System & General Resources

System & General Resources

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TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】直前ガード入力猶予:2F何か直前ガードがOBTの時よりもやり難い気がしたからちょっと調べてみたら、直ガ猶予が3F⇒2Fになってて長くなるどころか短くなってた。……噓でしょ?※4枚目の画像に「Just」のインフォが出ない※画像の枚数の問題で59F目は割愛。※リプ欄に比較用画像あり pic.twitter.com/VctbqfxanM— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 9, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】直前ガード入力猶予:2F何か直前ガードがOBTの時よりもやり難い気がしたからちょっと調べてみたら、直ガ猶予が3F⇒2Fになってて長くなるどころか短くなってた。……噓でしょ?※4枚目の画像に「Just」のインフォが出ない※画像の枚数の問題で59F目は割愛。※リプ欄に比較用画像あり pic.twitter.com/VctbqfxanM— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 9, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】直前ガード入力猶予:2F何か直前ガードがOBTの時よりもやり難い気がしたからちょっと調べてみたら、直ガ猶予が3F⇒2Fになってて長くなるどころか短くなってた。……噓でしょ?※4枚目の画像に「Just」のインフォが出ない※画像の枚数の問題で59F目は割愛。※リプ欄に比較用画像あり pic.twitter.com/VctbqfxanM— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 9, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
Fame96@home on Twitter
Fame96@home on Twitter
It seems that IBing in the air removes the landing penalty from air blocking #GuiltyGearStrive pic.twitter.com/kEEAvoxBaZ— Fame96@home (@OrochiFame96) June 9, 2021
mario050987·twitter.com·
Fame96@home on Twitter
Fame96@home on Twitter
Fame96@home on Twitter
It seems that IBing in the air removes the landing penalty from air blocking #GuiltyGearStrive pic.twitter.com/kEEAvoxBaZ— Fame96@home (@OrochiFame96) June 9, 2021
mario050987·twitter.com·
Fame96@home on Twitter
Fame96@home on Twitter
Fame96@home on Twitter
It seems that IBing in the air removes the landing penalty from air blocking #GuiltyGearStrive pic.twitter.com/kEEAvoxBaZ— Fame96@home (@OrochiFame96) June 9, 2021
mario050987·twitter.com·
Fame96@home on Twitter
MastadonXO on Twitter
MastadonXO on Twitter
If people are trying to figure out how to Fast RC in #GuiltyGearStrive, when you do the cancel you will see an X around the character. when that X disappears is the timing of your next button press. Its pretty quick but if you practice it, it isn't that challenging. #GGST pic.twitter.com/WMjmMonZLU— MastadonXO (@_Franchyze22) June 9, 2021
mario050987·twitter.com·
MastadonXO on Twitter
MastadonXO on Twitter
MastadonXO on Twitter
If people are trying to figure out how to Fast RC in #GuiltyGearStrive, when you do the cancel you will see an X around the character. when that X disappears is the timing of your next button press. Its pretty quick but if you practice it, it isn't that challenging. #GGST pic.twitter.com/WMjmMonZLU— MastadonXO (@_Franchyze22) June 9, 2021
mario050987·twitter.com·
MastadonXO on Twitter
MastadonXO on Twitter
MastadonXO on Twitter
If people are trying to figure out how to Fast RC in #GuiltyGearStrive, when you do the cancel you will see an X around the character. when that X disappears is the timing of your next button press. Its pretty quick but if you practice it, it isn't that challenging. #GGST pic.twitter.com/WMjmMonZLU— MastadonXO (@_Franchyze22) June 9, 2021
mario050987·twitter.com·
MastadonXO on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】攻撃Lv._Ver.1.002現在判明してる分だけ。全部埋まるかどうかはアークのみぞ知る。#GGST #けだこフレーム表 pic.twitter.com/bU00Qme2kF— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 9, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】攻撃Lv._Ver.1.002現在判明してる分だけ。全部埋まるかどうかはアークのみぞ知る。#GGST #けだこフレーム表 pic.twitter.com/bU00Qme2kF— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 9, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
The Beginner's guide to Guilty Gear -Strive
The Beginner's guide to Guilty Gear -Strive

🎮 The Beginner’s Guide to Guilty Gear -Strive-

By Roffa Monger — Comprehensive Beginner Overview

  1. Full Summary (Conceptual Overview)

This video is a complete beginner-oriented walkthrough of Guilty Gear Strive’s core systems. It explains how the game flows moment-to-moment, how offense and defense work, how resources like Tension, Burst, Roman Cancels, and Risk function, and how character uniqueness defines playstyles.

Key themes:

Guilty Gear rewards aggression and interaction

Defense has layers and counterplay, not just blocking

Roman Cancels are the creative heart of the game

Being overly defensive is actively punished

Characters break rules and must be learned on their own terms

The guide aims to give new players functional understanding, not just button lists.

