters

The ability to stop anything at will is extremely powerful.

It turns bad situations into recoverable ones and good situations into deadly ones.

Comprehension Questions

What does a Roman Cancel fundamentally do?

Why is meter cost not as limiting as it sounds?

Answers

It stops your current action and lets you immediately act again.

Strive’s meter gain is high, so RCs are often available each round.

Action Steps

Practice RC input in training mode until it feels effortless.

Get used to spending meter proactively instead of hoarding it.

Chunk 2 — The Four Types of Roman Cancels

Types & Conditions

Blue RC – Used while not attacking or blocking

Purple RC – Used during an attack

Red RC – Used exactly when an attack hits

Yellow RC – Used while blocking

Key Uses

Blue: Neutral control, mixups, slowdown setups

Purple: Safety, mistake correction, baits

Red: Combo extensions, big damage

Yellow: Defensive escape tool (guard cancel–style)

Comprehension Questions

What determines which RC you get?

Which RC is used on defense?

Answers

The timing of the RC input.

Yellow Roman Cancel.

Action Steps

Practice triggering each RC intentionally.

Identify which RC fits offense vs defense vs recovery.

Chunk 3 — Practical “90% Use Case” RC Applications

Simple, High-Value Uses

Mistake? → Purple RC to stay safe

Hit confirmed? → Red RC for combo extension

Under pressure? → Yellow RC to escape

Why This Matters

You don’t need advanced tech to benefit.

These basics alone drastically increase consistency and survivability.

Comprehension Questions

Why are Purple RCs good for beginners?

What makes Red RCs scary for opponents?

Answers

They let you fix mistakes before being punished.

They turn almost any hit (even throws) into big damage.

Action Steps

Commit to using RC defensively instead of panicking.

Train Red RC extensions off your most common hits.

Chunk 4 — RC “Pause” Effect & Reaction Advantage

Concept

Roman Cancels briefly “pause” the game.

This gives you time to see what’s happening and react accordingly.

Examples

Purple RC after a missed anti-air → still air throw

RC to confirm jump, dash, or whiff more clearly

Comprehension Questions

How does RC help reactions?

Why is this stronger than it sounds?

Answers

It slows the situation and gives visual clarity.

It turns hard reactions into manageable decisions.

Action Steps

Use RCs as decision tools, not just combo tools.

Practice reacting during RC slowdown.

Chunk 5 — Roman Cancel Drift (Movement Control)

Concept

You can drift in any direction during an RC.

Input a dash immediately before the RC.

Dash macro is highly recommended.

Uses

Easier combo routing

Side switches

Whiff baits

Better positioning

Comprehension Questions

How do you perform an RC drift?

Why is dash macro important?

Answers

Dash, then immediately Roman Cancel.

It removes execution barriers and improves consistency.

Action Steps

Map dash to a button.

Practice forward, backward, and neutral RC drift.

Chunk 6 — Roman Cancel Slowdown Mechanics

Key Insight

RCs slow the opponent—not just movement, but hitstun and blockstun.

This enables:

New combos

Plus-on-block situations

Airtight pressure

Example

Blue RC → Dust attack becomes comboable or plus.

Comprehension Questions

What does RC slowdown affect besides movement?

Why is Blue RC especially strong?

Answers

Hitstun and blockstun duration.

It provides the longest slowdown window.

Action Steps

Experiment with Blue RC into overheads or pressure resets.

Compare Purple vs Blue RC timing in training mode.

Chunk 7 — Distance, Momentum & Advanced Quirks

Important Rules

RC slowdown only works at close range

Momentum is preserved after RC

Fast-moving attacks can “rocket” forward after RC

Applications

Full-screen punish setups

Momentum-based mixups

Character-specific tech

Comprehension Questions

Why might RC setups fail at long range?

How does momentum preservation help offense?

Answers

Slowdown doesn’t apply if you’re too far away.

It lets you carry speed into follow-ups or pressure.

Action Steps

Check spacing when RC setups fail.

Explore character-specific RC momentum tricks.

