System & General Resources

System & General Resources

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Ranking the BEST and WORST 6Ps in Guilty Gear Strive
Ranking the BEST and WORST 6Ps in Guilty Gear Strive

Summary

The video is a tier-list analysis of the 6P moves (standing heavy punches) in Guilty Gear Strive. The host evaluates every character’s 6P based on hitbox, frame data, counterpoke utility, anti-air effectiveness, recovery, and block safety, while also considering reward potential (knockdowns or combos, though secondary to move properties). Characters are grouped into tiers: Yikes, It’s a 6P, Juiced, and Top 5.

The main takeaway is that not all 6Ps are created equal, even though they serve similar purposes; differences in startup, range, recovery, and reward drastically affect their effectiveness in neutral and as anti-airs.

Chunked Summary Chunk 1: Evaluating Low-Tier 6Ps (“Yikes” / bottom of good)

Anji 6P:

Pros: Ten-frame startup (average), decent hitbox.

Cons: Poor range, extremely unsafe on block (-17), weak as a counterpoke.

Verdict: Bottom of good tier; canceling necessary to avoid punishment.

Baiken 6P:

Pros: Average startup.

Cons: Very limited range, poor counterpoke, easy to whiff or empty jump punish.

Verdict: Low end of good tier; unreliable in neutral.

Comprehension Questions:

Why is Anji’s 6P considered unsafe?

Answer: It is -17 on block, making it easily punishable.

What makes Baiken’s 6P unreliable as a counterpoke?

Answer: Limited horizontal reach and weak hitbox allow easy whiff or empty jump punish.

Action Steps:

Practice recognizing unsafe 6Ps in matches to punish effectively.

Focus on spacing to exploit low-range moves.

Chunk 2: Mid-Tier / Standard “It’s a 6P” Moves

Kai 6P: Nine-frame startup, high hitbox, -8 on block, low reward.

May 6P: Slower 12-frame startup, decent hitbox, usable as anti-air but limited reward due to charge character mechanics.

Soul 6P: Nine-frame startup, decent reach, high hitbox, -11 on block, slightly lower tier due to recovery and block vulnerability.

Milia 6P: Nine-frame startup, long active frames, vulnerable to low counter hits, moderate range.

Comprehension Questions:

What makes Kai’s 6P strong but not top-tier?

Answer: Fast startup and good hitbox, but low reward limits its overall impact.

Why does Milia’s 6P have vulnerability despite long active frames?

Answer: Longer active frames increase exposure to low counter hits.

Action Steps:

Use mid-tier 6Ps strategically for neutral control rather than high-reward combos.

Practice timing anti-air moves to exploit gaps in long active frame attacks.

Chunk 3: High-Tier / “Juiced” 6Ps

Eno 6P: Nine-frame startup, long reach, minimal recovery (18 frames), high reward (combo into knockdowns).

Ram 6P: Similar to Eno; fast, deceptive hitbox, high counterpoke utility, excellent reward.

Leo 6P: Safe on block (-5), good reach, integrates well with character’s mix-up pressure.

Jack-O 6P: Nine-frame startup, good reach, solid counterpoke.

Bridget 6P: Good anti-air, height and hitbox strong, moderate counterpoke utility.

Zato 6P & Nagor 6P: Top five tier; extremely fast, large reach, strong anti-air, excellent reward potential.

Comprehension Questions:

What attributes make Eno’s 6P high-tier?

Answer: Fast startup, long reach, low recovery, and high reward off counter hits.

Why is Leo’s 6P considered strong beyond its frame data?

Answer: Integrates with character-specific vortex/mix-up potential and is very safe on block.

Action Steps:

Prioritize using juiced 6Ps for both neutral control and punishing jumps.

Understand character-specific rewards to maximize damage from counter hits.

Train to recognize top-tier 6Ps for defensive planning in matches.

Chunk 4: Worst 6Ps / “Yikes” Tier

Goldlewis 6P: 12-frame startup, 27 recovery, -19 on block; almost no redeeming qualities.