  1. Condensed Bullet-Point Quick Review

Five-button system: Punch, Kick, Slash, Heavy Slash, Dust

Strong air mobility: double jump + air dash

Normals change by stance, direction, distance

Defense includes:

Normal block

Just Block (instant block)

Faultless Defense (meter-based pushback + chip negation)

Tension Meter fuels:

Overdrives (supers)

Roman Cancels

Faultless Defense

Roman Cancels (RC):

Red = combo extension

Blue = slowdown + neutral manipulation

Purple = cancel recovery / pressure

Yellow = defensive reset

Burst = combo breaker (can be baited)

Risk Gauge punishes passive defense with bonus damage

Counter Hits open new combo routes

Wall Break gives damage + Positive Bonus

Characters are extremely unique

Beginners should prioritize fun and feel, not tier lists

  1. Chunked Breakdown (Self-Contained Sections) Chunk 1: Core Controls & Movement

Summary: Strive uses a five-button system with heavy emphasis on movement. Normals change depending on stance (standing, crouching, air), direction held, and distance from the opponent. Air mobility (double jump, air dash) is central to gameplay.

Key Concepts:

Punch & Kick = fast, close-range

Slash & Heavy Slash = range and damage

Dust = overhead / launcher / sweep

Dash macro strongly recommended

Proximity normals change at close range

Comprehension Questions:

Why are Slash and Heavy Slash important at mid-range?

What makes Dust a “multi-purpose” button?

Answers:

They control space and lead to stronger confirms.

Dust functions as an overhead, launcher, or sweep depending on input.

Action Steps:

Spend 10 minutes in training mode testing every normal in standing, crouching, and air states.

Assign a dash macro immediately.

Chunk 2: Offensive Structure & Special Moves

Summary: Offense is built from normals → command normals → specials, not just specials alone. Most characters have unique move properties that define pressure and combo routes.

Key Concepts:

Normals matter as much as specials

Limited gatling system (not free-form chains)

Command normals expand options

Every character bends rules differently

Comprehension Questions:

Why shouldn’t beginners rely only on special moves?

What is a command normal?

Answers:

Normals are faster, safer, and essential for pressure.

A normal modified by directional input that becomes a new move.

Action Steps:

Learn one basic blockstring using normals only.

Identify one command normal per character you try.

Chunk 3: Defense, Blocking & Survival

Summary: Defense is layered and skill-based. Blocking has multiple advanced forms that change positioning and momentum.

Key Concepts:

Back / down-back to block

Air blocking exists (no highs/lows)

Just Block removes pushback

Faultless Defense:

Costs meter

Negates chip

Pushes opponent away

No “chicken blocking” (can’t block immediately after jumping)

Comprehension Questions:

Why is Just Block risky but powerful?

When should Faultless Defense be used?

Answers:

It requires timing but gives close-range advantage.

To escape pressure or prevent chip damage.

Action Steps:

Practice Faultless Defense bursts instead of holding it.

Try Just Blocking predictable strings in training mode.

Chunk 4: Tension Meter, Danger & Positive Bonus

Summary: Tension is earned through engagement, not passivity. Moving forward builds meter; running away drains it.

Key Concepts:

Meter builds via offense AND defense

Passive play triggers Danger State

Wall breaks grant Positive Bonus

Positive Bonus massively boosts meter gain

Comprehension Questions:

Why does Strive punish passive play?

What is the benefit of Positive Bonus?

Answers:

The game is designed around interaction.

Faster meter gain for Roman Cancels and pressure.

Action Steps:

Consciously move forward in neutral.

Learn one wall-break route for your character.

Chunk 5: Roman Cancels (The Core System)

Summary: Roman Cancels define Guilty Gear creativity and adaptability.

Four Types:

Red RC – combo extension

Blue RC – slowdown + new links

Purple RC – cancel recovery / pressure

Yellow RC – defensive reset

Advanced RC Concepts:

Directional RC movement

Combo routing changes

Neutral manipulation

Punishing unsafe actions

Comprehension Questions:

Why are Roman Cancels considered the soul of Guilty Gear?

What does Blue RC enable that normally isn’t possible?

Answers:

They allow limitless creativity and adaptation.

Slowed movement and new combo routes.

Action Steps:

Experiment freely with RCs—there are no wrong answers.

Learn one RC use for offense and one for defense.

Chunk 6: Burst System & Risk Gauge

Summary: Burst is a combo breaker, but it is blockable and baitable. The Risk Gauge punishes players who block too much.

Key Concepts:

Burst can be blocked → massive punish

Gold Burst = full meter

Risk Gauge:

Builds when blocking pressure

Increases incoming damage

Max Risk = guaranteed counter hit

Comprehension Questions:

Why is reckless bursting dangerous?

What does a full Risk Gauge mean?