  1. Super-Summary (Under 1 Page)

Roman Cancels are Guilty Gear Strive’s most flexible system mechanic, allowing players to stop actions, reposition, extend combos, escape danger, and manipulate time itself. All RCs share the same input but differ based on timing, producing Blue, Purple, Red, or Yellow effects. At a fundamental level, RCs let you fix mistakes, secure damage, and escape pressure. At an advanced level, RC slowdown, drifting, momentum preservation, and hitstun extension enable creative mixups, baits, and conversions. Mastering Roman Cancels isn’t about flash—it’s about control, awareness, and decision-making.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Fundamentals

Learn RC inputs

Identify each RC type

Practice Purple RC safety and Red RC extensions

Day 2 – Control & Movement

Practice RC drift

Experiment with Blue RC slowdown

Use RCs to react instead of guessing

Day 3 – Creativity

Test spacing limits

Explore momentum-based RC tricks

Integrate RCs into your character’s game plan

mario050987·youtube.com·
Roman Cancel 101 | Guilty Gear Strive Tutorial Tips & Tricks
Roman Cancel 101 | Guilty Gear Strive Tutorial Tips & Tricks
Roman Cancel 101 | Guilty Gear Strive Tutorial Tips & Tricks

Roman Cancel 101 — Guilty Gear Strive

  1. Core Summary (Big Picture)

Roman Cancels (RCs) are one of Guilty Gear Strive’s most important system mechanics. They allow you to stop your current action at almost any time by spending 50% tension, creating opportunities to extend combos, escape danger, bait opponents, and control momentum.

All Roman Cancels use the same input (any three buttons except Dust), but the timing of the input determines which RC you get. Understanding when and why to use each type is more important than mastering flashy setups.

At a basic level, Roman Cancels:

Fix mistakes

Turn hits into big damage

Help you escape pressure

Create mixups and momentum shifts

At an advanced level, they:

Slow the game down

Allow directional drifting

Extend hitstun/blockstun

Enable creative baits, side switches, and mind games

  1. Condensed Bullet-Point Review

Roman Cancels cost 50% meter

Same input, different RC types based on timing

Four types: Blue, Purple, Red, Yellow

RCs can:

Pause the game briefly

Slow the opponent

Preserve momentum

Allow directional drift

Basics alone win matches; advanced tricks add creativity

  1. Chunked Breakdown (Numbered & Self-Contained) Chunk 1 — What Is a Roman Cancel?

Concept

A Roman Cancel instantly stops your current action and lets you act again.

Input: Any 3 buttons except Dust

Cost: 50% tension

Meter gain is high, so RCs are available frequently.

Why It Matters

The ability to stop anything at will is extremely powerful.

It turns bad situations into recoverable ones and good situations into deadly ones.

Comprehension Questions

What does a Roman Cancel fundamentally do?

Why is meter cost not as limiting as it sounds?

Answers

It stops your current action and lets you immediately act again.

Strive’s meter gain is high, so RCs are often available each round.

Action Steps

Practice RC input in training mode until it feels effortless.

Get used to spending meter proactively instead of hoarding it.

Chunk 2 — The Four Types of Roman Cancels

Types & Conditions

Blue RC – Used while not attacking or blocking

Purple RC – Used during an attack

Red RC – Used exactly when an attack hits

Yellow RC – Used while blocking

Key Uses

Blue: Neutral control, mixups, slowdown setups

Purple: Safety, mistake correction, baits

Red: Combo extensions, big damage

Yellow: Defensive escape tool (guard cancel–style)

Comprehension Questions

What determines which RC you get?

Which RC is used on defense?

Answers

The timing of the RC input.

Yellow Roman Cancel.

Action Steps

Practice triggering each RC intentionally.

Identify which RC fits offense vs defense vs recovery.

Chunk 3 — Practical “90% Use Case” RC Applications

Simple, High-Value Uses

Mistake? → Purple RC to stay safe

Hit confirmed? → Red RC for combo extension

Under pressure? → Yellow RC to escape

Why This Matters

You don’t need advanced tech to benefit.

These basics alone drastically increase consistency and survivability.

Comprehension Questions

Why are Purple RCs good for beginners?

What makes Red RCs scary for opponents?

Answers

They let you fix mistakes before being punished.

They turn almost any hit (even throws) into big damage.

Action Steps

Commit to using RC defensively instead of panicking.

Train Red RC extensions off your most common hits.

Chunk 4 — RC “Pause” Effect & Reaction Advantage

Concept

Roman Cancels briefly “pause” the game.

This gives you time to see what’s happening and react accordingly.

Examples

Purple RC after a missed anti-air → still air throw

RC to confirm jump, dash, or whiff more clearly

Comprehension Questions

How does RC help reactions?