Potemkin 6P: Slow startup, poor reach, limited utility due to character mobility issues.

Faust 6P: 9-frame startup, blind spot above character, long recovery (32 frames), poor punishing utility.

Happy Chaos 6P: Average; weak without relying on character’s kit.

Comprehension Questions:

Why is Goldlewis’ 6P considered the worst?

Answer: Very slow, long recovery, unsafe on block, and minimal reward.

How does character mobility affect Potemkin’s 6P effectiveness?

Answer: Limited movement prevents him from compensating for slow startup and poor range.

Action Steps:

Focus on punishing weak 6Ps effectively in matches.

Exploit mobility advantages against characters with slow or unsafe 6Ps.

Chunk 5: General Observations & Ranking Criteria

Ranking is based primarily on hitbox, range, startup, recovery, and block safety, with reward as secondary.

Anti-air effectiveness and counterpoke utility are crucial in tier placement.

Top 5 6Ps are extremely fast, have large reach, minimal recovery, and integrate well with combos or knockdowns.

Certain mid-tier 6Ps may be situationally strong but lack overall consistency.

Action Steps:

When analyzing or practicing 6Ps, consider neutral control and punish windows over just raw damage.

Study opponents’ 6P frame data to develop better spacing and timing strategies.

Super-Summary (All Chunks Combined)

The video ranks Guilty Gear Strive’s 6Ps from worst to best based on startup speed, hitbox, range, recovery, block safety, and utility.

Worst / Yikes: Goldlewis, Potemkin, Faust, Happy Chaos — slow, unsafe, poor reach, minimal reward.

Standard / “It’s a 6P”: Anji, Baiken, Kai, May, Soul, Milia — functional, situationally useful, but limited reward or range.

High / Juiced: Eno, Ram, Leo, Jack-O, Bridget — fast, good hitbox, low recovery, high counterpoke and anti-air potential.

Top 5: Zato, Nagor — fast, massive reach, strong anti-air, high reward, hard to punish.

Key Insights:

Startup matters: Fast 6Ps (9–10 frames) dominate neutral and anti-air.

Hitbox & range: Bigger hitboxes increase counterpoke effectiveness; height matters for anti-air.

Recovery & block safety: Low recovery and safe on block increases practical utility.

Reward is secondary but impactful: Moves that lead to knockdowns or combos are more threatening.

Actionable Steps:

Practice punishing unsafe 6Ps in matches.

Exploit spacing and mobility to avoid top-tier 6Ps.

Focus on timing and recognizing high-reward 6Ps for counterplay.

Integrate knowledge of 6Ps into neutral strategy to improve both defense and offense.

Optional 3-Day Spaced Review Plan

Day 1:

Review Yikes and standard 6Ps; memorize their weaknesses and punish opportunities.

Day 2:

Study Juiced 6Ps and Top 5; focus on hitbox, range, and counterpoke utility.

Watch a few gameplay clips to see them in action.

Day 3:

Practice applying this knowledge in training mode: punishing unsafe 6Ps, spacing against juiced 6Ps, and testing anti-air reactions.