Answers:

Opponent can bait and punish it.

Any hit becomes a massive counter hit.

Action Steps:

Burst only mid-combo, not on prediction.

Recognize high Risk as a signal to escape or act.

Chunk 7: Counter Hits & Wall Mechanics

Summary: Counter hits reward timing and awareness. Walls create strategic decisions between damage and positioning.

Key Concepts:

Counter hit levels:

Light

Slash

Heavy Slash (big payoff)

Wall splat → wall break

Wall break:

Extra damage

Positive Bonus

Optional: keep corner instead of breaking

Comprehension Questions:

Why are heavy counter hits so strong?

Why might you choose not to wall break?

Answers:

They unlock entirely new combo routes.

To keep corner pressure.

Action Steps:

Practice counter-hit confirms.

Decide your character’s wall-break preference.

Chunk 8: Character Uniqueness & Beginner Picks

Summary: Characters in Strive are extremely distinct. Rule-breaking is expected.

Beginner-Friendly Picks Highlighted:

Ky Kiske – balanced, traditional

Giovanna – simple rushdown

Faust – chaos, adaptation training

Advice:

Play who you like

Avoid overly complex characters at first (e.g., Zato)

Comprehension Questions:

Why is Faust secretly beginner-friendly?

Why is character enjoyment more important than difficulty?

Answers:

He teaches adaptation and space control.

Motivation sustains long-term growth.

Action Steps:

Try 3 characters for 30 minutes each.

Commit to one main for at least a week.

  1. Super-Summary (1-Page Synthesis)

Guilty Gear Strive is a fighting game that rewards engagement, creativity, and adaptability. Players use a five-button system with deep movement options, layered defense, and powerful resource mechanics. Roman Cancels define the game’s identity, enabling combo creativity, pressure, mobility, and defense. Passive play is punished through the Danger State and Risk Gauge, while aggression is rewarded with meter, wall breaks, and Positive Bonus. Each character breaks rules in unique ways, making personal expression and adaptation central to mastery. Beginners should focus on learning core systems, experimenting freely, and choosing characters they genuinely enjoy.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Systems Focus

Buttons, movement, blocking, Faultless Defense

Day 2 – Resources

Tension, Roman Cancels, Burst, Risk Gauge

Day 3 – Expression

Character choice

Wall break decisions

RC experimentation

mario050987·youtube.com·
The Beginner's guide to Guilty Gear -Strive
Guilty Gear Strive - 10 essential gameplay tips to know
Guilty Gear Strive - 10 essential gameplay tips to know

Summary

The video provides 10 essential tips for new or returning Guilty Gear Strive players, focusing on aggression, meter management, combos, button setups, key moves, counter hits, defensive options, knockdowns, wall mechanics, and unique character mechanics. The overarching theme is that Guilty Gear Strive rewards active, strategic play and thoughtful use of its mechanics rather than passive or defensive tactics.

Bullet Points

Tip 1 – Aggression Matters: Stay on the offensive; walking forward builds meter. Over-blocking or backdashing leads to negative effects.

Tip 2 – Use Your Meter: Spend meter actively; it does not carry over between rounds. Use it for offensive or defensive options.

Tip 3 – Understand Gatling Combos: Small buttons lead to small rewards, larger buttons to larger rewards; combos differ from other fighting games.

Tip 4 – Button Mapping: Map dash to a button for easier mobility; reduces wrist strain and improves execution.

Tip 5 – Dust Button Versatility: Dust button acts as overhead, low sweep, throw, throw tech, and aerial tool; varies by character.

Tip 6 – Forward + Punch: Universal move with upper body invincibility, usable as anti-air, counter-poke, and follow-up opportunities.

Tip 7 – Counter Hits: Three levels (light, medium, heavy) enhance damage and combo potential; can unlock new combo routes.

Tip 8 – Back Dash Utility: Basic defensive tool providing invincibility frames to avoid attacks or throws; timing is key.

Tip 9 – Knockdowns: Hard vs soft knockdowns; hard knockdowns allow OTG and pressure setups.

Tip 10 – Wall Mechanics: Hitting opponents against walls builds advantage; using a super on wall break can cause a hard knockdown for pressure.

Chunked Summary with Comprehension Questions and Action Steps Chunk 1 – Aggression and Meter

Summary: Guilty Gear rewards aggression. Walking forward builds meter, while excessive defense can hurt your gameplay. Over-blocking fills the risk meter, increasing damage from enemy hits.

Comprehension Questions:

Why is excessive blocking risky in Guilty Gear Strive?

Answer: It builds the opponent’s risk meter, making their next hit a guaranteed counter hit with extra damage.

How does walking forward affect meter?

Answer: Walking forward passively generates meter, encouraging offensive play.

Action Steps:

Practice walking forward and pressuring opponents rather than retreating.

Monitor your opponent’s risk meter to exploit openings.