Why is this stronger than it sounds?

Answers

It slows the situation and gives visual clarity.

It turns hard reactions into manageable decisions.

Action Steps

Use RCs as decision tools, not just combo tools.

Practice reacting during RC slowdown.

Chunk 5 — Roman Cancel Drift (Movement Control)

Concept

You can drift in any direction during an RC.

Input a dash immediately before the RC.

Dash macro is highly recommended.

Uses

Easier combo routing

Side switches

Whiff baits

Better positioning

Comprehension Questions

How do you perform an RC drift?

Why is dash macro important?

Answers

Dash, then immediately Roman Cancel.

It removes execution barriers and improves consistency.

Action Steps

Map dash to a button.

Practice forward, backward, and neutral RC drift.

Chunk 6 — Roman Cancel Slowdown Mechanics

Key Insight

RCs slow the opponent—not just movement, but hitstun and blockstun.

This enables:

New combos

Plus-on-block situations

Airtight pressure

Example

Blue RC → Dust attack becomes comboable or plus.

Comprehension Questions

What does RC slowdown affect besides movement?

Why is Blue RC especially strong?

Answers

Hitstun and blockstun duration.

It provides the longest slowdown window.

Action Steps

Experiment with Blue RC into overheads or pressure resets.

Compare Purple vs Blue RC timing in training mode.

Chunk 7 — Distance, Momentum & Advanced Quirks

Important Rules

RC slowdown only works at close range

Momentum is preserved after RC

Fast-moving attacks can “rocket” forward after RC

Applications

Full-screen punish setups

Momentum-based mixups

Character-specific tech

Comprehension Questions

Why might RC setups fail at long range?

How does momentum preservation help offense?

Answers

Slowdown doesn’t apply if you’re too far away.

It lets you carry speed into follow-ups or pressure.

Action Steps

Check spacing when RC setups fail.

Explore character-specific RC momentum tricks.

  1. Super-Summary (Under 1 Page)

Roman Cancels are Guilty Gear Strive’s most flexible system mechanic, allowing players to stop actions, reposition, extend combos, escape danger, and manipulate time itself. All RCs share the same input but differ based on timing, producing Blue, Purple, Red, or Yellow effects. At a fundamental level, RCs let you fix mistakes, secure damage, and escape pressure. At an advanced level, RC slowdown, drifting, momentum preservation, and hitstun extension enable creative mixups, baits, and conversions. Mastering Roman Cancels isn’t about flash—it’s about control, awareness, and decision-making.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Fundamentals

Learn RC inputs

Identify each RC type

Practice Purple RC safety and Red RC extensions

Day 2 – Control & Movement

Practice RC drift

Experiment with Blue RC slowdown

Use RCs to react instead of guessing

Day 3 – Creativity

Test spacing limits

Explore momentum-based RC tricks

Integrate RCs into your character’s game plan

mario050987·youtube.com·
Roman Cancel 101 | Guilty Gear Strive Tutorial Tips & Tricks
Roman Cancel 101 | Guilty Gear Strive Tutorial Tips & Tricks
Roman Cancel 101 | Guilty Gear Strive Tutorial Tips & Tricks

Roman Cancel 101 — Guilty Gear Strive

  1. Core Summary (Big Picture)

Roman Cancels (RCs) are one of Guilty Gear Strive’s most important system mechanics. They allow you to stop your current action at almost any time by spending 50% tension, creating opportunities to extend combos, escape danger, bait opponents, and control momentum.

All Roman Cancels use the same input (any three buttons except Dust), but the timing of the input determines which RC you get. Understanding when and why to use each type is more important than mastering flashy setups.

At a basic level, Roman Cancels:

Fix mistakes

Turn hits into big damage

Help you escape pressure

Create mixups and momentum shifts

At an advanced level, they:

Slow the game down

Allow directional drifting

Extend hitstun/blockstun

Enable creative baits, side switches, and mind games

  1. Condensed Bullet-Point Review

Roman Cancels cost 50% meter

Same input, different RC types based on timing

Four types: Blue, Purple, Red, Yellow

RCs can:

Pause the game briefly

Slow the opponent

Preserve momentum

Allow directional drift

Basics alone win matches; advanced tricks add creativity

  1. Chunked Breakdown (Numbered & Self-Contained) Chunk 1 — What Is a Roman Cancel?

Concept

A Roman Cancel instantly stops your current action and lets you act again.