mario050987·youtube.com·
Ranking the BEST and WORST 6Ps in Guilty Gear Strive
J.F. “King Funk” Vissing on Twitter
J.F. “King Funk” Vissing on Twitter
This morning I found something pretty interesting!This is probably known to some players, but you can actually get steeper angles on neutral jump from run if you do it while braking/slowing down.This can allow for sneaky crossups or spacing around a move more precisely. #GGST pic.twitter.com/sBrEvKW50k— J.F. “King Funk” Vissing (@MrKingFunk) August 26, 2022
mario050987·twitter.com·
J.F. “King Funk” Vissing on Twitter
J.F. “King Funk” Vissing on Twitter
J.F. “King Funk” Vissing on Twitter
This morning I found something pretty interesting!This is probably known to some players, but you can actually get steeper angles on neutral jump from run if you do it while braking/slowing down.This can allow for sneaky crossups or spacing around a move more precisely. #GGST pic.twitter.com/sBrEvKW50k— J.F. “King Funk” Vissing (@MrKingFunk) August 26, 2022
mario050987·twitter.com·
J.F. “King Funk” Vissing on Twitter
J.F. “King Funk” Vissing on Twitter
J.F. “King Funk” Vissing on Twitter
This morning I found something pretty interesting!This is probably known to some players, but you can actually get steeper angles on neutral jump from run if you do it while braking/slowing down.This can allow for sneaky crossups or spacing around a move more precisely. #GGST pic.twitter.com/sBrEvKW50k— J.F. “King Funk” Vissing (@MrKingFunk) August 26, 2022
mario050987·twitter.com·
J.F. “King Funk” Vissing on Twitter
BedlessSleeper on Twitter
BedlessSleeper on Twitter
For those that don't know, Goldlewis can do a really heavy meaty with 862hs to get a fuzzy 14fr overhead (jump+j.k), which also protects him from backdash.You can also OS grab on the BT to always grab on whiff.#GGST #GuiltyGearStrive #GGST_GO #GGST_GL pic.twitter.com/aIscjjXd60— BedlessSleeper (@BedlessLegend) August 25, 2022
mario050987·t.co·
BedlessSleeper on Twitter
【#MBTL】分かる!システム講座!~シールド周り編~新バージョンで戸惑う君へ【Ver.1.32】
【#MBTL】分かる!システム講座!~シールド周り編~新バージョンで戸惑う君へ【Ver.1.32】
新バージョンの解説とシステム利用方法までご案内!詳しくは文章版へ https://www.evernote.com/shard/s390/sh/7715fb56-7e9a-4668-c4d1-91398a6d23d3/cc16a3ad94aad41f1d9e489d4809a127 ラジオ感覚の格闘ゲーム配信。初心者講座からアドバイス、適当な雑談、攻略、対戦などとにかく喋りながら配信していきます!課題探しから腕試し、料理レシピ談義や食材の話まで。乱入他コメント参戦も歓迎!お時間合う方お気軽にどうぞ。初中級者講習会ほか、格闘ゲーム実況・解説をしております。 アンダーナイトインヴァース(UNI,UNIcl-r)、メルブラなど。 再生リストにUNI初中級者向けの動画あります。ステップアップの課題づくりにご活用ください。 Player's name : キョウ(Kyo)同名被りの場合はKyou GUILTY GEAR -STRIVE- : 闇慈(をやります) UNDER NIGHT IN-BIRTH Exe:Late[cl-r] : ヒルダ MELTY BLOOD Actress Again Current Code : Fワルク(隕石ワルク)サブキャラいくつか グランブルーファンタジー ヴァーサス(GBVS): メーテラなど UNIヒルダ使い向け全キャラ対(2020/09/03現在) https://twitter.com/Kyo_Hideshima/status/1301503589303554049?s=20 [たまに来るゲスト] Rippo(別名:あり)https://www.youtube.com/channel/UCrordN-zGY1nopV4-pJA1dQ/featured [Credit] 黒猫洋品店「月詠」改変モデル https://booth.pm/ja/items/1877212 素材屋あいりす https://www.youtube.com/channel/UCU9s3GB9NGuhmwWdwSrvS4g PeriTune https://peritune.com/
mario050987·youtube.com·
【#MBTL】分かる!システム講座!~シールド周り編~新バージョンで戸惑う君へ【Ver.1.32】
Melty Blood Type Lumina Combo Video