Chunk 2 – Using Meter Effectively

Summary: Meter must be spent within the round; it doesn’t carry over. Use it for defensive tools like Faultless Defense or Yellow Roman Cancel if losing.

Comprehension Questions:

Can you carry meter into the next round?

Answer: No, meter resets each round.

What is a Yellow Roman Cancel used for defensively?

Answer: It pushes the opponent back and resets neutral while blocking.

Action Steps:

Make a habit of spending meter proactively rather than saving it.

Experiment with defensive meter options to mitigate chip damage.

Chunk 3 – Gatling Combos

Summary: Combos in Guilty Gear Strive differ from other fighting games. Punches flow into command normals; kicks flow into dust attacks; slashes flow into heavier slashes or special moves. Bigger buttons = bigger rewards.

Comprehension Questions:

Can punches go directly into slashes?

Answer: No, punches generally flow into command normals only.

What is the reward principle for button choice?

Answer: Smaller buttons = smaller damage; larger buttons = larger damage and combo potential.

Action Steps:

Practice basic combos to understand button flow.

Test different attack chains in training mode to see which yield higher damage.

Chunk 4 – Button Mapping for Dashes

Summary: Mapping dash to a button simplifies movement, reduces wrist strain, and allows instant forward/back and air dashes. Improves gameplay for both beginners and advanced players.

Comprehension Questions:

What advantage does mapping dash to a button provide?

Answer: Simplifies movement and reduces complex inputs.

Does this affect both ground and air dashes?

Answer: Yes, it works for both.

Action Steps:

Map dash to an unused button and practice movement.

Incorporate instant air dashes into combo setups.

Chunk 5 – Dust Button

Summary: Dust button is versatile: overhead, sweep, throw, throw tech, and aerial attack. Its function varies by character, making it essential to understand for offense and mix-ups.

Comprehension Questions:

What does a down + dust input do?

Answer: Performs a low sweep attack.

How does aerial dust vary?

Answer: Effects are character-specific, often giving extra combo or mix-up options.

Action Steps:

Practice dust variations for your character.

Use it in mix-ups and anti-air situations.

Chunk 6 – Forward + Punch

Summary: Forward + punch has upper body invincibility. Useful for anti-air, counter-pokes, and punishing mid-range attacks.

Comprehension Questions:

Can forward + punch stop throws?

Answer: No, it only protects the upper body.

What makes it effective against counter-pokes?

Answer: Upper body invincibility bypasses many mid-level attacks.

Action Steps:

Identify common mid-range attacks from opponents to counter with forward + punch.

Integrate it into your defensive and offensive strategies.

Chunk 7 – Counter Hits

Summary: Counter hits have three tiers (light, medium, heavy). They increase damage and enable new combos that are normally impossible.

Comprehension Questions:

What does a heavy slash counter hit allow?

Answer: New combos and extended damage opportunities.

How do counter hits influence strategy?

Answer: They incentivize timing attacks to hit opponents during their moves.

Action Steps:

Focus on timing attacks to maximize counter hit opportunities.

Explore character-specific counter hit combos in training mode.

Chunk 8 – Back Dash

Summary: Back dash provides invincibility frames against attacks and throws. Timing is critical, as over-relying on it can be punished.

Comprehension Questions:

Does back dash make you completely invincible?

Answer: No, only during the invincibility window.

Can back dash stop throws?

Answer: Yes, if timed correctly.

Action Steps:

Practice back dash timing against various moves.

Combine with defensive reads to escape pressure.

Chunk 9 – Knockdowns

Summary: Hard knockdowns enable OTG setups and pressure, while soft knockdowns allow immediate recovery. Throws and sweeps are key for hard knockdowns.

Comprehension Questions:

How can you create a hard knockdown?

Answer: Using throws or sweeps that force fixed-rate get-ups.

Why are hard knockdowns valuable?

Answer: Allow follow-up attacks and pressure setups.

Action Steps:

Practice setups after hard knockdowns for your character.

Observe opponents’ wake-up patterns to exploit them.

Chunk 10 – Wall Mechanics

Summary: Hitting opponents against walls builds meter and advantage. Ending a wall break with a super can cause a hard knockdown for further pressure.

Comprehension Questions:

What is the benefit of ending a wall break with a super?

Answer: Causes a true hard knockdown, allowing guaranteed pressure.

Does wall breaking always cause a hard knockdown?

Answer: No, only if you end with a super in most cases.

Action Steps:

Incorporate wall break combos in practice.

Use meter wisely to convert wall breaks into pressure setups.