Input: Any 3 buttons except Dust

Cost: 50% tension

Meter gain is high, so RCs are available frequently.

Why It Matters

The ability to stop anything at will is extremely powerful.

It turns bad situations into recoverable ones and good situations into deadly ones.

Comprehension Questions

What does a Roman Cancel fundamentally do?

Why is meter cost not as limiting as it sounds?

Answers

It stops your current action and lets you immediately act again.

Strive’s meter gain is high, so RCs are often available each round.

Action Steps

Practice RC input in training mode until it feels effortless.

Get used to spending meter proactively instead of hoarding it.

Chunk 2 — The Four Types of Roman Cancels

Types & Conditions

Blue RC – Used while not attacking or blocking

Purple RC – Used during an attack

Red RC – Used exactly when an attack hits

Yellow RC – Used while blocking

Key Uses

Blue: Neutral control, mixups, slowdown setups

Purple: Safety, mistake correction, baits

Red: Combo extensions, big damage

Yellow: Defensive escape tool (guard cancel–style)

Comprehension Questions

What determines which RC you get?

Which RC is used on defense?

Answers

The timing of the RC input.

Yellow Roman Cancel.

Action Steps

Practice triggering each RC intentionally.

Identify which RC fits offense vs defense vs recovery.

Chunk 3 — Practical “90% Use Case” RC Applications

Simple, High-Value Uses

Mistake? → Purple RC to stay safe

Hit confirmed? → Red RC for combo extension

Under pressure? → Yellow RC to escape

Why This Matters

You don’t need advanced tech to benefit.

These basics alone drastically increase consistency and survivability.

Comprehension Questions

Why are Purple RCs good for beginners?

What makes Red RCs scary for opponents?

Answers

They let you fix mistakes before being punished.

They turn almost any hit (even throws) into big damage.

Action Steps

Commit to using RC defensively instead of panicking.

Train Red RC extensions off your most common hits.

Chunk 4 — RC “Pause” Effect & Reaction Advantage

Concept

Roman Cancels briefly “pause” the game.

This gives you time to see what’s happening and react accordingly.

Examples

Purple RC after a missed anti-air → still air throw

RC to confirm jump, dash, or whiff more clearly

Comprehension Questions

How does RC help reactions?

Why is this stronger than it sounds?

Answers

It slows the situation and gives visual clarity.

It turns hard reactions into manageable decisions.

Action Steps

Use RCs as decision tools, not just combo tools.

Practice reacting during RC slowdown.

Chunk 5 — Roman Cancel Drift (Movement Control)

Concept

You can drift in any direction during an RC.

Input a dash immediately before the RC.

Dash macro is highly recommended.

Uses

Easier combo routing

Side switches

Whiff baits

Better positioning

Comprehension Questions

How do you perform an RC drift?

Why is dash macro important?

Answers

Dash, then immediately Roman Cancel.

It removes execution barriers and improves consistency.

Action Steps

Map dash to a button.

Practice forward, backward, and neutral RC drift.

Chunk 6 — Roman Cancel Slowdown Mechanics

Key Insight

RCs slow the opponent—not just movement, but hitstun and blockstun.

This enables:

New combos

Plus-on-block situations

Airtight pressure

Example

Blue RC → Dust attack becomes comboable or plus.

Comprehension Questions

What does RC slowdown affect besides movement?

Why is Blue RC especially strong?

Answers

Hitstun and blockstun duration.

It provides the longest slowdown window.

Action Steps

Experiment with Blue RC into overheads or pressure resets.

Compare Purple vs Blue RC timing in training mode.

Chunk 7 — Distance, Momentum & Advanced Quirks

Important Rules

RC slowdown only works at close range

Momentum is preserved after RC

Fast-moving attacks can “rocket” forward after RC

Applications

Full-screen punish setups

Momentum-based mixups

Character-specific tech

Comprehension Questions

Why might RC setups fail at long range?

How does momentum preservation help offense?

Answers

Slowdown doesn’t apply if you’re too far away.

It lets you carry speed into follow-ups or pressure.

Action Steps

Check spacing when RC setups fail.

Explore character-specific RC momentum tricks.