Melty Blood Type Lumina Combo Video
Wasn't going to finish this since I didn't feel like doing any of the fancy editing I originally planned to do. The song I chose ended up too short for me to do any of it without removing combos anyway. Figured I might as well put it out since a big update is coming in a few days. If the patch turns out as good as it looks on paper I might upload some match videos, or make another combo video without half assing it.
mario050987·youtube.com·
Melty Blood Type Lumina Combo Video
The ULTIMATE Character Picker Guide for Guilty Gear Strive in SEASON 2
The ULTIMATE Character Picker Guide for Guilty Gear Strive in SEASON 2
Here is a guide on how to pick a main in guilty gear strive in 2022 utilizing a chart I made for the Guilty Gear subreddit. CHAPTERS: 00:00 - Introduction 00:43 - Common Issues in Picking Characters 04:57 - Steps to Figure out who you want to play 09:56 - NOTE ON COMBO SEARCH FOR S2 11:24 - Character Picker Chart & Explanation 15:03 - Thoughts from Chat 15:32 - Outro Ember's Twitch: https://www.twitch.tv/embertalks Ember's Twitter: https://twitter.com/EmberTalksTTV Ember's Community Discord Server: https://discord.gg/A6HuUjZfbD #guiltygearstrive #ggst
mario050987·youtube.com·
The ULTIMATE Character Picker Guide for Guilty Gear Strive in SEASON 2
The ULTIMATE Character Picker Guide for Guilty Gear Strive in SEASON 2
The ULTIMATE Character Picker Guide for Guilty Gear Strive in SEASON 2
Here is a guide on how to pick a main in guilty gear strive in 2022 utilizing a chart I made for the Guilty Gear subreddit. CHAPTERS: 00:00 - Introduction 00:43 - Common Issues in Picking Characters 04:57 - Steps to Figure out who you want to play 09:56 - NOTE ON COMBO SEARCH FOR S2 11:24 - Character Picker Chart & Explanation 15:03 - Thoughts from Chat 15:32 - Outro Ember's Twitch: https://www.twitch.tv/embertalks Ember's Twitter: https://twitter.com/EmberTalksTTV Ember's Community Discord Server: https://discord.gg/A6HuUjZfbD #guiltygearstrive #ggst
mario050987·youtube.com·
The ULTIMATE Character Picker Guide for Guilty Gear Strive in SEASON 2
【GUILTY GEAR -STRIVE -】入坑遊戲要知道的基本遊玩四觀念,以及QA提問
【GUILTY GEAR -STRIVE -】入坑遊戲要知道的基本遊玩四觀念,以及QA提問
鑑於最近群組多了很多新人,來簡單說明一下遊戲玩法。 最基礎的那種。有問題可以繼續在DC問,相信很多人回答的。 ---------------------------------------------- ARC 格鬥遊戲 DC群: https://discord.com/invite/hfyXXEp 有人有興趣的May模組: https://gamebanana.com/mods/312556 不是工商的Fences(據說有4了): https://store.steampowered.com/app/607380/Fences_3/?l=tchinese
mario050987·youtube.com·
【GUILTY GEAR -STRIVE -】入坑遊戲要知道的基本遊玩四觀念,以及QA提問
【GUILTY GEAR -STRIVE -】入坑遊戲要知道的基本遊玩四觀念,以及QA提問
【GUILTY GEAR -STRIVE -】入坑遊戲要知道的基本遊玩四觀念,以及QA提問
鑑於最近群組多了很多新人,來簡單說明一下遊戲玩法。 最基礎的那種。有問題可以繼續在DC問,相信很多人回答的。 ---------------------------------------------- ARC 格鬥遊戲 DC群: https://discord.com/invite/hfyXXEp 有人有興趣的May模組: https://gamebanana.com/mods/312556 不是工商的Fences(據說有4了): https://store.steampowered.com/app/607380/Fences_3/?l=tchinese
mario050987·youtube.com·
【GUILTY GEAR -STRIVE -】入坑遊戲要知道的基本遊玩四觀念,以及QA提問
【GUILTY GEAR -STRIVE -】入坑遊戲要知道的基本遊玩四觀念,以及QA提問
【GUILTY GEAR -STRIVE -】入坑遊戲要知道的基本遊玩四觀念,以及QA提問