Super-Summary (Concise Version)

Guilty Gear Strive emphasizes aggressive, strategic play. Walk forward to generate meter, spend it proactively, and use combos effectively with the Gatling system (small buttons = small rewards, large buttons = high damage). Map dash to a button to simplify mobility. Master the dust button (overhead, low, throw, aerial) and forward + punch (upper body invincibility) for offense and defense. Counter hits unlock new combo possibilities. Back dashes provide limited invincibility against attacks and throws. Exploit hard knockdowns and wall breaks to pressure opponents, maximizing the value of meter and positioning. Understanding these mechanics gives new players a strong foundation for both offense and defense.

Key Action Steps:

Play aggressively and monitor meters.

Learn basic combos, dust options, and forward + punch applications.

Practice back dash and counter hit timing.

Exploit hard knockdowns and wall breaks strategically.

Optional 3-Day Spaced Review Plan

Day 1: Focus on aggression, meter usage, and Gatling combos. Practice in training mode.

Day 2: Review button mapping, dust variations, forward + punch, and counter hits. Apply in matches.

Day 3: Focus on back dash, knockdowns, and wall mechanics. Test hard knockdowns and wall break setups in matches.

mario050987·youtube.com·
Guilty Gear Strive - 10 essential gameplay tips to know
Guilty Gear Strive - 10 essential gameplay tips to know
Guilty Gear Strive - 10 essential gameplay tips to know

Summary

The video provides 10 essential tips for new or returning Guilty Gear Strive players, focusing on aggression, meter management, combos, button setups, key moves, counter hits, defensive options, knockdowns, wall mechanics, and unique character mechanics. The overarching theme is that Guilty Gear Strive rewards active, strategic play and thoughtful use of its mechanics rather than passive or defensive tactics.

Bullet Points

Tip 1 – Aggression Matters: Stay on the offensive; walking forward builds meter. Over-blocking or backdashing leads to negative effects.

Tip 2 – Use Your Meter: Spend meter actively; it does not carry over between rounds. Use it for offensive or defensive options.

Tip 3 – Understand Gatling Combos: Small buttons lead to small rewards, larger buttons to larger rewards; combos differ from other fighting games.

Tip 4 – Button Mapping: Map dash to a button for easier mobility; reduces wrist strain and improves execution.

Tip 5 – Dust Button Versatility: Dust button acts as overhead, low sweep, throw, throw tech, and aerial tool; varies by character.

Tip 6 – Forward + Punch: Universal move with upper body invincibility, usable as anti-air, counter-poke, and follow-up opportunities.

Tip 7 – Counter Hits: Three levels (light, medium, heavy) enhance damage and combo potential; can unlock new combo routes.

Tip 8 – Back Dash Utility: Basic defensive tool providing invincibility frames to avoid attacks or throws; timing is key.

Tip 9 – Knockdowns: Hard vs soft knockdowns; hard knockdowns allow OTG and pressure setups.

Tip 10 – Wall Mechanics: Hitting opponents against walls builds advantage; using a super on wall break can cause a hard knockdown for pressure.

Chunked Summary with Comprehension Questions and Action Steps Chunk 1 – Aggression and Meter

Summary: Guilty Gear rewards aggression. Walking forward builds meter, while excessive defense can hurt your gameplay. Over-blocking fills the risk meter, increasing damage from enemy hits.

Comprehension Questions:

Why is excessive blocking risky in Guilty Gear Strive?

Answer: It builds the opponent’s risk meter, making their next hit a guaranteed counter hit with extra damage.

How does walking forward affect meter?

Answer: Walking forward passively generates meter, encouraging offensive play.

Action Steps:

Practice walking forward and pressuring opponents rather than retreating.

Monitor your opponent’s risk meter to exploit openings.

Chunk 2 – Using Meter Effectively

Summary: Meter must be spent within the round; it doesn’t carry over. Use it for defensive tools like Faultless Defense or Yellow Roman Cancel if losing.

Comprehension Questions:

Can you carry meter into the next round?

Answer: No, meter resets each round.

What is a Yellow Roman Cancel used for defensively?

Answer: It pushes the opponent back and resets neutral while blocking.

Action Steps:

Make a habit of spending meter proactively rather than saving it.

Experiment with defensive meter options to mitigate chip damage.

Chunk 3 – Gatling Combos

Summary: Combos in Guilty Gear Strive differ from other fighting games. Punches flow into command normals; kicks flow into dust attacks; slashes flow into heavier slashes or special moves. Bigger buttons = bigger rewards.

Comprehension Questions:

Can punches go directly into slashes?

Answer: No, punches generally flow into command normals only.

What is the reward principle for button choice?

Answer: Smaller buttons = smaller damage; larger buttons = larger damage and combo potential.

Action Steps:

Practice basic combos to understand button flow.

Test different attack chains in training mode to see which yield higher damage.

Chunk 4 – Button Mapping for Dashes

Summary: Mapping dash to a button simplifies movement, reduces wrist strain, and allows instant forward/back and air dashes. Improves gameplay for both beginners and advanced players.

Comprehension Questions:

What advantage does mapping dash to a button provide?