  1. Super-Summary (Under 1 Page)

Roman Cancels are Guilty Gear Strive’s most flexible system mechanic, allowing players to stop actions, reposition, extend combos, escape danger, and manipulate time itself. All RCs share the same input but differ based on timing, producing Blue, Purple, Red, or Yellow effects. At a fundamental level, RCs let you fix mistakes, secure damage, and escape pressure. At an advanced level, RC slowdown, drifting, momentum preservation, and hitstun extension enable creative mixups, baits, and conversions. Mastering Roman Cancels isn’t about flash—it’s about control, awareness, and decision-making.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Fundamentals

Learn RC inputs

Identify each RC type

Practice Purple RC safety and Red RC extensions

Day 2 – Control & Movement

Practice RC drift

Experiment with Blue RC slowdown

Use RCs to react instead of guessing

Day 3 – Creativity

Test spacing limits

Explore momentum-based RC tricks

Integrate RCs into your character’s game plan

mario050987·youtube.com·
Roman Cancel 101 | Guilty Gear Strive Tutorial Tips & Tricks
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
Also with charge characters with [2]8X inputs, you can do holded dash button while holding either 2 or 3 and then do your input but you could do this without dash button too with oldschool 66[3] input #GGST pic.twitter.com/zMqCWEKV7s— TA | wauhti ❄️ (@SpiidiOnNoita) June 24, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
Also with charge characters with [2]8X inputs, you can do holded dash button while holding either 2 or 3 and then do your input but you could do this without dash button too with oldschool 66[3] input #GGST pic.twitter.com/zMqCWEKV7s— TA | wauhti ❄️ (@SpiidiOnNoita) June 24, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
Also with charge characters with [2]8X inputs, you can do holded dash button while holding either 2 or 3 and then do your input but you could do this without dash button too with oldschool 66[3] input #GGST pic.twitter.com/zMqCWEKV7s— TA | wauhti ❄️ (@SpiidiOnNoita) June 24, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
About dash button:If you are holding dash button and press either 2, 3 or 6 directions, it won't brake the dash. This is also one technique that is being used for S disc crossups since you won't get enough momentum with 66236 as there's 5 or 2 input which causes the brake #GGST pic.twitter.com/SE1C9fMzai— TA | wauhti ❄️ (@SpiidiOnNoita) June 24, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
About dash button:If you are holding dash button and press either 2, 3 or 6 directions, it won't brake the dash. This is also one technique that is being used for S disc crossups since you won't get enough momentum with 66236 as there's 5 or 2 input which causes the brake #GGST pic.twitter.com/SE1C9fMzai— TA | wauhti ❄️ (@SpiidiOnNoita) June 24, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
About dash button:If you are holding dash button and press either 2, 3 or 6 directions, it won't brake the dash. This is also one technique that is being used for S disc crossups since you won't get enough momentum with 66236 as there's 5 or 2 input which causes the brake #GGST pic.twitter.com/SE1C9fMzai— TA | wauhti ❄️ (@SpiidiOnNoita) June 24, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
Leo Option Select DP/Grab on Wakeup
Leo Option Select DP/Grab on Wakeup
about 2 frames of leniency. all in backwards stance: Meaty K - S - D if K connects, S will gatling (with D being inputted too early to be gattling into) if K misses (due to I-frames), S will not gatling and D will activate after K recovers
mario050987·youtube.com·
Leo Option Select DP/Grab on Wakeup
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
Tested all buttons from 3f to upto 17f and noticed that YRC is -16 on block which means that Potemkin 5HS punishes that which is 16f startup #GGST pic.twitter.com/ceXImRDehf— TA | wauhti ❄️ (@SpiidiOnNoita) June 24, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
Tested all buttons from 3f to upto 17f and noticed that YRC is -16 on block which means that Potemkin 5HS punishes that which is 16f startup #GGST pic.twitter.com/ceXImRDehf— TA | wauhti ❄️ (@SpiidiOnNoita) June 24, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
Tested all buttons from 3f to upto 17f and noticed that YRC is -16 on block which means that Potemkin 5HS punishes that which is 16f startup #GGST pic.twitter.com/ceXImRDehf— TA | wauhti ❄️ (@SpiidiOnNoita) June 24, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
Tested all buttons from 3f to upto 17f and noticed that YRC is -16 on block which means that Potemkin 5HS punishes that which is 16f startup #GGST pic.twitter.com/ceXImRDehf— TA | wauhti ❄️ (@SpiidiOnNoita) June 24, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter