Guilty Gear strive beta.. Why have they still not fixed the wall?
So youre telling me, a game that is supposed to be simpler still has not fixed this stuff? This is such a obvious fundamental problem of the game. How do you expect people to play this game to its full potentially optimally speaking when the walls health is still invisable, and basically you are stuck to trying to count the frames in your head.. I mean this is something simple.. A combo with no hits between.... next time a few hits before.. we can see the full combo doesnt work.. next time the same few hits.. but i wait a few extra frames and you can see it causes a difference.. Just a few frames.. Now imagine playing this in a real match, where you have to count to yourself the entire match while youre playing.. oh he hit me there, but then I hit him there.. and its like by the time you hit the wall, how you realistically react to going for whats optimal now when you dont even know where you are? am i gonna get another shock state? Do I have to save it? Do I have one more hit than I think?
And again from the last beta its still the all with out he slide, and you can only cause crumple as low to the ground as possible so theoretical stuff is still taken out..
Seriously this game is like 2 years old now, how is this stuff not obvious to everyone?
https://store.playstation.com/#!/tid=CUSA24910_00