Answer: Simplifies movement and reduces complex inputs.

Does this affect both ground and air dashes?

Answer: Yes, it works for both.

Action Steps:

Map dash to an unused button and practice movement.

Incorporate instant air dashes into combo setups.

Chunk 5 – Dust Button

Summary: Dust button is versatile: overhead, sweep, throw, throw tech, and aerial attack. Its function varies by character, making it essential to understand for offense and mix-ups.

Comprehension Questions:

What does a down + dust input do?

Answer: Performs a low sweep attack.

How does aerial dust vary?

Answer: Effects are character-specific, often giving extra combo or mix-up options.

Action Steps:

Practice dust variations for your character.

Use it in mix-ups and anti-air situations.

Chunk 6 – Forward + Punch

Summary: Forward + punch has upper body invincibility. Useful for anti-air, counter-pokes, and punishing mid-range attacks.

Comprehension Questions:

Can forward + punch stop throws?

Answer: No, it only protects the upper body.

What makes it effective against counter-pokes?

Answer: Upper body invincibility bypasses many mid-level attacks.

Action Steps:

Identify common mid-range attacks from opponents to counter with forward + punch.

Integrate it into your defensive and offensive strategies.

Chunk 7 – Counter Hits

Summary: Counter hits have three tiers (light, medium, heavy). They increase damage and enable new combos that are normally impossible.

Comprehension Questions:

What does a heavy slash counter hit allow?

Answer: New combos and extended damage opportunities.

How do counter hits influence strategy?

Answer: They incentivize timing attacks to hit opponents during their moves.

Action Steps:

Focus on timing attacks to maximize counter hit opportunities.

Explore character-specific counter hit combos in training mode.

Chunk 8 – Back Dash

Summary: Back dash provides invincibility frames against attacks and throws. Timing is critical, as over-relying on it can be punished.

Comprehension Questions:

Does back dash make you completely invincible?

Answer: No, only during the invincibility window.

Can back dash stop throws?

Answer: Yes, if timed correctly.

Action Steps:

Practice back dash timing against various moves.

Combine with defensive reads to escape pressure.

Chunk 9 – Knockdowns

Summary: Hard knockdowns enable OTG setups and pressure, while soft knockdowns allow immediate recovery. Throws and sweeps are key for hard knockdowns.

Comprehension Questions:

How can you create a hard knockdown?

Answer: Using throws or sweeps that force fixed-rate get-ups.

Why are hard knockdowns valuable?

Answer: Allow follow-up attacks and pressure setups.

Action Steps:

Practice setups after hard knockdowns for your character.

Observe opponents’ wake-up patterns to exploit them.

Chunk 10 – Wall Mechanics

Summary: Hitting opponents against walls builds meter and advantage. Ending a wall break with a super can cause a hard knockdown for further pressure.

Comprehension Questions:

What is the benefit of ending a wall break with a super?

Answer: Causes a true hard knockdown, allowing guaranteed pressure.

Does wall breaking always cause a hard knockdown?

Answer: No, only if you end with a super in most cases.

Action Steps:

Incorporate wall break combos in practice.

Use meter wisely to convert wall breaks into pressure setups.

Super-Summary (Concise Version)

Guilty Gear Strive emphasizes aggressive, strategic play. Walk forward to generate meter, spend it proactively, and use combos effectively with the Gatling system (small buttons = small rewards, large buttons = high damage). Map dash to a button to simplify mobility. Master the dust button (overhead, low, throw, aerial) and forward + punch (upper body invincibility) for offense and defense. Counter hits unlock new combo possibilities. Back dashes provide limited invincibility against attacks and throws. Exploit hard knockdowns and wall breaks to pressure opponents, maximizing the value of meter and positioning. Understanding these mechanics gives new players a strong foundation for both offense and defense.

Key Action Steps:

Play aggressively and monitor meters.

Learn basic combos, dust options, and forward + punch applications.

Practice back dash and counter hit timing.

Exploit hard knockdowns and wall breaks strategically.

Optional 3-Day Spaced Review Plan

Day 1: Focus on aggression, meter usage, and Gatling combos. Practice in training mode.

Day 2: Review button mapping, dust variations, forward + punch, and counter hits. Apply in matches.