鑑於最近群組多了很多新人,來簡單說明一下遊戲玩法。 最基礎的那種。有問題可以繼續在DC問,相信很多人回答的。 ---------------------------------------------- ARC 格鬥遊戲 DC群: https://discord.com/invite/hfyXXEp 有人有興趣的May模組: https://gamebanana.com/mods/312556 不是工商的Fences(據說有4了): https://store.steampowered.com/app/607380/Fences_3/?l=tchinese
mario050987·youtube.com·
【GUILTY GEAR -STRIVE -】入坑遊戲要知道的基本遊玩四觀念,以及QA提問
GGST Damage (share ver.)
GGST Damage (share ver.)
Sheet1 Dmg taken @,100% - 71% Life,≤ 70% Life,≤ 60% Life,≤ 50% Life,≤ 40% Life,≤ 30% Life,≤ 20% Life,≤ 10% Life,Guts Rating, 70% Life,≤ 70% Life,≤ 60% Life,≤ 50% Life,≤ 40% Life Anji Mito,106,97,92,83,78,63,53,43,0,1.00,0.97,0.92,0.89,0.84 Axl Low,107,103,98,93,88,78,67,57,move base dmg:,100,1,...
mario050987·docs.google.com·
GGST Damage (share ver.)
GGST Damage (share ver.)
GGST Damage (share ver.)
Sheet1 Dmg taken @,100% - 71% Life,≤ 70% Life,≤ 60% Life,≤ 50% Life,≤ 40% Life,≤ 30% Life,≤ 20% Life,≤ 10% Life,Guts Rating, 70% Life,≤ 70% Life,≤ 60% Life,≤ 50% Life,≤ 40% Life Anji Mito,106,97,92,83,78,63,53,43,0,1.00,0.97,0.92,0.89,0.84 Axl Low,107,103,98,93,88,78,67,57,move base dmg:,100,1,...
mario050987·docs.google.com·
GGST Damage (share ver.)
GGST Damage (share ver.)
GGST Damage (share ver.)
Sheet1 Dmg taken @,100% - 71% Life,≤ 70% Life,≤ 60% Life,≤ 50% Life,≤ 40% Life,≤ 30% Life,≤ 20% Life,≤ 10% Life,Guts Rating,> 70% Life,≤ 70% Life,≤ 60% Life,≤ 50% Life,≤ 40% Life Anji Mito,106,97,92,83,78,63,53,43,0,1.00,0.97,0.92,0.89,0.84 Axl Low,107,103,98,93,88,78,67,57,move base dmg:,100,1,...
mario050987·docs.google.com·
GGST Damage (share ver.)
Badoor @ chilling at home COVIDFREE on Twitter
Badoor @ chilling at home COVIDFREE on Twitter
Back on Strive. This is a near-universal tech that uses the fact that landing recovery can be canceled into invincible moves. This is not really new but it can help fix "mistimed safe jumps" or even knockdowns/resets that don't grant a true blockable safe jump #GGST pic.twitter.com/14sZUmHnTc— Badoor @ chilling at home COVIDFREE (@BadoorSNK) August 10, 2022
mario050987·t.co·
Badoor @ chilling at home COVIDFREE on Twitter
Badoor @ chilling at home COVIDFREE on Twitter
Badoor @ chilling at home COVIDFREE on Twitter
Back on Strive. This is a near-universal tech that uses the fact that landing recovery can be canceled into invincible moves. This is not really new but it can help fix "mistimed safe jumps" or even knockdowns/resets that don't grant a true blockable safe jump #GGST pic.twitter.com/14sZUmHnTc— Badoor @ chilling at home COVIDFREE (@BadoorSNK) August 10, 2022
mario050987·t.co·
Badoor @ chilling at home COVIDFREE on Twitter
Badoor @ chilling at home COVIDFREE on Twitter
Badoor @ chilling at home COVIDFREE on Twitter
Back on Strive. This is a near-universal tech that uses the fact that landing recovery can be canceled into invincible moves. This is not really new but it can help fix "mistimed safe jumps" or even knockdowns/resets that don't grant a true blockable safe jump #GGST pic.twitter.com/14sZUmHnTc— Badoor @ chilling at home COVIDFREE (@BadoorSNK) August 10, 2022
mario050987·t.co·
Badoor @ chilling at home COVIDFREE on Twitter