Day 3: Focus on back dash, knockdowns, and wall mechanics. Test hard knockdowns and wall break setups in matches.

mario050987·youtube.com·
Guilty Gear Strive - 10 essential gameplay tips to know
Rooflemonger on Twitter
Rooflemonger on Twitter
Little reminder for those struggling with people mashing wakeup reversalsmost reversals in the game you can throw people out ofso just blue RC their wakeup(it slows down EVERYTHING), see what they do next, and if there's a reversal just chuck em!#ggst pic.twitter.com/aJjht6jrfc— Rooflemonger (@Rooflemonger) June 9, 2021
mario050987·twitter.com·
Rooflemonger on Twitter
Rooflemonger on Twitter
Rooflemonger on Twitter
Little reminder for those struggling with people mashing wakeup reversalsmost reversals in the game you can throw people out ofso just blue RC their wakeup(it slows down EVERYTHING), see what they do next, and if there's a reversal just chuck em!#ggst pic.twitter.com/aJjht6jrfc— Rooflemonger (@Rooflemonger) June 9, 2021
mario050987·twitter.com·
Rooflemonger on Twitter
Rooflemonger on Twitter
Rooflemonger on Twitter
Little reminder for those struggling with people mashing wakeup reversalsmost reversals in the game you can throw people out ofso just blue RC their wakeup(it slows down EVERYTHING), see what they do next, and if there's a reversal just chuck em!#ggst pic.twitter.com/aJjht6jrfc— Rooflemonger (@Rooflemonger) June 9, 2021
mario050987·twitter.com·
Rooflemonger on Twitter
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Roman Cancel System Explained! | Guilty Gear Strive Guide
Roman Cancel System Explained! | Guilty Gear Strive Guide
Hey all in this video i go over the Roman Cancel system and explain how the system works, Game is still in it's infancy stages but i showcase the basic mechanics of RC as well as the advanced uses that were found during the open beta tests, Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twitter: https://twitter.com/BachiruBB #GGST #GuiltyGearStrive
mario050987·youtube.com·
Roman Cancel System Explained! | Guilty Gear Strive Guide
Roman Cancel System Explained! | Guilty Gear Strive Guide
Roman Cancel System Explained! | Guilty Gear Strive Guide
Hey all in this video i go over the Roman Cancel system and explain how the system works, Game is still in it's infancy stages but i showcase the basic mechanics of RC as well as the advanced uses that were found during the open beta tests, Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twitter: https://twitter.com/BachiruBB #GGST #GuiltyGearStrive
mario050987·youtube.com·
Roman Cancel System Explained! | Guilty Gear Strive Guide
Roman Cancel System Explained! | Guilty Gear Strive Guide
Roman Cancel System Explained! | Guilty Gear Strive Guide
Hey all in this video i go over the Roman Cancel system and explain how the system works, Game is still in it's infancy stages but i showcase the basic mechanics of RC as well as the advanced uses that were found during the open beta tests, Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twitter: https://twitter.com/BachiruBB #GGST #GuiltyGearStrive
mario050987·youtube.com·
Roman Cancel System Explained! | Guilty Gear Strive Guide
TEK'S COMPLETE BEGINNER'S GUIDE TO GUILTY GEAR STRIVE!!
TEK'S COMPLETE BEGINNER'S GUIDE TO GUILTY GEAR STRIVE!!

Guilty Gear Strive – Complete Beginner’s Guide (Summary) High-Level Summary

This video is a systems-first beginner guide to Guilty Gear Strive, designed to teach how the game works mechanically rather than focusing on any one character. Tek explains movement notation, attacks, combo structure, defense, meters, Roman Cancels, Burst, and the wall system—emphasizing decision-making, risk management, and learning through play. The core lesson: Strive rewards understanding systems, not just mashing buttons.

Condensed Bullet-Point Overview (Quick Review)

Uses numeric notation (1–9) to describe movement directions

Characters have unique movement options (dash, double jump)

Five attack buttons: P, K, S, H, D

Dust attacks enable sweeps and high-damage launchers

Command normals (e.g., Forward + Button) add utility

Gatling system is simplified compared to older Guilty Gear games

Counter hits change move properties significantly

Blocking builds Risk, making over-defense dangerous

Tension meter fuels:

Faultless Defense

Overdrives (supers)

Roman Cancels

Roman Cancels (RC):

Red (combo extension)

Purple (pressure/recovery)

Yellow (defensive pushback)

Blue (slowdown/read tool)

Burst = combo breaker, limited-use and timing-sensitive

Wall break trades corner control for damage and reset

Best advice: do missions, experiment, and have fun

Chunked Breakdown (Self-Contained Learning Sections) Chunk 1: Movement & Numeric Notation Summary

Strive uses the numeric input system (1–9) to describe directions instead of words. This notation is standard across anime fighters and helps communicate inputs clearly (e.g., 236 = quarter-circle forward). While beginners can think in basic directions, understanding notation is essential for learning from guides.

Key Concepts

1–3: crouching directions

4–6: standing directions

7–9: aerial directions

Dashes and double jumps vary by character

Comprehension Questions

What does “236” mean?

Why is numeric notation important for learning from guides?

Answers

Quarter-circle forward.

Most tutorials and combo guides use numeric notation.

Action Steps

Learn the 1–9 layout visually

Translate one combo guide into plain directions

Practice dashing and jumping with your character

Chunk 2: Attack Buttons & Normals Summary

Strive uses five attack buttons—each with standing, crouching, and aerial versions. Each button has a specific role, from fast pokes to heavy damage.

Button Roles

P / K – fast, close-range

S – medium range, core neutral tool

H – long-range, high damage

D (Dust) – special properties and launchers

Comprehension Questions

Which buttons are best for close-range speed?

What makes Dust unique?

Answers

Punch and Kick.

Dust can sweep, launch, or trigger stage transitions.

Action Steps

Test each button in training mode

Note range and speed differences

Practice Dust launcher → follow-up

Chunk 3: Command Normals & Gatling System Summary

Command normals (e.g., Forward + Button) add utility like anti-airs. The Gatling system—how normals cancel into each other—is simplified in Strive compared to older Guilty Gear titles.

Key Points

Universal forward punch = anti-air

Gatlings are more restricted

Still functional for beginners

Comprehension Questions

What is a command normal?

How is Strive’s Gatling system different?

Answers

A normal move done with a direction + button.

Fewer universal cancel routes.

Action Steps

Identify your character’s command normals

Practice basic Gatling routes

Don’t force old Guilty Gear habits

Chunk 4: Specials & Counter Hits Summary

Special moves require motion inputs and vary by character. Counter hits occur when you interrupt an opponent, often changing how a move behaves—launching, stunning, or extending combos.

Key Insight

Training mode counter-hit settings are essential for learning optimal conversions.

Comprehension Questions

What causes a counter hit?

Why are counter hits important?

Answers

Hitting an opponent during their action.

They enable stronger combo routes and damage.

Action Steps

Turn on counter-hit mode in training

Test what changes on counter hit

Memorize one counter-hit conversion

Chunk 5: Defense, Risk & Tension Summary

Blocking reduces damage but builds Risk, making you vulnerable if you over-defend. Tension is the game’s most important resource, gained by engaging—not turtling.

Defensive Tools

High block / Low block

Faultless Defense (uses Tension)

Risk meter punishes excessive blocking

Comprehension Questions

What does Risk do?

Why is Tension so valuable?

Answers

Increases damage you take when hit.

It fuels defense, offense, and Roman Cancels.

Action Steps

Watch your Risk meter during matches

Practice Faultless Defense spacing

Play actively to build Tension

Chunk 6: Roman Cancels (Core System) Summary

Roman Cancels let you break the rules—cancel actions, extend combos, escape pressure, or create openings. Each color serves a specific purpose.

Roman Cancel Types

Red – combo extension

Purple – pressure/recovery

Yellow – defensive pushback

Blue – slowdown/read tool

Comprehension Questions

Which RC helps extend combos?

When is Purple RC most useful?

Answers

Red Roman Cancel.

When recovering from unsafe moves or maintaining pressure.

Action Steps

Learn one RC use per color

Practice RC timing in training

Choose between RC or Overdrive intentionally

Chunk 7: Burst & Wall System Summary

Burst is a limited combo breaker—powerful but timing-sensitive. The wall system rewards aggression but trades corner pressure for damage and reset when broken.

Strategic Trade-Offs

Early Burst = possible second use

Late Burst = life-saving

Wall break = damage + reset, but no corner

Comprehension Questions

What is Burst used for?

Why might you avoid breaking the wall?

Answers

Escaping combos.

To keep corner pressure.

Action Steps

Delay Burst until meaningful damage

Observe wall health during combos

Decide whether corner or reset suits your plan

Chunk 8: Learning Path & Mindset Summary

The video closes with the most important advice: do the missions, experiment freely, and have fun. Growth comes from curiosity, not perfection.

Comprehension Questions

Why are missions important?

What mindset improves fastest?

Answers

They teach hidden mechanics.

Playful experimentation and learning.

Action Steps

Complete mission mode fully

Rotate characters casually

Focus on understanding, not winning

Super-Summary (Under 1 Page)

Guilty Gear Strive is a system-driven fighting game where understanding mechanics matters more than memorizing combos. Players must learn movement notation, button roles, simplified Gatlings, and how specials and counter hits work. Defense involves managing Risk and Tension, while Roman Cancels form the heart of creativity and momentum control. Burst and wall breaks introduce powerful but strategic trade-offs. The best way to improve is to engage actively, use mission mode, experiment freely, and enjoy the learning process.

Optional 3-Day Spaced Review Plan

Day 1 (Foundation)

Learn numeric notation

Test buttons and Dust properties

Play missions 1–5

Day 2 (Systems)

Practice blocking & Risk awareness

Learn Red & Purple Roman Cancels

Experiment with counter hits

Day 3 (Strategy)

Practice Burst timing

Observe wall break decisions

Play matches with intent, not outcome

mario050987·youtube.com·
TEK'S COMPLETE BEGINNER'S GUIDE TO GUILTY GEAR STRIVE!!